72,302 research outputs found
Braid groups and Kleinian singularities
We establish faithfulness of braid group actions generated by twists along an
ADE configuration of -spherical objects in a derived category. Our major
tool is the Garside structure on braid groups of type ADE. This faithfulness
result provides the missing ingredient in Bridgeland's description of a space
of stability conditions associated to a Kleinian singularity.Comment: Section 4 from versions 1 and 2 has been deleted due to an error in
the proof of Theorem 2. Renamed the paper and rewrote the other sections to
reflect this chang
Seeing Behind the Camera: Identifying the Authorship of a Photograph
We introduce the novel problem of identifying the photographer behind a
photograph. To explore the feasibility of current computer vision techniques to
address this problem, we created a new dataset of over 180,000 images taken by
41 well-known photographers. Using this dataset, we examined the effectiveness
of a variety of features (low and high-level, including CNN features) at
identifying the photographer. We also trained a new deep convolutional neural
network for this task. Our results show that high-level features greatly
outperform low-level features. We provide qualitative results using these
learned models that give insight into our method's ability to distinguish
between photographers, and allow us to draw interesting conclusions about what
specific photographers shoot. We also demonstrate two applications of our
method.Comment: Dataset downloadable at http://www.cs.pitt.edu/~chris/photographer To
Appear in CVPR 201
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Gaming capital: Rethinking literacy
This paper is part of the symposium: Gameplay, gameplayers and gaming capital: Exploring intersections between games, education and adolescent subjectivities in virtual worlds PEER REFEREEING REQUIRED In rethinking literacy education in light of unprecedented technological change, this paper reports on adolescent gamers and their accumulation of gaming capital. This is in opposition to more pervasive assumptions about gaming as mindless entertainment, learning simulations, ideological tools and interactive mediums for the masses. We see the need to research the medium of games in their entirety, exploring their uniqueness as a medium--while at the same time--making connections to a wider media ecology (Fuller, 2005) that includes more than the games themselves. This media ecology of videogames is demonstrated in part by the 'paratextual' (Consalvo, 2007) industries that support game play, production and design. The 'paratext' is central to gaming capital in creating individual and group systems of distinction within gaming culture. Because we understand videogames as actions across social fields enacted through the actions of players or 'operators' on software, we also deem it necessary to understand both the operator and machines' diegetic and non-diegetic actions (Galloway, 2006). This distinction allows us to think about games as more than texts, literacy practices and narratives, which highlights games' significance in technoclture as systems (Salen, 2008), procedures (Bogost, 2007), algorithms (Galloway, 2006; Wark, 2007), configurations and code (Lessig, 1999; Manovich, 2001). In conclusion we provide a series of interview questions developed to uncover adolescents' gaming capital. We also propose a heuristic to map a players' total volume of gaming capital to better understand how gaming capital establishes trajectories of exchange between cultural and economic capitals and its implications for literacy education
Compositional data analysis of geological variability and process : a case study
Developments in the statistical analysis of compositional data over the last two decades have made possible a much deeper exploration of the nature of variability and the possible processes associated with compositional data sets from many disciplines. In this paper, we concentrate on geochemical data. First, we explain how hypotheses of compositional variability may be formulated within the natural sample space, the unit simplex, including useful hypotheses of sub-compositional discrimination and specific perturbational change. Then we develop through standard methodology, such as generalised likelihood ratio tests, statistical tools to allow the systematic investigation of a lattice of such hypotheses. Some of these tests are simple adaptations of existing multivariate tests but others require special construction. We comment on the use of graphical methods in compositional data analysis and on the ordination of specimens. The recent development of the concept of compositional processes is then explained, together with the necessary tools for a staying-in-the-simplex approach, such as the singular value decomposition of a compositional data set. All these statistical techniques are illustrated for a substantial compositional data set, consisting of 209 major oxide and trace element compositions of metamorphosed limestones from the Grampian Highlands of Scotland. Finally, we discuss some unresolved problems in the statistical analysis of compositional processes
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