704 research outputs found
Neoclassical Theory of Elementary Charges with Spin of 1/2
We advance here our neoclassical theory of elementary charges by integrating
into it the concept of spin of 1/2. The developed spinorial version of our
theory has many important features identical to those of the Dirac theory such
as the gyromagnetic ratio, expressions for currents including the spin current,
and antimatter states. In our theory the concepts of charge and anticharge
relate naturally to their "spin" in its rest frame in two opposite directions.
An important difference with the Dirac theory is that both the charge and
anticharge energies are positive whereas their frequencies have opposite signs
Geometric Algebra Model of Distributed Representations
Formalism based on GA is an alternative to distributed representation models
developed so far --- Smolensky's tensor product, Holographic Reduced
Representations (HRR) and Binary Spatter Code (BSC). Convolutions are replaced
by geometric products, interpretable in terms of geometry which seems to be the
most natural language for visualization of higher concepts. This paper recalls
the main ideas behind the GA model and investigates recognition test results
using both inner product and a clipped version of matrix representation. The
influence of accidental blade equality on recognition is also studied. Finally,
the efficiency of the GA model is compared to that of previously developed
models.Comment: 30 pages, 19 figure
Cartoon Computation: Quantum-like computing without quantum mechanics
We present a computational framework based on geometric structures. No
quantum mechanics is involved, and yet the algorithms perform tasks analogous
to quantum computation. Tensor products and entangled states are not needed --
they are replaced by sets of basic shapes. To test the formalism we solve in
geometric terms the Deutsch-Jozsa problem, historically the first example that
demonstrated the potential power of quantum computation. Each step of the
algorithm has a clear geometric interpetation and allows for a cartoon
representation.Comment: version accepted in J. Phys.A (Letter to the Editor
Lightlike infinity in GCA models of Spacetime
This paper discusses a 7 dimensional conformal geometric algebra model for
spacetime based on the notion that spacelike and timelike infinities are
distinct. I show how naturally of the dimensions represents the lightlike
infinity and appears redundant in computations, yet usefull in interpretationComment: 12 page
Revisiting Digital Straight Segment Recognition
This paper presents new results about digital straight segments, their
recognition and related properties. They come from the study of the
arithmetically based recognition algorithm proposed by I. Debled-Rennesson and
J.-P. Reveill\`es in 1995 [Debled95]. We indeed exhibit the relations
describing the possible changes in the parameters of the digital straight
segment under investigation. This description is achieved by considering new
parameters on digital segments: instead of their arithmetic description, we
examine the parameters related to their combinatoric description. As a result
we have a better understanding of their evolution during recognition and
analytical formulas to compute them. We also show how this evolution can be
projected onto the Stern-Brocot tree. These new relations have interesting
consequences on the geometry of digital curves. We show how they can for
instance be used to bound the slope difference between consecutive maximal
segments
Research Project as Boundary Object: negotiating the conceptual design of a tool for International Development
This paper reflects on the relationship between who one designs for and what one designs in the unstructured space of designing for political change; in particular, for supporting “International Development” with ICT. We look at an interdisciplinary research project with goals and funding, but no clearly defined beneficiary group at start, and how amorphousness contributed to impact. The reported project researched a bridging tool to connect producers with consumers across global contexts and show players in the
supply chain and their circumstances. We explore how both the nature of the research and the tool’s function became contested as work progressed. To tell this tale, we invoke
the idea of boundary objects and the value of tacking back and forth between elastic meanings of the project’s artefacts and processes. We examine the project’s role in India, Chile and other arenas to draw out ways that it functioned as a catalyst and how absence of committed design choices acted as an unexpected strength in reaching its goals
Analyzing three-player quantum games in an EPR type setup
We use the formalism of Clifford Geometric Algebra (GA) to develop an
analysis of quantum versions of three-player non-cooperative games. The quantum
games we explore are played in an Einstein-Podolsky-Rosen (EPR) type setting.
In this setting, the players' strategy sets remain identical to the ones in the
mixed-strategy version of the classical game that is obtained as a proper
subset of the corresponding quantum game. Using GA we investigate the outcome
of a realization of the game by players sharing GHZ state, W state, and a
mixture of GHZ and W states. As a specific example, we study the game of
three-player Prisoners' Dilemma.Comment: 21 pages, 3 figure
N-player quantum games in an EPR setting
The -player quantum game is analyzed in the context of an
Einstein-Podolsky-Rosen (EPR) experiment. In this setting, a player's
strategies are not unitary transformations as in alternate quantum
game-theoretic frameworks, but a classical choice between two directions along
which spin or polarization measurements are made. The players' strategies thus
remain identical to their strategies in the mixed-strategy version of the
classical game. In the EPR setting the quantum game reduces itself to the
corresponding classical game when the shared quantum state reaches zero
entanglement. We find the relations for the probability distribution for
-qubit GHZ and W-type states, subject to general measurement directions,
from which the expressions for the mixed Nash equilibrium and the payoffs are
determined. Players' payoffs are then defined with linear functions so that
common two-player games can be easily extended to the -player case and
permit analytic expressions for the Nash equilibrium. As a specific example, we
solve the Prisoners' Dilemma game for general . We find a new
property for the game that for an even number of players the payoffs at the
Nash equilibrium are equal, whereas for an odd number of players the
cooperating players receive higher payoffs.Comment: 26 pages, 2 figure
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