537 research outputs found
Chaos and the Explanatory Significance of Equilibrium: Strange Attractors in Evolutionary Game Theory
Chaos and unpredictability in evolutionary dynamics in discrete time
A discrete-time version of the replicator equation for two-strategy games is
studied. The stationary properties differ from that of continuous time for
sufficiently large values of the parameters, where periodic and chaotic
behavior replace the usual fixed-point population solutions. We observe the
familiar period-doubling and chaotic-band-splitting attractor cascades of
unimodal maps but in some cases more elaborate variations appear due to
bimodality. Also unphysical stationary solutions have unusual physical
implications, such as uncertainty of final population caused by sensitivity to
initial conditions and fractality of attractor preimage manifolds.Comment: 4 pages, 4 figure
Evolutionary Prisoner's Dilemma game on the Newman-Watts networks
Maintenance of cooperation was studied for a two-strategy evolutionary
Prisoner's Dilemma game where the players are located on a one-dimensional
chain and their payoff comes from games with the nearest and next-nearest
neighbor interactions. The applied host geometry makes possible to study the
impacts of two conflicting topological features. The evolutionary rule involves
some noise affecting the strategy adoptions between the interacting players.
Using Monte Carlo simulations and the extended versions of dynamical mean-field
theory we determined the phase diagram as a function of noise level and a
payoff parameter. The peculiar feature of the diagram is changed significantly
when the connectivity structure is extended by extra links as suggested by
Newman and Watts.Comment: 4 figure
Evolution of Cooperation and Coordination in a Dynamically Networked Society
Situations of conflict giving rise to social dilemmas are widespread in
society and game theory is one major way in which they can be investigated.
Starting from the observation that individuals in society interact through
networks of acquaintances, we model the co-evolution of the agents' strategies
and of the social network itself using two prototypical games, the Prisoner's
Dilemma and the Stag Hunt. Allowing agents to dismiss ties and establish new
ones, we find that cooperation and coordination can be achieved through the
self-organization of the social network, a result that is non-trivial,
especially in the Prisoner's Dilemma case. The evolution and stability of
cooperation implies the condensation of agents exploiting particular game
strategies into strong and stable clusters which are more densely connected,
even in the more difficult case of the Prisoner's Dilemma.Comment: 18 pages, 14 figures. to appea
Evolution of Coordination in Social Networks: A Numerical Study
Coordination games are important to explain efficient and desirable social
behavior. Here we study these games by extensive numerical simulation on
networked social structures using an evolutionary approach. We show that local
network effects may promote selection of efficient equilibria in both pure and
general coordination games and may explain social polarization. These results
are put into perspective with respect to known theoretical results. The main
insight we obtain is that clustering, and especially community structure in
social networks has a positive role in promoting socially efficient outcomes.Comment: preprint submitted to IJMP
Social Network Reciprocity as a Phase Transition in Evolutionary Cooperation
In Evolutionary Dynamics the understanding of cooperative phenomena in
natural and social systems has been the subject of intense research during
decades. We focus attention here on the so-called "Lattice Reciprocity"
mechanisms that enhance evolutionary survival of the cooperative phenotype in
the Prisoner's Dilemma game when the population of darwinian replicators
interact through a fixed network of social contacts. Exact results on a "Dipole
Model" are presented, along with a mean-field analysis as well as results from
extensive numerical Monte Carlo simulations. The theoretical framework used is
that of standard Statistical Mechanics of macroscopic systems, but with no
energy considerations. We illustrate the power of this perspective on social
modeling, by consistently interpreting the onset of lattice reciprocity as a
thermodynamical phase transition that, moreover, cannot be captured by a purely
mean-field approach.Comment: 10 pages. APS styl
Universality of weak selection
Weak selection, which means a phenotype is slightly advantageous over
another, is an important limiting case in evolutionary biology. Recently it has
been introduced into evolutionary game theory. In evolutionary game dynamics,
the probability to be imitated or to reproduce depends on the performance in a
game. The influence of the game on the stochastic dynamics in finite
populations is governed by the intensity of selection. In many models of both
unstructured and structured populations, a key assumption allowing analytical
calculations is weak selection, which means that all individuals perform
approximately equally well. In the weak selection limit many different
microscopic evolutionary models have the same or similar properties. How
universal is weak selection for those microscopic evolutionary processes? We
answer this question by investigating the fixation probability and the average
fixation time not only up to linear, but also up to higher orders in selection
intensity. We find universal higher order expansions, which allow a rescaling
of the selection intensity. With this, we can identify specific models which
violate (linear) weak selection results, such as the one--third rule of
coordination games in finite but large populations.Comment: 12 pages, 3 figures, accepted for publication in Physical Review
The uneasy heirs of acquaintance
My contribution to the first round of a tetralog with Bill Brewer, Anil Gupta, and John McDowell. Each of us has written a response to the writings of the other three philosophers on the topic "Empirical Reason". My initial contribution focuses on what we know a priori about perception. In the second round, we will each respond to the each writer's first-round contributions
Emergence of communities on a coevolutive model of wealth interchange
We present a model in which we investigate the structure and evolution of a
random network that connects agents capable of exchanging wealth. Economic
interactions between neighbors can occur only if the difference between their
wealth is less than a threshold value that defines the width of the economic
classes. If the interchange of wealth cannot be done, agents are reconnected
with another randomly selected agent, allowing the network to evolve in time.
On each interaction there is a probability of favoring the poorer agent,
simulating the action of the government. We measure the Gini index, having real
world values attached to reality. Besides the network structure showed a very
close connection with the economic dynamic of the system.Comment: 5 pages, 7 figure
Signatures of small-world and scale-free properties in large computer programs
A large computer program is typically divided into many hundreds or even
thousands of smaller units, whose logical connections define a network in a
natural way. This network reflects the internal structure of the program, and
defines the ``information flow'' within the program. We show that, (1) due to
its growth in time this network displays a scale-free feature in that the
probability of the number of links at a node obeys a power-law distribution,
and (2) as a result of performance optimization of the program the network has
a small-world structure. We believe that these features are generic for large
computer programs. Our work extends the previous studies on growing networks,
which have mostly been for physical networks, to the domain of computer
software.Comment: 4 pages, 1 figure, to appear in Phys. Rev.
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