244 research outputs found

    Real-time for Pirate Cinema

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    In this essay, Geoff Cox (Associate Professor at the Dept. of Aesthetics and Communication, Aarhus University, and Adjunct Faculty at Transart Institute) opens up a discussion on the temporal complexity and the radical montage of multiple realities reflected in the project Pirate Cinema. Understanding temporality at different speeds, levels and scales means beginning to unfold a more nuanced understanding of different kinds of time existing simultaneously across different geo-political contexts

    Prehistories of the Post-digital: or, some old problems with post-anything

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    According to Florian Cramer, the “post-digital” describes an approach to digital media that no longer seeks technical innovation or improvement, but considers digitization something that already happened and thus might be further reconfigured (Cramer). He explains how the term is characteristic of our time in that shifts of information technology can no longer be understood to occur synchronously — and gives examples across electronic music, book and newspaper publishing, electronic poetry, contemporary visual arts and so on

    Ways of Machine Seeing

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    Commissioned essay for Unthinking Photography platform

    Cognitive ability does not predict objectively measured sedentary behaviour: evidence from three older cohorts

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    Higher cognitive ability is associated with being more physically active. Much less is known about the associations between cognitive ability and sedentary behavior. Ours is the first study to examine whether historic and contemporaneous cognitive ability predicts objectively measured sedentary behavior in older age. Participants were drawn from 3 cohorts (Lothian Birth Cohort, 1936 [LBC1936] [n = 271]; and 2 West of Scotland Twenty-07 cohorts: 1950s [n = 310] and 1930s [n = 119]). Regression models were used to assess the associations between a range of cognitive tests measured at different points in the life course, with sedentary behavior in older age recorded over 7 days. Prior simple reaction time (RT) was significantly related to later sedentary time in the youngest, Twenty-07 1950s cohort (p = .04). The relationship was nonsignificant after controlling for long-standing illness or employment status, or after correcting for multiple comparisons in the initial model. None of the cognitive measures were related to sedentary behavior in either of the 2 older cohorts (LBC1936, Twenty-07 1930s). There was no association between any of the cognitive tests and the number of sit-to-stand transitions in any of the 3 cohorts. The meta-analytic estimates for the measures of simple and choice RT that were identical in all cohorts (n = 700) were also not significant. In conclusion, we found no evidence that objectively measured sedentary time in older adults is associated with measures of cognitive ability at different time points in life, including cognitive change from childhood to older age

    Aesthetic Programming

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    Aesthetic Programming explores the technical as well as cultural imaginaries of programming from its insides. It follows the principle that the growing importance of software requires a new kind of cultural thinking — and curriculum — that can account for, and with which to better understand the politics and aesthetics of algorithmic procedures, data processing and abstraction. It takes a particular interest in power relations that are relatively under-acknowledged in technical subjects, concerning class and capitalism, gender and sexuality, as well as race and the legacies of colonialism. This is not only related to the politics of representation but also nonrepresentation: how power differentials are implicit in code in terms of binary logic, hierarchies, naming of the attributes, and how particular worldviews are reinforced and perpetuated through computation. Using p5.js, it introduces and demonstrates the reflexive practice of aesthetic programming, engaging with learning to program as a way to understand and question existing technological objects and paradigms, and to explore the potential for reprogramming wider eco-socio-technical systems. The book itself follows this approach, and is offered as a computational object open to modification and reversioning

    Craftivism

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    Craftivism is a participative exhibition responding to the resurgent interest in craft as it relates to socially-engaged art practice. It involves 14 projects developed by artists and collectives that work with craft-based traditions and activist practices, and who employ the tactics of ‘craftivism’ (combining crafting & activism) to question the prevailing codes of mass consumerism. The artists involved engage with craft-based traditions through diverse practices including art, technology and fashion. Craftivism has been developed in relation to a range of contexts and includes nine artist-led participatory projects developed with local communities, shown as part of the exhibition. Craftivism is an Arnolfini / Relational project curated by Zoë Shearman (Director, Relational), Geoff Cox (Associate Curator of Online Projects, Arnolfini) and Ann Coxon (Assistant Curator, Tate Modern)

    What Is an Image?

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    What do older people do when sitting and why? Implications for decreasing sedentary behaviour

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    Background and Objectives: Sitting less can reduce older adults’ risk of ill health and disability. Effective sedentary behavior interventions require greater understanding of what older adults do when sitting (and not sitting), and why. This study compares the types, context, and role of sitting activities in the daily lives of older men and women who sit more or less than average. Research Design and Methods: Semistructured interviews with 44 older men and women of different ages, socioeconomic status, and objectively measured sedentary behavior were analyzed using social practice theory to explore the multifactorial, inter-relational influences on their sedentary behavior. Thematic frameworks facilitated between-group comparisons. Results: Older adults described many different leisure time, household, transport, and occupational sitting and non-sitting activities. Leisure-time sitting in the home (e.g., watching TV) was most common, but many non-sitting activities, including “pottering” doing household chores, also took place at home. Other people and access to leisure facilities were associated with lower sedentary behavior. The distinction between being busy/not busy was more important to most participants than sitting/not sitting, and informed their judgments about high-value “purposeful” (social, cognitively active, restorative) sitting and low-value “passive” sitting. Declining physical function contributed to temporal sitting patterns that did not vary much from day-to-day. Discussion and Implications: Sitting is associated with cognitive, social, and/or restorative benefits, embedded within older adults’ daily routines, and therefore difficult to change. Useful strategies include supporting older adults to engage with other people and local facilities outside the home, and break up periods of passive sitting at home

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