1,442 research outputs found
Adaptive expert decision making: Skilled chess players search more and deeper
Previous research has suggested that depth of search in chess does not increase much as a function of skill. We submitted players to a problem-solving task with complex positions. We found a strong skill effect in depth of search, rate of search, and number of nodes generated. At the level of strong masters, the absolute values of these variables were much higher than in previous studies (sometimes 10 times higher). Supplementary data on memory, practice, reaction times, and time-constrained decision making (a maximum decision time of 10 seconds) indicated that players’ behaviour was consistent with the behaviour of players previously studied in the literature and with predictions of theories based on pattern recognition. Beyond adding support to the hypothesis that both the ability to search and pattern recognition are relevant aspects of expert thinking, these results are important in showing that previous research has vastly underestimated experts’ search potential. We conclude that long-term memory knowledge allows both extensive search and rapid evaluation when making decisions under time pressure. Players adaptively use either problem-solving method depending on the demands of the task
The mind's eye in blindfold chess
Visual imagery plays an important role in problem solving, and research into blindfold chess has provided a wealth of empirical data on this question. We show how a recent theory of expert memory (the template theory, Gobet & Simon, 1996, 2000) accounts for most of these data. However, how the mind’s eye filters out relevant from irrelevant information is still underspecified in the theory. We describe two experiments addressing this question, in which chess games are presented visually, move by move, on a board that contains irrelevant information (static positions, semi-static positions, and positions changing every move). The results show that irrelevant information affects chess masters only when it changes during the presentation of the target game. This suggests that novelty information is used by the mind’s eye to select incoming visual information and separate “figure” and “ground.” Mechanisms already present in the template theory can be used to account for this novelty effect
Computational models of the development of perceptual expertise
In a recent article, Palmeri, Wong and Gauthier have argued that computational models may help direct hypotheses about the development of perceptual expertise. They support their claim by an analysis of models from the object-recognition and perceptual-categorization literatures. Surprisingly, however, they do not consider any computational models from traditional research into expertise, essentially the research deriving from Chase and Simon’s chunking theory, which itself was influenced by De Groot’s study of chessplayers. This is unfortunate, as a series of computational models based on perceptual chunking have explained a substantial number of phenomena related to expert behaviour and provide mechanisms that directly address the question of perceptual expertise
Modelos Bayesianos gráficos jerárquicos en psicología
El mejoramiento de los métodos gráficos en la investigación en psicología puede promover su uso y una mejor compresión de su poder de expresión. La aplicación de modelos Bayesianos gráficos jerárquicos se ha vuelto más frecuente en la investigación en psicología. El objetivo de este trabajo es introducir sugerencias para el mejoramiento de los modelos Bayesianos gráficos jerárquicos en psicología. Este conjunto de sugerencias se apoya en la descripción y comparación entre los dos enfoques principales con el uso de notación y pictogramas de distribución. Se concluye que la combinación de los aspectos relevantes de ambos puede mejorar el uso de los modelos Bayesianos gráficos jerárquicos en psicología.The improvement of graphical methods in psychological research can promote their use and a better comprehension of their expressive power. The application of hierarchical Bayesian graphical models has recently become more frequent in psychological research. The aim of this contribution is to introduce suggestions for the improvement of hierarchical Bayesian graphical models in psychology. This novel set of suggestions stems from the description and comparison between two main approaches concerned with the use of plate notation and distribution pictograms. It is concluded that the combination of relevant aspects of both models might improve the use of powerful hierarchical Bayesian graphical models in psychology.Fil: Campitelli, Guillermo Jorge. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Edith Cowan University; AustraliaFil: Macbeth, Guillermo Eduardo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Entre Ríos. Facultad de Ciencias de la Educación; Argentin
Rise of human intelligence: Comments on Howard (1999)
Based upon the evidence that the best chessplayers in the world are becoming increasingly represented by relatively young individuals, Howard (1999) claimed that human intelligence is rising over generations. We suggest that this explanation has several difficulties, and show that alternative explanations relating to changes in the chess environment, including increased access to chess knowledge, offer better explanations for the increased presence of young players at top-level chess
Intelligence and chess
The goal of this paper is to critically evaluate the evidence supporting the hypothesis that innate talent (for example a higher level of intelligence) may account for aspects of chess skill. We start by giving some standard definitions of intelligence, and then present empirical data on chessplayers’ intelligence, both with children and adults. In the second part of this paper, we discuss Geschwind and Galaburda’s (1985) influential theory of the neurobiology of talent in music, mathematics, and visual arts, and review evidence of its applicability for explaining chess expertise. For that purpose, we will present empirical data based on brain lesions, brain-imaging studies, and handedness. In the conclusion, we will attempt to reconcile the strand of research emphasising practice and the role of the environment with that emphasising the role of innate talent
The role of domain-specific practice, handedness and starting age in chess
The respective roles of the environment and innate talent have been a recurrent question for research into expertise. This paper investigates markers of talent, environment, and critical period for the acquisition of expert performance in chess. Argentinian chessplayers (N = 104), ranging from weak amateurs to grandmasters, filled in a questionnaire measuring variables including individual and group practice, starting age, and handedness. The study reaffirms the importance of practice for reaching high levels of performance, but also indicates a large variability, the slower player needing eight times more practice to reach master level than the faster. Additional results show a correlation between skill and starting age, and indicate that players are more likely to be mixed-handed than individuals in the general population; however, there was no correlation between handedness and skill within the chess sample. Together, these results suggest that practice is a necessary but not sufficient condition for the acquisition of expertise, that some additional factors may differentiate between chessplayers and non-chessplayers, and that the starting age of practice is important
The abstraction effect on logic rules application
The aim of this study is to analyze the relationship between training on abstraction and the comprehension of logic rules. In order to evaluate the possibility of improvement on logic performance we have selected the particular case of the DeMorgan’s laws. The dispute between the natural logic approach and the mental models theory is analyzed from the perspective of such abstraction effect. Two experiments are reported. The first one suggests that the presentation of a formal proof promotes a better comprehension of DeMorgan´s laws than the use of visual resources or colloquial examples. The second one offers a stronger test for the same abstraction effect. Some limitations concerned with the syntactic meaning of negation and the differences between constructive and evaluative conditions are discussed. Since the meaning of abstraction for the psychology of reasoning is pointed out as critical some suggestions for further research and possible educational applications are mentioned.Fil: Macbeth, Guillermo Eduardo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Entre Ríos. Facultad de Ciencias de la Educación; ArgentinaFil: Razumiejczyk, Eugenia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Entre Ríos. Facultad de Ciencias de la Educación; ArgentinaFil: Campitelli, Guillermo Jorge. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Edith Cowan University; Australi
The Role of Practice in Chess: A Longitudinal Study
We investigated the role of practice in the acquisition of chess expertise by submitting a questionnaire to 104 players of different skill levels. Players had to report their chess rating, the number of hours of individual and group practice, their use of different learning resources and activities, and whether they had been trained by a coach. The use of archival data enabled us to track the rating of some of the players throughout their career. We found that there was a strong correlation between chess skill and number of hours of practice. Moreover, group practice was a better predictor of high-level performance than individual practice. We also found that masters had a higher chess rating than expert players after only three years of serious dedication to chess, although there were no differences in the number of hours of practice. The difference that may explain the variation in rating is that masters start practising at an earlier age than experts. Finally, we found that activities such as reading books and using computer software (game databases, but not playing programs) were important for the development of high-level performance. Together with previous data and theories of expert performance, our results indicate limits in the deliberate practice framework and make suggestions on how best to carry out learning in chess and in other fields
Structure and stimulus familiarity: A study of memory in chess-players with functional magnetic resonance imaging.
A grandmaster and an international chess master were compared with a group of novices
in a memory task with chess and non-chess stimuli, varying the structure and familiarity
of the stimuli, while functional magnetic resonance images were acquired. The pattern
of brain activity in the masters was different from that of the novices. Masters showed
no differences in brain activity when different degrees of structure and familiarity where
compared; however, novices did show differences in brain activity in such contrasts. The
most important differences were found in the contrast of stimulus familiarity with chess
positions. In this contrast, there was an extended brain activity in bilateral frontal areas
such as the anterior cingulate and the superior, middle, and inferior frontal gyri; furthermore,
posterior areas, such as posterior cingulate and cerebellum, showed great bilateral activation.
These results strengthen the hypothesis that when performing a domain-specific task,
experts activate different brain systems from that of novices. The use of the expertsversus-
novices paradigm in brain imaging contributes towards the search for brain systems
involved in cognitive processes
- …
