12 research outputs found
Advanced Real-Time Rendering
Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an explosion of innovative algorithms suitable for rendering complex virtual worlds at interactive rates. This course will focus on recent innovations in realtime rendering algorithms used in shipping commercial games and high end graphics demos. Many of these techniques are derived from academic work which has been presented at SIGGRAPH in the past and we seek to give back to the SIGGRAPH community by sharing what we have learned while deploying advanced real-time rendering techniques into the mainstream marketplace. Prerequisites This course is intended for graphics researchers, game developers and technical directors. Thorough knowledge of 3D image synthesis, computer graphics illumination models, the DirectX and OpenGL API Interface and high level shading languages and C/C++ programming are assumed. Topics Examples of practical real-time solutions to complex rendering problems
