1,953 research outputs found
ALLY: An operator's associate for satellite ground control systems
The key characteristics of an intelligent advisory system is explored. A central feature is that human-machine cooperation should be based on a metaphor of human-to-human cooperation. ALLY, a computer-based operator's associate which is based on a preliminary theory of human-to-human cooperation, is discussed. ALLY assists the operator in carrying out the supervisory control functions for a simulated NASA ground control system. Experimental evaluation of ALLY indicates that operators using ALLY performed at least as well as they did when using a human associate and in some cases even better
What makes narcissists bloom? A framework for research on the etiology and development of narcissism
Narcissism is a dynamic form of personality characterized by a pervasive sense of grandiosity and self-importance, and by a need to obtain continuous self-validation from others. Very little is known about its etiology and development. What factors (e.g., temperament, parenting experiences) and processes (e.g., transactions between these factors over time) cause some children to become more narcissistic than others? When does narcissism first emerge, and how does narcissism develop over time? This article describes a framework for research on the etiology and development of narcissism, and recommends ten research priorities. This research should yield fundamental knowledge and should inform intervention efforts to minimize the negative impact narcissistic individuals have on themselves and on others. © 2009 Cambridge University Press
Risk Factors Associated with Running Related Injuries in Physically Active Young Men
Please refer to the pdf version of the abstract located adjacent to the title
Explanation for Anomalous Shock Temperatures Measured by Neutron Resonance Spectroscopy
Neutron resonance spectrometry (NRS) has been used to measure the temperature
inside Mo samples during shock loading. The temperatures obtained were
significantly higher than predicted assuming ideal hydrodynamic loading. The
effect of plastic flow and non-ideal projectile behavior were assessed. Plastic
flow was calculated self-consistently with the shock jump conditions: this is
necessary for a rigorous estimate of the locus of shock states accessible.
Plastic flow was estimated to contribute a temperature rise of 53K compared
with hydrodynamic flow. Simulations were performed of the operation of the
explosively-driven projectile system used to induce the shock in the Mo sample.
The simulations predicted that the projectile was significantly curved on
impact, and still accelerating. The resulting spatial variations in load,
including radial components of velocity, were predicted to increase the
apparent temperature that would be deduced from the width of the neutron
resonance by 160K. These corrections are sufficient to reconcile the apparent
temperatures deduced using NRS with the accepted properties of Mo, in
particular its equation of state.Comment: near-final version, waiting for final consent from an autho
Automatic mental processes, automatic actions and behaviours in game transfer phenomena: an empirical self-report study using online forum data
Previous studies have demonstrated that the playing of videogames can have both intended and unintended effects. The purpose of this study was to investigate the influence of videogames on players’ mental processes and behaviours in day-to-day settings. A total of 1,023 self-reports from 762 gamers collected from online videogame forums were classified, quantified, described and explained. The data include automatic thoughts, sensations and impulses, automatic mental replays of the game in real life, and voluntary/involuntary behaviours with videogame content. Many gamers reported that they had responded – at least sometimes – to real life stimuli as if they were still playing videogames. This included overreactions, avoidances, and involuntary movements of limbs. These experiences lasted relatively short periods of time but in a minority of players were recurrent. The gamers' experiences appeared to be enhanced by virtual embodiment, repetitive manipulation of game controls, and their gaming habits. However, similar phenomena may also occur when doing other non-gaming activities. The implications of these game transfer experiences are discussed
Developmental Changes in the Structure of Affect: Is the Tripartite Model Equally Valid for Younger and Older Children?
Many studies investigating the validity of the Tripartite model of affect in children have been supportive of the model. However, few studies have examined if older and younger children structure affect similarly. The current study used confirmatory factor analytic techniques (SEM) to test the validity of the tripartite model in two developmentally distinct populations of children (third and sixth grade). Confirmatory factor analytic methods examined one-factor, two-factor correlated, and two-factor uncorrelated models. Furthermore, the pattern of correlations between positive affect (PA), negative affect (NA), and dependent measures of anxiety and depression was calculated.
The results indicated the two-factor correlated and two-factor uncorrelated models demonstrated adequate fit across samples. However, in the younger sample the correlation between NA and PA was larger and statistically significant compared to the older sample, thus supporting the hypothesis that older and younger children structure affect differently. Limitations of the study and clinical/developmental implications are discussed
Does Teaching Problem-Solving Skills Matter?: An Evaluation of Problem-Solving Skills Training for the Treatment of Social and Behavioral Problems in Children
Parent training combined with problem solving skills training has been proposed as a comprehensive treatment for childhood oppositional behaviors, poor child social skills, and parental stress . The current study compared Parent Training + Problem Solving Skills Training with a Parent Training + nondirective condition. Parents of 32 children first attended Parent Training . After the parents completed Parent Training, children were randomly assigned to individual therapy in either a Problem Solving Skills Training condition or a nondirective condition. Data comparisons between the groups were made at postindividual therapy and at 6-week follow-up. Results indicated that children in the Problem Solving Skills Training condition improved more than their counterparts regarding parent-reported, parent-observed, and child-reported social skills. Children in the Problem Solving Skills Training condition also improved more than children in the nondirective condition on parent-observed oppositional behaviors ; however , children in the non-directive condition demonstrated more improvement than their Problem Solving Skills Training counterparts on parent-reported measures of oppositional behaviors . There were no differences between the groups regarding parental stress. The clinical implications and limitations of these findings are discussed
High shock release in ultrafast laser irradiated metals: Scenario for material ejection
We present one-dimensional numerical simulations describing the behavior of
solid matter exposed to subpicosecond near infrared pulsed laser radiation. We
point out to the role of strong isochoric heating as a mechanism for producing
highly non-equilibrium thermodynamic states. In the case of metals, the
conditions of material ejection from the surface are discussed in a
hydrodynamic context, allowing correlation of the thermodynamic features with
ablation mechanisms. A convenient synthetic representation of the thermodynamic
processes is presented, emphasizing different competitive pathways of material
ejection. Based on the study of the relaxation and cooling processes which
constrain the system to follow original thermodynamic paths, we establish that
the metal surface can exhibit several kinds of phase evolution which can result
in phase explosion or fragmentation. An estimation of the amount of material
exceeding the specific energy required for melting is reported for copper and
aluminum and a theoretical value of the limit-size of the recast material after
ultrashort laser irradiation is determined. Ablation by mechanical
fragmentation is also analysed and compared to experimental data for aluminum
subjected to high tensile pressures and ultrafast loading rates. Spallation is
expected to occur at the rear surface of the aluminum foils and a comparison
with simulation results can determine a spall strength value related to high
strain rates
A quantitative approach for measuring the reservoir of latent HIV-1 proviruses.
A stable latent reservoir for HIV-1 in resting CD4+ T cells is the principal barrier to a cure1-3. Curative strategies that target the reservoir are being tested4,5 and require accurate, scalable reservoir assays. The reservoir was defined with quantitative viral outgrowth assays for cells that release infectious virus after one round of T cell activation1. However, these quantitative outgrowth assays and newer assays for cells that produce viral RNA after activation6 may underestimate the reservoir size because one round of activation does not induce all proviruses7. Many studies rely on simple assays based on polymerase chain reaction to detect proviral DNA regardless of transcriptional status, but the clinical relevance of these assays is unclear, as the vast majority of proviruses are defective7-9. Here we describe a more accurate method of measuring the HIV-1 reservoir that separately quantifies intact and defective proviruses. We show that the dynamics of cells that carry intact and defective proviruses are different in vitro and in vivo. These findings have implications for targeting the intact proviruses that are a barrier to curing HIV infection
Violent video games and morality: a meta-ethical approach
This paper considers what it is about violent video games that leads one reasonably minded person to declare "That is immoral" while another denies it. Three interpretations of video game content a re discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the meaning of moral utterances – like "x is immoral" – is important to an understanding of why there is a lack of moral consensus when it comes to the content of violent video games. Constructive ecumenical expressivism is presented as a means of explaining what it is that we are doing when we make moral pronouncements and why, when it comes to video game content, differing moral attitudes abound. Constructive ecumenical expressivism is also presented as a means of illuminating what would be required for moral consensus to be achieved
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