8 research outputs found

    Automated Planning Techniques for Robot Manipulation Tasks Involving Articulated Objects

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    The goal-oriented manipulation of articulated objects plays an important role in real-world robot tasks. Current approaches typically pose a number of simplifying assumptions to reason upon how to obtain an articulated object’s goal configuration, and exploit ad hoc algorithms. The consequence is two-fold: firstly, it is difficult to generalise obtained solutions (in terms of actions a robot can execute) to different target object’s configurations and, in a broad sense, to different object’s physical characteristics; secondly, the representation and the reasoning layers are tightly coupled and inter-dependent. In this paper we investigate the use of automated planning techniques for dealing with articulated objects manipulation tasks. Such techniques allow for a clear separation between knowledge and reasoning, as advocated in Knowledge Engineering. We introduce two PDDL formulations of the task, which rely on conceptually different representations of the orientation of the objects. Experiments involving several planners and increasing size objects demonstrate the effectiveness of the proposed models, and confirm its exploitability when embedded in a real-world robot software architecture

    Plan Library Reconfigurability in BDI Agents

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    One of the major advantages of modular architectures in robotic systems is the ability to add or replace nodes, without needing to rearrange the whole system. In this type of system, autonomous agents can aid in the decision making and high-level control of the robot. However, when autonomously replacing a node it can be difficult to reconfigure plans in the agent's plan library while retaining correctness. In this paper, we exploit the formal concept of capabilities in Belief-Desire-Intention agents and describe how agents can reason about these capabilities in order to reconfigure their plan library while retaining overall correctness constraints. To validate our approach, we show the implementation of our framework and an experiment using a practical example in the Mars rover scenario

    On the Evolution of Planner-Specific Macro Sets

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    In Automated Planning, generating macro-operators (macros) is a well-known reformulation approach that is used to speed-up the planning process. Most of the macro generation techniques aim for using the same set of generated macros on every problem instance of a given domain. This limits the usefulness of macros in scenarios where the environment and thus the structure of instances is dynamic, such as in real-world applications. Moreover, despite the wide availability of parallel processing units, there is a lack of approaches that can take advantage of multiple parallel cores, while exploiting macros. In this paper we propose the Macro sets Evolution (MEvo) approach. MEvo has been designed for overcoming the aforementioned issues by exploiting multiple cores for combining promising macros –taken from a given pool– in different sets, while solving continuous streams of problem instances. Our empirical study, involving 5 state-of-the-art planning engines and a large number of planning instances, demonstrates the effectiveness of the proposed MEvo approac

    Width-based search for multi agent privacy-preserving planning

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    In multi-agent planning, preserving the agents' privacy has become an increasingly popular research topic. For preserving the agents' privacy, agents jointly compute a plan that achieves mutual goals by keeping certain information private to the individual agents. Unfortunately, this can severely restrict the accuracy of the heuristic functions used while searching for solutions. It has been recently shown that, for centralized planning, blind search algorithms such as width-based search can solve instances of many existing domains in low polynomial time when they feature atomic goals. Moreover, the performance of goal-oriented search can be improved by combining it with width-based search. In this paper, we investigate the usage of width-based search in the context of (decentralised) collaborative multi-agent privacy-preserving planning, addressing the challenges related to the agents' privacy and performance. In particular, we show that width-based search is a very effective approach over several benchmark domains, even when the search is driven by heuristics that roughly estimate the distance from goal states, computed without using the private information of other involved agents. Moreover, we show that the use of width-based techniques can significantly reduce the number of messages transmitted among the agents, better preserving their privacy and improving their performance. An experimental study presented in the paper analyses the effectiveness of our techniques, and compares them with the state-of-the-art of collaborative multi-agent planning

    Game Description Logic with Integers: A GDL Numerical Extension

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    International audienceMany problems can be viewed as games, where one or more agents try to ensure that certain objectives hold no matter the behavior from the environment and other agents. In recent years, a number of logical formalisms have been proposed for specifying games among which the Game Description Language (GDL) was established as the official language for General Game Playing. Although numbers are recurring in games, the description of games with numerical features in GDL requires the enumeration from all possible numeric values and the relation among them. Thereby, in this paper, we introduce the Game Description Logic with Integers (GDLZ) to describe games with numerical variables, numerical parameters, as well as to perform numerical comparisons. We compare our approach with GDL and show that when describing the same game, GDLZ is more compact
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