3,922 research outputs found
El mestre Bartomeu de Girona
Malgrat que la seva cronologia és tardana (fonamentalment el tercer quart del segle xiii), el mestre Bartomeu de Girona segueix essent l'escultor gòtic català més antic de nom conegut. En aquest estudi, es procura fer una anàlisi detallada dels monuments subsistents, s'hi proposen, per exemple, estructures més complexes per als sepulcres de Guillem de Montgrí o Pere el Gran, o la identificació de l'escultura mostra de la portada de Tarragona (el Sant Pere). La síntesi seria la conveniència científica de mantenir la implicació de Bartomeu en la major part de les obres que se li han atribuït, encara que admetent la intervenció de tallers i la desconstrucció d'alguns monuments.Despite the late datation of his work (basically the third quarter of the xiii century), the Master Bartomeu of Gerona continues to be the oldest recorded Catalonian gothic sculptor known to us. This study aims to provide a detailed analysis of the existing monuments, proposing, for example, more complex structures for the tombs of Guillem of Montgrí and Pere the Great or for the identification of the sample sculpture of the portal of Tarragona (Saint Peter). The essence of the study argues, for the sake of scientific convenience, of maintaining the involvement of Bartomeu in the majority of the work that has been attributed to him. At the same time recognising the participation of other workshops and the deconstruction of some of the monuments
Las portadas de la iglesia de Sant Pere de Rodes
La iglesia del monasterio de Sant Pere de Rodes ha llegado hasta nuestros días con su portada totalmente destruida. Multitud de fragmentos dispersos, algunas huellas en los muros y apenas documentación es lo que queda hoy. Organizando esos indicios, se proponen tres portadas sucesivas. La primera, inmediata a la terminación de la iglesia (que se estima hacia la década de 1030), sería una puerta cuadro, similar a la actual ventana de Sant Andreu de Sureda. La segunda, de inicios del siglo XII, pudo haber tenido dos tímpanos, uno con Eliecer y Rebeca y el otro, verosímilmente, con el sacrificio de Isaac. Esta portada sería arruinada por el conde de Barcelona hacia 1128-1130. La sustituiría la dirigida por el Maestro de Cabestany, iniciada posiblemente hacia 1160 y seguramente inaugurada el 3 de mayo de 1163.The church belonging to the Monastery of Saint Pere de Rodes has arrived to our times with the marble door way completely destroyed. Many of the fragments are dispersed, and several others can still be seen as part of the wall. Along with the scant documentation which still exists, these few surviving remains suggest that there were three succesive porches. The first, which pertains to when the church was completed (estimated around the decade of 1030), would be a frame-door, similar to the existing window at Saint Andreu de Sureda. The second, from the beginning of the 12th Century, would have had two tympanums, one with sculptures of Eleazar and Rebecca and the other, supposedly, showing the sacrifice of Issac. This porch was probably ruined under the orders of the count of Barcelona around 1128-1130. It was replaced by the porch by the Cabestany Master, probably started around 1160 and presumably inaugurated on the 3rd of May 1163
Johannes Kepler, testigo y víctima de la Guerra de los Treinta Años
En 1618 comenzó en Europa una terrible conflagración que se extenderla durante tres décadas.
Durante los siguientes años, hasta su muerte en 1630, el astrónomo Johannes Kepler viajaría
extensamente por algunas de las zonas más afectadas por la guerra, y más de una vez dejaría
registro de sus vivencias y opiniones. En este trabajo describimos estos últimos años de su
vida, mostrando a través suyo los desarrollos políticos y sociales de ese período que el mismo
describió como de "desagradables disonancias", cuando la gente estaba más interesada "en
las redondas balas que en la esfera de la Luna
Imaginary landscapes. Writings on music and cinema. José Luis Téllez.: Edición de Jenaro Talens y Santos Nunzunegui. Madrid, Cátedra, 2013, 352 páginas
Effect of verb argument structure on picture naming in children with and without specific language impairment (SLI)
Background: This study investigated verb argument structure effects in children with specific language impairment (SLI). Aims: A picture-naming paradigm was used to compare the response times and naming accuracy for nouns and verbs with differing argument structure between Spanish-speaking children with and without language impairment. Methods & Procedures: Twenty-four children with SLI (ages 5;3-8;2 [years;months]), 24 age-matched controls (ages 5;3-8;2), 24 MLU-w controls (ages 3;3-7;1 years), and 31 adults participated in a picture-naming study. Outcomes & Results: The results show all groups produced more correct responses and were faster for nouns than all verbs together. As regards verb type accuracy, there were no differences between groups in naming one-argument verbs. However, for both two- and three-argument verbs, children with SLI were less accurate than adults and age-matched controls, but similar to the MLU-matched controls. For verb type latency, children with SLI were slower than both the agematched controls and adults for one- and two-argument verbs, while no differences were found in three-argument verbs. No differences were found between children with SLI and MLU-matched controls for any verb type. Conclusions & Implications: It has been shown that the naming of verbs is delayed in Spanish children with SLI. It is suggested that children with SLI may have problems encoding semantic representations
Narrative comprehension and production in children with SLI: An eye movement study
This study investigates narrative comprehension and production in children with specific language impairment (SLI). Twelve children with SLI (mean age 5; 8 years) and 12 typically developing children (mean age 5; 6 years) participated in an eye-tracking experiment designed to investigate online narrative comprehension and production in Catalan- and Spanish-speaking children with SLI. The comprehension task involved the recording of eye movements during the visual exploration of successive scenes in a story, while listening to the associated narrative. With regard to production, the children were asked to retell the story, while once again looking at the scenes, as their eye movements were monitored. During narrative production, children with SLI look at the most semantically relevant areas of the scenes fewer times than their age-matched controls, but no differences were found in narrative comprehension. Moreover, the analyses of speech productions revealed that children with SLI retained less information and made more semantic and syntactic errors during retelling. Implications for theories that characterize SLI are discussed
Design and development of a historical game level about lifestyle and architecture in Ancient Rome
Treball Final de Grau en Disseny i Desenvolupament de VideojocsThis Degree’s Final Project ’Design and development of a historical game level about
lifestyle and architecture in Ancient Rome’, which consists in a playable game level whose objective
is learning through the construction of a roman city and its free exploration. The player will have
different buildings at his disposal to freely create the city, with a few restrictions. Once built or
during construction, the player can visit and interact with the buildings and the automatically
generated characters that inhabit the city. These characters have their routes and tasks in the
public buildings of the city.
This project has two different gameplay modes with different learning objectives. First,
there is the build mode, where the player must build the city from an isometric view choosing
from 10 different types of buildings on an empty terrain, placing every building freely as the player
wishes. In this game mode the player will learn about the key buildings that were an integral part
of the cities of the Ancient Rome Empire, and which type they belong to (housing, public building,
basic infrastructure or defensive structure), in addition to their distribution in the city.
On the other hand, the first person mode places the player in a first person mode inside
the city. The player can walk around the city and visit the buildings and their characters. The
objective of this mode is the immersion of the player in the setting, and teaching about the
architecture, the usage of the buildings and the social class hierarchy of the Empire.
This project has been developed with the game engine Unity3D [1], the building 3D
models and the characters have been modeled with 3DS Max [2] and the animations have been
created with Adobe Mixamo [3] lately edited with 3DS Max
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