2,008 research outputs found
Interplay of growth mode and thermally induced spin accumulation in epitaxial Al/CoTiSi/Al and Al/CoTiGe/Al contacts
The feasibility of thermally driven spin injectors built from half-metallic
Heusler alloys inserted between aluminum leads was investigated by means of
{\em ab initio} calculations of the thermodynamic equilibrium and electronic
transport. We have focused on two main issues and found that: (i) the interface
between Al and the closely lattice-matched Heusler alloys of type CoTi
( Si or Ge) is stable under various growth conditions; and (ii) the
conventional and spin-dependent Seebeck coefficients in such heterojunctions
exhibit a strong dependence on both the spacer and the atomic composition of
the Al/Heusler interface. The latter quantity gives a measure of the spin
accumulation and varies between ~V/K and ~V/K near ~K,
depending on whether a Ti-Ge or a Co-Co plane makes the contact between Al and
CoTiGe in the trilayer. Our results show that it is in principle possible
to tailor the spin-caloric effects by a targeted growth control of the samples.Comment: 16 pages, 13 figure
Recommended from our members
Estimates of Electronic Medical Records in U.S. Emergency Departments
Background: Policymakers advocate universal electronic medical records (EMRs) and propose incentives for “meaningful use” of EMRs. Though emergency departments (EDs) are particularly sensitive to the benefits and unintended consequences of EMR adoption, surveillance has been limited. We analyze data from a nationally representative sample of US EDs to ascertain the adoption of various EMR functionalities. Methodology/Principal: Findings We analyzed data from the National Hospital Ambulatory Medical Care Survey, after pooling data from 2005 and 2006, reporting proportions with 95% confidence intervals (95% CI). In addition to reporting adoption of various EMR functionalities, we used logistic regression to ascertain patient and hospital characteristics predicting “meaningful use,” defined as a “basic” system (managing demographic information, computerized provider order entry, and lab and imaging results). We found that 46% (95% CI 39–53%) of US EDs reported having adopted EMRs. Computerized provider order entry was present in 21% (95% CI 16–27%), and only 15% (95% CI 10–20%) had warnings for drug interactions or contraindications. The “basic” definition of “meaningful use” was met by 17% (95% CI 13–21%) of EDs. Rural EDs were substantially less likely to have a “basic” EMR system than urban EDs (odds ratio 0.19, 95% CI 0.06–0.57, p = 0.003), and Midwestern (odds ratio 0.37, 95% CI 0.16–0.84, p = 0.018) and Southern (odds ratio 0.47, 95% CI 0.26–0.84, p = 0.011) EDs were substantially less likely than Northeastern EDs to have a “basic” system. Conclusions/Significance: EMRs are becoming more prevalent in US EDs, though only a minority use EMRs in a “meaningful” way, no matter how “meaningful” is defined. Rural EDs are less likely to have an EMR than metropolitan EDs, and Midwestern and Southern EDs are less likely to have an EMR than Northeastern EDs. We discuss the nuances of how to define “meaningful use,” and the importance of considering not only adoption, but also full implementation and consequences
Red giant branch stars as probes of stellar populations. II. Properties of the newly discovered globular cluster GLIMPSE-C01
Deep near infrared photometry of the newly discovered Galactic globular
Cluster GLIMPSE-C01 is reported. We derived for the first time the metal
abundance of this object from the slope of the RGB: [Fe/H]=-1.61+/-0.14 in the
scale of Zinn (as implemented in Harris 1996), [Fe/H]=-1.44+/-0.12 in the scale
of Caretta & Gratton (1997), and [Fe/H]=-1.12+/-0.12 in the scale of Ferraro et
al. (1999). The tip and the clump of the red giant branch were used to confirm
the estimates of Kobulnicky et al. (2005), placing the cluster at D~3.7+/-0.8
kpc, behind A_v~15 mag of visual extinction. The best fit to the radial surface
brightness profile with a single-mass King's model (1962) yielded core radius
r_c=0.78 arcmin, tidal radius r_t=27 arcmin, and central concentration c=1.54.
Finally, we estimate the number of the "missing" globulars in the central
region of the Milky Way. Based on the spatial distribution of the known
clusters, and assuming radial symmetry around the Galactic center, we conclude
that the Milky Way contains at least 10+/-3 undiscovered objects. The
distribution of known clusters in the bulge seem to resemble the orientation of
the Milky Way bar.Comment: A&A accepted; 6 pages, 7 figures (one in jpg format, available upon
request from the authors as postscript
GAMESPECT: A Composition Framework and Meta-Level Domain Specific Aspect Language for Unreal Engine 4
Game engine programming involves a great number of software components, many of which perform similar tasks; for example, memory allocation must take place in the renderer as well as in the creation routines while other tasks such as error logging must take place everywhere. One area of all games which is critical to the success of the game is that of game balance and tuning. These balancing initiatives cut across all areas of code from the player and AI to the mission manager. In computer science, we’ve come to call these types of concerns “cross cutting”. Aspect oriented programming was developed, in part, to solve the problems of cross cutting: employing “advice” which can be incorporated across different pieces of functionality.
Yet, despite the prevalence of a solution, very little work has been done to bring cross cutting to game engine programming. Additionally, the discipline involves a heavy amount of code rewriting and reuse while simultaneously relying on many common design patterns that are copied from one project to another. In the case of game balance, the code may be wildly different across two different games despite the fact that similar tasks are being done. These two problems are exacerbated by the fact that almost every game engine has its own custom DSL (domain specific language) unique to that situation. If a DSL could showcase the areas of cross cutting concerns while highlighting the ability to capture design patterns that can be used across games, significant productivity savings could be achieved while simultaneously creating a common thread for discussion of shared problems within the domain.
This dissertation sought to do exactly that- create a metalanguage called GAMESPECT which supports multiple styles of DSLs while bringing aspect-oriented programming into the DSL’s to make them DSAL (domain specific aspect languages). The example cross cutting concern was game balance and tuning since it’s so pervasive and important to gaming. We have created GAMESPECT as a language and a composition framework which can assist engine developers and game designers in balancing their games, forming one central place for game balancing concerns even while these concerns may cross different languages and locations inside the source code. Generality was measured by showcasing the composition specifications in multiple contexts and languages.
In addition to evaluating generality and performance metrics, effectiveness was be measured. Specifically, comparisons were made between a balancing initiative when performed with GAMESPECT vs a traditional methodology. In doing so, this work shows a clear advantage to using a Metalanguage such as GAMESPECT for this task. In general, a line of code reduction of 9-40% per task was achieved with negligible effects to performance. The use of a metalanguage in Unreal Engine 4 is a starting point to further discussions concerning other game engines. In addition, this work has implications beyond video game programming. The work described highlights benefits which might be achieved in other disciplines where design pattern implementations and cross-cutting concern usage is high; the real time simulation field and the field of Windows GUI programming are two examples of future domains
- …
