2,735 research outputs found
Sequential Equilibria in Bayesian Games with Communication
We study the effects of communication in Bayesian games when the players are sequentially rational but some combinations of types have zero probability. Not all communication equilibria can be implemented as sequential equilibria. We define the set of strong sequential equilibria (SSCE) and characterize it. SSCE differs from the concept of sequential communication equilibrium (SCE) defined by Myerson (1986) in that SCE allows the possibility of trembles by the mediator. We show that these two concepts coincide when there are three or more players, but the set of SSCE may be strictly smaller than the set of SCE for two-player games.Bayesian games, Communication, Communication equilibrium, Sequential communication equilibrium
Social Dilemmas and Cooperation in Complex Networks
In this paper we extend the investigation of cooperation in some classical
evolutionary games on populations were the network of interactions among
individuals is of the scale-free type. We show that the update rule, the payoff
computation and, to some extent the timing of the operations, have a marked
influence on the transient dynamics and on the amount of cooperation that can
be established at equilibrium. We also study the dynamical behavior of the
populations and their evolutionary stability.Comment: 12 pages, 7 figures. to appea
Constant Rank Bimatrix Games are PPAD-hard
The rank of a bimatrix game (A,B) is defined as rank(A+B). Computing a Nash
equilibrium (NE) of a rank-, i.e., zero-sum game is equivalent to linear
programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an
FPTAS for constant rank games, and asked if there exists a polynomial time
algorithm to compute an exact NE. Adsul et al. (2011) answered this question
affirmatively for rank- games, leaving rank-2 and beyond unresolved.
In this paper we show that NE computation in games with rank , is
PPAD-hard, settling a decade long open problem. Interestingly, this is the
first instance that a problem with an FPTAS turns out to be PPAD-hard. Our
reduction bypasses graphical games and game gadgets, and provides a simpler
proof of PPAD-hardness for NE computation in bimatrix games. In addition, we
get:
* An equivalence between 2D-Linear-FIXP and PPAD, improving a result by
Etessami and Yannakakis (2007) on equivalence between Linear-FIXP and PPAD.
* NE computation in a bimatrix game with convex set of Nash equilibria is as
hard as solving a simple stochastic game.
* Computing a symmetric NE of a symmetric bimatrix game with rank is
PPAD-hard.
* Computing a (1/poly(n))-approximate fixed-point of a (Linear-FIXP)
piecewise-linear function is PPAD-hard.
The status of rank- games remains unresolved
Vickrey Auctions for Irregular Distributions
The classic result of Bulow and Klemperer \cite{BK96} says that in a
single-item auction recruiting one more bidder and running the Vickrey auction
achieves a higher revenue than the optimal auction's revenue on the original
set of bidders, when values are drawn i.i.d. from a regular distribution. We
give a version of Bulow and Klemperer's result in settings where bidders'
values are drawn from non-i.i.d. irregular distributions. We do this by
modeling irregular distributions as some convex combination of regular
distributions. The regular distributions that constitute the irregular
distribution correspond to different population groups in the bidder
population. Drawing a bidder from this collection of population groups is
equivalent to drawing from some convex combination of these regular
distributions. We show that recruiting one extra bidder from each underlying
population group and running the Vickrey auction gives at least half of the
optimal auction's revenue on the original set of bidders
Experimental realization of a quantum game on a one-way quantum computer
We report the first demonstration of a quantum game on an all-optical one-way
quantum computer. Following a recent theoretical proposal we implement a
quantum version of Prisoner's Dilemma, where the quantum circuit is realized by
a 4-qubit box-cluster configuration and the player's local strategies by
measurements performed on the physical qubits of the cluster. This
demonstration underlines the strength and versatility of the one-way model and
we expect that this will trigger further interest in designing quantum
protocols and algorithms to be tested in state-of-the-art cluster resources.Comment: 13 pages, 4 figure
Randomized Revenue Monotone Mechanisms for Online Advertising
Online advertising is the main source of revenue for many Internet firms. A
central component of online advertising is the underlying mechanism that
selects and prices the winning ads for a given ad slot. In this paper we study
designing a mechanism for the Combinatorial Auction with Identical Items (CAII)
in which we are interested in selling identical items to a group of bidders
each demanding a certain number of items between and . CAII generalizes
important online advertising scenarios such as image-text and video-pod
auctions [GK14]. In image-text auction we want to fill an advertising slot on a
publisher's web page with either text-ads or a single image-ad and in
video-pod auction we want to fill an advertising break of seconds with
video-ads of possibly different durations.
Our goal is to design truthful mechanisms that satisfy Revenue Monotonicity
(RM). RM is a natural constraint which states that the revenue of a mechanism
should not decrease if the number of participants increases or if a participant
increases her bid.
[GK14] showed that no deterministic RM mechanism can attain PoRM of less than
for CAII, i.e., no deterministic mechanism can attain more than
fraction of the maximum social welfare. [GK14] also design a
mechanism with PoRM of for CAII.
In this paper, we seek to overcome the impossibility result of [GK14] for
deterministic mechanisms by using the power of randomization. We show that by
using randomization, one can attain a constant PoRM. In particular, we design a
randomized RM mechanism with PoRM of for CAII
Micro-evaporators for kinetic exploration of phase diagrams
We use pervaporation-based microfluidic devices to concentrate species in
aqueous solutions with spatial and temporal control of the process. Using
experiments and modelling, we quantitatively describe the advection-diffusion
behavior of the concentration field of various solutions (electrolytes,
colloids, etc) and demonstrate the potential of these devices as universal
tools for the kinetic exploration of the phases and textures that form upon
concentration
Computing Stable Coalitions: Approximation Algorithms for Reward Sharing
Consider a setting where selfish agents are to be assigned to coalitions or
projects from a fixed set P. Each project k is characterized by a valuation
function; v_k(S) is the value generated by a set S of agents working on project
k. We study the following classic problem in this setting: "how should the
agents divide the value that they collectively create?". One traditional
approach in cooperative game theory is to study core stability with the
implicit assumption that there are infinite copies of one project, and agents
can partition themselves into any number of coalitions. In contrast, we
consider a model with a finite number of non-identical projects; this makes
computing both high-welfare solutions and core payments highly non-trivial.
The main contribution of this paper is a black-box mechanism that reduces the
problem of computing a near-optimal core stable solution to the purely
algorithmic problem of welfare maximization; we apply this to compute an
approximately core stable solution that extracts one-fourth of the optimal
social welfare for the class of subadditive valuations. We also show much
stronger results for several popular sub-classes: anonymous, fractionally
subadditive, and submodular valuations, as well as provide new approximation
algorithms for welfare maximization with anonymous functions. Finally, we
establish a connection between our setting and the well-studied simultaneous
auctions with item bidding; we adapt our results to compute approximate pure
Nash equilibria for these auctions.Comment: Under Revie
Quantum Games
In these lecture notes we investigate the implications of the identification
of strategies with quantum operations in game theory beyond the results
presented in [J. Eisert, M. Wilkens, and M. Lewenstein, Phys. Rev. Lett. 83,
3077 (1999)]. After introducing a general framework, we study quantum games
with a classical analogue in order to flesh out the peculiarities of game
theoretical settings in the quantum domain. Special emphasis is given to a
detailed investigation of different sets of quantum strategies.Comment: 13 pages (LaTeX), 3 figure
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