47 research outputs found
Parameterized Model-Checking for Timed-Systems with Conjunctive Guards (Extended Version)
In this work we extend the Emerson and Kahlon's cutoff theorems for process
skeletons with conjunctive guards to Parameterized Networks of Timed Automata,
i.e. systems obtained by an \emph{apriori} unknown number of Timed Automata
instantiated from a finite set of Timed Automata templates.
In this way we aim at giving a tool to universally verify software systems
where an unknown number of software components (i.e. processes) interact with
continuous time temporal constraints. It is often the case, indeed, that
distributed algorithms show an heterogeneous nature, combining dynamic aspects
with real-time aspects. In the paper we will also show how to model check a
protocol that uses special variables storing identifiers of the participating
processes (i.e. PIDs) in Timed Automata with conjunctive guards. This is
non-trivial, since solutions to the parameterized verification problem often
relies on the processes to be symmetric, i.e. indistinguishable. On the other
side, many popular distributed algorithms make use of PIDs and thus cannot
directly apply those solutions
The Impatient May Use Limited Optimism to Minimize Regret
Discounted-sum games provide a formal model for the study of reinforcement
learning, where the agent is enticed to get rewards early since later rewards
are discounted. When the agent interacts with the environment, she may regret
her actions, realizing that a previous choice was suboptimal given the behavior
of the environment. The main contribution of this paper is a PSPACE algorithm
for computing the minimum possible regret of a given game. To this end, several
results of independent interest are shown. (1) We identify a class of
regret-minimizing and admissible strategies that first assume that the
environment is collaborating, then assume it is adversarial---the precise
timing of the switch is key here. (2) Disregarding the computational cost of
numerical analysis, we provide an NP algorithm that checks that the regret
entailed by a given time-switching strategy exceeds a given value. (3) We show
that determining whether a strategy minimizes regret is decidable in PSPACE
New results on pushdown module checking with imperfect information
Model checking of open pushdown systems (OPD) w.r.t. standard branching
temporal logics (pushdown module checking or PMC) has been recently
investigated in the literature, both in the context of environments with
perfect and imperfect information about the system (in the last case, the
environment has only a partial view of the system's control states and stack
content). For standard CTL, PMC with imperfect information is known to be
undecidable. If the stack content is assumed to be visible, then the problem is
decidable and 2EXPTIME-complete (matching the complexity of PMC with perfect
information against CTL). The decidability status of PMC with imperfect
information against CTL restricted to the case where the depth of the stack
content is visible is open. In this paper, we show that with this restriction,
PMC with imperfect information against CTL remains undecidable. On the other
hand, we individuate an interesting subclass of OPDS with visible stack content
depth such that PMC with imperfect information against the existential fragment
of CTL is decidable and in 2EXPTIME. Moreover, we show that the program
complexity of PMC with imperfect information and visible stack content against
CTL is 2EXPTIME-complete (hence, exponentially harder than the program
complexity of PMC with perfect information, which is known to be
EXPTIME-complete).Comment: In Proceedings GandALF 2011, arXiv:1106.081
Stochastic Best-Effort Strategies for Borel Goals
We study reactive systems with Borel goals operating in a possibly non-Markovian stochastic environment. Moreover, the specific environment is not known, only its support is, i.e., at each step one knows which transitions are possible and which are impossible, but the probability distribution amongst the possible transitions is unknown. We consider system strategies that are maximal in the dominance order, i.e., no other strategy achieves the goal with at least the same probability in all environments, and with a higher probability in some environment. We call such strategies "stochastic best-effort". We prove the very general result that stochastic best-effort strategies exist for any Borel goal. We do this by providing local characterizations in terms of a three-valued abstraction of the probability of achieving the goal at a history. The correctness of the characterization is shown using a version of the Lebesgue Density Theorem from geometric measure theory. On the more practical side, we consider goals given in linear temporal logic. We establish the computational complexity of synthesizing a stochastic best-effort strategy, and show that it is not harder than synthesizing an optimal strategy in a domain with fixed known probabilities
Probabilistic strategy logic
We introduce Probabilistic Strategy Logic, an extension of Strategy Logic for stochastic systems. The logic has probabilistic terms that allow it to express many standard solution concepts, such as Nash equilibria in randomised strategies, as well as constraints on probabilities, such as independence. We study the model-checking problem for agents with perfect- and imperfect-recall. The former is undecidable, while the latter is decidable in space exponential in the system and triple-exponential in the formula. We identify a natural fragment of the logic, in which every temporal operator is immediately preceded by a probabilistic operator, and show that it is decidable in space exponential in the system and the formula, and double-exponential in the nesting depth of the probabilistic terms. Taking a fixed nesting depth, this gives a fragment that still captures many standard solution concepts, and is decidable in exponential space
Beyond Strong-Cyclic: Doing Your Best in Stochastic Environments
“Strong-cyclic policies” were introduced to formalize trial-and-error strategies and are known to work in Markovian stochastic domains, i.e., they guarantee that the goal is reached with probability 1. We introduce “best-effort” policies for (not necessarily Markovian) stochastic domains. These generalize strong-cyclic policies by taking advantage of stochasticity even if the goal cannot be reached with probability 1. We compare such policies with optimal policies, i.e., policies that maximize the probability that the goal is achieved, and show that optimal policies are best-effort, but that the converse is false in general. With this framework at hand, we revisit the foundational problem of what it means to plan in nondeterministic domains when the nondeterminism has a stochastic nature. We show that one can view a nondeterministic planning domain as a representation of infinitely many stochastic domains with the same support but different probabilities, and that for temporally extended goals expressed in LTL/LTLf a finite-state best-effort policy in one of these domains is best-effort in each of the domains. In particular, this gives an approach for finding such policies that reduces to solving finite-state MDPs with LTL/LTLf goals. All this shows that “best-effort” policies are robust to changes in the probabilities, as long as the support is unchanged
Non-Zero Sum Games for Reactive Synthesis
In this invited contribution, we summarize new solution concepts useful for
the synthesis of reactive systems that we have introduced in several recent
publications. These solution concepts are developed in the context of non-zero
sum games played on graphs. They are part of the contributions obtained in the
inVEST project funded by the European Research Council.Comment: LATA'16 invited pape
ltl Synthesis Under Environment Specifications for Reachability and Safety Properties
In this paper, we study ltlf synthesis under environment specifications for arbitrary reachability and safety properties. We consider both kinds of properties for both agent tasks and environment specifications, providing a complete landscape of synthesis algorithms. For each case, we devise a specific algorithm (optimal wrt complexity of the problem) and prove its correctness. The algorithms combine common building blocks in different ways. While some cases are already studied in literature others are studied here for the first time
Promptness and Bounded Fairness in Concurrent and Parameterized Systems
We investigate the satisfaction of specifications in Prompt
Linear Temporal Logic (Prompt-LTL) by concurrent systems. Prompt-LTL is an extension of LTL that allows to specify parametric bounds onthe satisfaction of eventualities, thus adding a quantitative aspect to the specification language. We establish a connection between bounded fairness, bounded stutter equivalence, and the satisfaction of Prompt-LTL\X
formulas. Based on this connection, we prove the first cutoff results for different classes of systems with a parametric number of components and quantitative specifications, thereby identifying previously unknown
decidable fragments of the parameterized model checking problem
Learning automata with side-effects
Automata learning has been successfully applied in the verification of hardware and software. The size of the automaton model learned is a bottleneck for scalability, and hence optimizations that enable learning of compact representations are important. This paper exploits monads, both as a mathematical structure and a programming construct, to design and prove correct a wide class of such optimizations. Monads enable the development of a new learning algorithm and correctness proofs, building upon a general framework for automata learning based on category theory. The new algorithm is parametric on a monad, which provides a rich algebraic structure to capture non-determinism and other side-effects. We show that this allows us to uniformly capture existing algorithms, develop new ones, and add optimizations
