40 research outputs found

    The Influence of Manga on the Graphic Novel

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    This material has been published in The Cambridge History of the Graphic Novel edited by Jan Baetens, Hugo Frey, Stephen E. Tabachnick. This version is free to view and download for personal use only. Not for re-distribution, re-sale or use in derivative works. © Cambridge University PressProviding a range of cogent examples, this chapter describes the influences of the Manga genre of comics strip on the Graphic Novel genre, over the last 35 years, considering the functions of domestication, foreignisation and transmedia on readers, markets and forms

    Il faut de tout pour faire un Yopougon

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    Imagining social justice

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    This paper examines how creativity and the arts can assist teachers who teach from a social justice perspective, and how knowledge built through meaningful experiences of difference can make a difference. Just as imagining is central to visual arts practice, so too the capacity to imagine is a necessity for social justice. The authors ask what art can do, and how art can work, to bring about greater understandings and practices around social justice and the early years. A ‘recognitive justice’ (Fraser, 1997, 2000; Cazden, 2012) requires the capacity to be sensitive to the multiple voices that need to be heard, and the ability to imagine how lives might be lived differently. The arts can provide powerful means for thinking social justice, and the experiences described in this paper can have application in addressing social justice in the professional preparation of prospective teachers. Three teacher educators who teach from a social justice perspective apply a collective biography methodology to their stories of art activity. Data were collected from three sites: transcripts, notes and digital images from a salon evening; ethnographic observations, field notes and artefacts from a school classroom; and a/r/tographic data generated in a university art classroom. Data were analysed using Foucault and the conceptual work of other post-structuralist philosophies, to explore how aesthetic and creative artistic activity could excite imaginations and open up multiple possibilities for richer forms of educational outcomes – for teacher educators, their students, and ultimately for young children

    Narratives in pencil: Using graphic novels to teach Israeli-Palestinian relations

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    This article argues that using graphic novels is an effective and valuable pedagogical tool to enhance the teaching of international relations, and specifically the Israeli-Palestinian conflict. Graphic novels combine the best of film and prose in delivering a cognitive and affective experience that allows students to access the subject matter in a manner that complements the use of more conventional textbooks. Three such novels-Palestine, by Joe Sacco (2001), Exit Wounds, by Rutu Modan (2007), and Waltz with Bashir, by Ari Folman and David Polonsky (2009)-raise a number of important and relevant themes such as life under occupation and the shadow of terrorism, the intractability of conflict, the sources of violence, tensions within Israeli society, and collective memory and identity. After reviewing these three novels, this article discusses the benefits and challenges associated with using graphic novels in the political science classroom

    World Literature

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    Chris Oliveros, Drawn and Quarterly, and the Expanded Definition of the Graphic Novel

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    “To Elevate Every Experience into Something Artistic and Exciting”: Daniel Clowes’ Ghost World

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    Will Eisner and the Making of A Contract with God

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