382 research outputs found
Retinal atrophy in relation to visual functioning and vision-related quality of life in patients with multiple sclerosis
BACKGROUND: Inner retinal layer atrophy in patients with multiple sclerosis (MS) has been validated as a structural imaging biomarker for neurodegeneration. OBJECTIVE: To determine how retinal layer thickness relates to high-contrast visual acuity (HCVA), low-contrast visual acuity (LCVA) and vision-related quality of life (QoL) and to investigate the effect of previous episodes on MS-associated optic neuritis (MSON). METHODS: Spectral-domain optical coherence tomography (SD-OCT) was performed in 267 patients with MS. Images were segmented for the peripapillary retinal nerve fiber layer (pRNFL) and the macular ganglion cell inner plexiform layer (GCIPL). Ophthalmological evaluations included history of MSON, HCVA, LCVA, and vision-related QoL. RESULTS: Independent of MSON, HCVA and LCVA were significantly associated with pRNFL and GCIPL thicknesses. Vision-related QoL was positively associated with pRNFL (β = 0.92, p = 0.06) and GCIPL (β = 0.93, p = 0.02) thicknesses. These associations were independent of MSON. Not only binocular but also monocular atrophy of the inner retinal layers was associated with lower vision-related QoL. CONCLUSION: This study showed that retinal atrophy has a significant impact on visual functioning in patients with MS. OCT may therefore provide useful insight to patients with visual dysfunction, and our findings support including OCT and vision-related QoL measures into optic neuritis treatment trials
Planning drinking water for airplanes
The management of the Dutch national airline company KLM intends to bring a sufficient amount of water on board of all flights to fulfill customer’s demand. On the other hand, the surplus of water after a flight should be kept to a minimum to reduce fuel costs. The service to passengers is measured with a service level. The objective of this research is to develop models, which can be used to minimize the amount of water on board of flights such that a predefined service level is met. The difficulty that has to be overcome is the fact that most of the available data of water consumption on flights are rounded off to the nearest eighth of the water tank. For wide-body aircrafts this rounding may correspond to about two hundred litres of water. Part of the problem was also to define a good service level. The use of a service level as a model parameter would give KLM a better control of the water surplus. The available data have been analyzed to examine which aspects we had to take into consideration. Next, a general framework has been developed in which the service level has been defined as a Quality of Service for each flight: The probability that a sufficient amount of water is available on a given flight leg. Three approaches will be proposed to find a probability distribution function for the total water consumption on a flight. The first approach tries to fit a distribution for the water consumption based on the available data, without any assumptions on the underlying shape of the distribution. The second approach assumes normality for the total water consumption on a flight and the third approach uses a binomial distribution. All methods are validated and numerically illustrated. We recommend KLM to use the second approach, where the first approach can be used to determine an upper bound on the water level
Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? a mixed-methods analysis
OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narratives are preferred by the general adolescent population, and to examine associations with gender, socioeconomic status (SES), and gameplay frequency. Further, the study aims to discuss how results can be translated to serious digital games.
MATERIALS AND METHODS: Adolescents were recruited through school to complete a survey on narrative preferences in digital games. The survey included questions on sociodemographic information, frequency of gameplay, and an open-ended question on what could be an appealing narrative for them. Data were analyzed in a mixed-methods approach, using thematic analysis and chi-square analyses to determine narrative preferences and the associations between game narrative elements and player characteristics (gender, SES, and frequency of gameplay).
RESULTS: The sample consisted of 446 adolescents (12-15 years old) who described 30 narrative subthemes. Preferences included human characters as protagonists; nonhuman characters only as antagonists; realistic settings, such as public places or cities; and a strong conflict surrounding crime, catastrophe, or war. Girls more often than boys defined characters by their age, included avatars, located the narrative in private places, developed profession-related skills, and included a positive atmosphere. Adolescents of nonacademic education more often than adolescents of academic education defined characters by criminal actions. Infrequent players more often included human characters defined by their age than frequent players. After performing a Bonferroni correction, narrative preferences for several gender differences remained.
CONCLUSION: Different narrative elements related to subgroups of adolescents by gender, SES, and frequency of gameplay. Customization of narratives in serious digital health games should be warranted for boys and girls; yet, further research is needed to specify how to address girls in particular
Failing gracefully:effect of HMI augmentation on recovered situation awareness after transfer of driving control
The applicability of Process Mining to determine and align process model descriptions
Within the HU University of Applied Sciences (HU) the department HU Services (HUS) has not got enough insight in their IT Service Management processes to align them to the new Information System that is implemented to support the service management function. The problem that rises from this is that it is not clear for the HU how the actual Incident Management process as facilitated by the application is actually executed. Subsequently it is not clear what adjustments have to be made to the process descriptions to have it resemble the process in the IT Service Management tool. To determine the actual process the HU wants to use Process Mining. Therefore the research question for this study is: ‘How is Process Mining applicable to determine the actual Incident Management process and align this to the existing process model descriptions?’ For this research a case study is performed using Process Mining to check if the actual process resembles like the predefined process. The findings show that it is not possible to mine the process within the scope of the predefined process. The event data are too limited in granularity. From this we conclude that adjustment of the granularity of the given process model to the granularity of the used event data or vice versa is important
Service Inventory Management : Solution techniques for inventory systems without backorders
Koole, G.M. [Promotor]Vis, I.F.A. [Copromotor
Inventory control for point-of-use locations in hospitals
Most inventory management systems at hospital departments are characterised by lost sales, periodic reviews with short lead times, and limited storage capacity. We develop two types of exact models that deal with all these characteristics. In a capacity model, the service level is maximised subject to a capacity restriction, and in a service model the required capacity is minimised subject to a service level restriction. We also formulate approximation models applicable for any lost-sales inventory system (cost objective, no lead time restrictions etc). For the capacity model, we develop a simple inventory rule to set the reorder levels and order quantities. Numerical results for this inventory rule show an average deviation of 1% from the optimal service levels. We also embed the single-item models in a multi-item system. Furthermore, we compare the performance of fixed order size replenishment policies and (R, s, S) policies
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