251 research outputs found
Determining the quality and complexity of next-generation sequencing data without a reference genome
Genomics, epigenetics, population genetics and bioinformatic
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS)
modifications for video game testing. Although MCTS modifications are highly
studied in game playing, their impacts on finding bugs are blank. We focused on
bug finding in our previous study where we introduced synthetic and human-like
test goals and we used these test goals in Sarsa and MCTS agents to find bugs.
In this study, we extend the MCTS agent with several modifications for game
testing purposes. Furthermore, we present a novel tree reuse strategy. We
experiment with these modifications by testing them on three testbed games,
four levels each, that contain 45 bugs in total. We use the General Video Game
Artificial Intelligence (GVG-AI) framework to create the testbed games and
collect 427 human tester trajectories using the GVG-AI framework. We analyze
the proposed modifications in three parts: we evaluate their effects on bug
finding performances of agents, we measure their success under two different
computational budgets, and we assess their effects on human-likeness of the
human-like agent. Our results show that MCTS modifications improve the bug
finding performance of the agents
Playtesting: What is Beyond Personas
We present two approaches to improve automated playtesting. First, we propose developing persona, which allows a persona to progress to different goals. In contrast, the procedural persona is fixed to a single goal. Second, a human playtester knows which paths she has tested before, and during the consequent tests, she may test different paths. However, Reinforcement Learning (RL) agents disregard these previous paths. We propose a novel methodology that we refer to as Alternative Path Finder (APF). We train APF with previous paths and employ APF during the training of a RL agent. APF modulates the reward structure of the environment while preserving the agent's goal. When evaluated, the agent generates a different trajectory that achieves the same goal. We use the General Video Game Artificial Intelligence and VizDoom frameworks to test our proposed methodologies. We use Proximal Policy Optimization RL agent during experiments. First, we compare the playtest data generated by developing and procedural persona. Our experiments show that developing persona provides better insight into the game and how different players would play. Second, we present the alternative paths found using APF and argue why traditional RL agents cannot learn those paths
Automated Video Game Testing Using Synthetic and Human-Like Agents
In this paper, we present a new methodology that employs tester agents to
automate video game testing. We introduce two types of agents -synthetic and
human-like- and two distinct approaches to create them. Our agents are derived
from Reinforcement Learning (RL) and Monte Carlo Tree Search (MCTS) agents, but
focus on finding defects. The synthetic agent uses test goals generated from
game scenarios, and these goals are further modified to examine the effects of
unintended game transitions. The human-like agent uses test goals extracted by
our proposed multiple greedy-policy inverse reinforcement learning (MGP-IRL)
algorithm from tester trajectories. MGPIRL captures multiple policies executed
by human testers. These testers' aims are finding defects while interacting
with the game to break it, which is considerably different from game playing.
We present interaction states to model such interactions. We use our agents to
produce test sequences, run the game with these sequences, and check the game
for each run with an automated test oracle. We analyze the proposed method in
two parts: we compare the success of human-like and synthetic agents in bug
finding, and we evaluate the similarity between humanlike agents and human
testers. We collected 427 trajectories from human testers using the General
Video Game Artificial Intelligence (GVG-AI) framework and created three games
with 12 levels that contain 45 bugs. Our experiments reveal that human-like and
synthetic agents compete with human testers' bug finding performances.
Moreover, we show that MGP-IRL increases the human-likeness of agents while
improving the bug finding performance
Detection of 1311 polymorphism in the glucose-6-phosphate dehydrogenase gene by microarray technique
Birt-Hogg-Dubé sendromunda görülen kistik akciğer hastalığı: Üç hastalık olgu serisi
Birt-Hogg-Dubé syndrome is characterized by clinical manifestations such as hamartomas of the skin, renal tumors and lung cysts with spontaneous pneumothoraces. Patients with Birt-Hogg-Dubé syndrome may present with only multiple lung cysts. We report the chest computerized tomography (CT) features of three patients with Birt- Hogg-Dubé syndrome. Each patient had multiple lung cysts of various sizes according to chest CT evaluation, most of which were located in lower lobes and related to pleura. The identification of unique characteristics in the chest CT of patients with Birt-Hogg-Dubé syndrome may provide an efficient mechanism for diagnosis. © 2014 by the Atatürk University School of Medicine
New methods for next generation sequencing based microRNA expression profiling
<p>Abstract</p> <p>Background</p> <p>MicroRNAs are small non-coding RNA transcripts that regulate post-transcriptional gene expression. The millions of short sequence reads generated by next generation sequencing technologies make this technique explicitly suitable for profiling of known and novel microRNAs. A modification to the small-RNA expression kit (SREK, Ambion) library preparation method for the SOLiD sequencing platform is described to generate microRNA sequencing libraries that are compatible with the Illumina Genome Analyzer.</p> <p>Results</p> <p>High quality sequencing libraries can successfully be prepared from as little as 100 ng small RNA enriched RNA. An easy to use perl-based analysis pipeline called E-miR was developed to handle the sequencing data in several automated steps including data format conversion, 3' adapter removal, genome alignment and annotation to non-coding RNA transcripts. The sample preparation and E-miR pipeline were used to identify 37 cardiac enriched microRNAs in stage 16 chicken embryos. Isomir expression profiles between the heart and embryo were highly correlated for all miRNAs suggesting that tissue or cell specific miRNA modifications do not occur.</p> <p>Conclusions</p> <p>In conclusion, our alternative sample preparation method can successfully be applied to generate high quality miRNA sequencing libraries for the Illumina genome analyzer.</p
The Complete Chloroplast Genome of 17 Individuals of Pest Species Jacobaea vulgaris: SNPs, Microsatellites and Barcoding Markers for Population and Phylogenetic Studies
Invasive individuals from the pest species Jacobaea vulgaris show different allocation patterns in defence and growth compared with native individuals. To examine if these changes are caused by fast evolution, it is necessary to identify native source populations and compare these with invasive populations. For this purpose, we are in need of intraspecific polymorphic markers. We therefore sequenced the complete chloroplast genomes of 12 native and 5 invasive individuals of J. vulgaris with next generation sequencing and discovered single-nucleotide polymorphisms (SNPs) and microsatellites. This is the first study in which the chloroplast genome of that many individuals within a single species was sequenced. Thirty-two SNPs and 34 microsatellite regions were found. For none of the individuals, differences were found between the inverted repeats. Furthermore, being the first chloroplast genome sequenced in the Senecioneae clade, we compared it with four other members of the Asteraceae family to identify new regions for phylogentic inference within this clade and also within the Asteraceae family. Five markers (ndhC-trnV, ndhC-atpE, rps18-rpl20, clpP and psbM-trnD) contained parsimony-informative characters higher than 2%. Finally, we compared two procedures of preparing chloroplast DNA for next generation sequencing
Iron accumulation induces oxidative stress, while depressing inflammatory polarization in human iPSC-derived microglia
Iron accumulation in microglia has been observed in Alzheimer’s disease and other neurodegenerative disorders and is thought to contribute to disease progression through various mechanisms, including neuroinflammation. To study this interaction, we treated human induced pluripotent stem cell-derived microglia (iPSC-MG) with iron, in combination with inflammatory stimuli such as interferon gamma (IFN-γ) and amyloid β. Both IFN-γ and iron treatment increased labile iron levels, but only iron treatment led to a consistent increase of ferritin levels, reflecting long-term iron storage. Therefore, in iPSC-MG, ferritin appeared to be regulated by iron revels rather than inflammation. Further investigation showed that while IFN-γ induced pro-inflammatory activation, iron treatment dampened both classic pro- and anti-inflammatory activation on a transcriptomic level. Notably, iron-loaded microglia showed strong upregulation of cellular stress response pathways, the NRF2 pathway, and other oxidative stress pathways. Functionally, iPSC-MG exhibited altered phagocytosis and impaired mitochondrial metabolism following iron treatment. Collectively, these data suggest that in MG, in contrast to current hypotheses, iron treatment does not result in pro-inflammatory activation, but rather dampens it and induces oxidative stress
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