6,293 research outputs found
Foraging Behavior of Three Sympatric and Congeneric Tyrannid Flycatchers (Tyrannus spp.) in Western Arkansas
Foraging Behavior of Swainson\u27s Thrushes (Catharus ustulatus) During Spring Migration through Arkansas
Foraging behavior of Swainson’s Thrushes on spring migration was studied in western Arkansas in the spring of 2013 and 2014. Observations were made in two forested field sites, one of them urban and the other suburban. The former had a significantly higher woody stem area (cm2) than the latter. For each foraging observation, the following three parameters were noted: Foraging Stratum (Ground, Shrub, Sapling, Sub canopy, and Canopy); Foraging Substrate (Ground/Litter, Herb, Foliage, Bark, and Air); and Foraging Maneuver (Glean, Probe, Dive/Glean, Hover, Jump Hover, and Hawking). We tested the hypotheses that these foraging variables differed significantly between the urban and suburban sites, and between the two years. These hypotheses were rejected for all three parameters. The consolidated data from both the sites and years revealed that a significantly higher proportion (67%) of the observations were on the Ground stratum, compared to the Shrub (13.7%) and Sapling strata (13%). Similarly, a significantly higher proportion (66%) of the foraging substrate used was Ground/Litter, followed by Foliage (16.7%) and Bark (15.8%). Gleaning was the most common foraging maneuver used (71.5%), and was significantly higher than Probing (12.3%) and Dive Gleaning (8.4%)
Three-fold way to extinction in populations of cyclically competing species
Species extinction occurs regularly and unavoidably in ecological systems.
The time scales for extinction can broadly vary and inform on the ecosystem's
stability. We study the spatio-temporal extinction dynamics of a paradigmatic
population model where three species exhibit cyclic competition. The cyclic
dynamics reflects the non-equilibrium nature of the species interactions. While
previous work focusses on the coarsening process as a mechanism that drives the
system to extinction, we found that unexpectedly the dynamics to extinction is
much richer. We observed three different types of dynamics. In addition to
coarsening, in the evolutionary relevant limit of large times, oscillating
traveling waves and heteroclinic orbits play a dominant role. The weight of the
different processes depends on the degree of mixing and the system size. By
analytical arguments and extensive numerical simulations we provide the full
characteristics of scenarios leading to extinction in one of the most
surprising models of ecology
Status, Dispersal, and Breeding Biology of the Exotic Eurasian Collared-Dove (Streptopelia decaocto) in Arkansas
The exotic Eurasian Collared-Dove (Streptopelia decaocto) was first sighted in Arkansas at Harrison (Boone Co.) on 25 June 1989. Since this initial sighting the species has grown in numbers and is now present in 42 of 75 counties across the state. In the spring and summer of 2009 and 2010, 20 nests were observed in the urban areas of Fort Smith (Sebastian County). Fifteen of the 20 nests (75%) were located on human-made structures of which 13 (65%) were on an electrical substation and two (10%) were on utility poles. The remaining 5 nests (25%) were in trees. Mean nest height was 7.62 m (n = 20 nests), and the mean width of the nest site support was 40 cm (n = 6 nests). Thirteen of the 20 nests (65%) yielded fledgling(s). Three focal nests were chosen for intense observation. Nest building lasted 1 to 3 days (mean = 2 days); incubation period was 15 days; and fledging occurred 17-18 days after hatching (n = 3 nests). A total of 6 young fledged from these 3 nests
Gating of high-mobility two-dimensional electron gases in GaAs/AlGaAs heterostructures
We investigate high-mobility two-dimensional electron gases in AlGaAs
heterostructures by employing Schottky-gate-dependent measurements of the
samples' electron density and mobility. Surprisingly, we find that two
different sample configurations can be set in situ with mobilities diering by a
factor of more than two in a wide range of densities. This observation is
discussed in view of charge redistributions between the doping layers and is
relevant for the design of future gateable high-mobility electron gases
Privacy and Truthful Equilibrium Selection for Aggregative Games
We study a very general class of games --- multi-dimensional aggregative
games --- which in particular generalize both anonymous games and weighted
congestion games. For any such game that is also large, we solve the
equilibrium selection problem in a strong sense. In particular, we give an
efficient weak mediator: a mechanism which has only the power to listen to
reported types and provide non-binding suggested actions, such that (a) it is
an asymptotic Nash equilibrium for every player to truthfully report their type
to the mediator, and then follow its suggested action; and (b) that when
players do so, they end up coordinating on a particular asymptotic pure
strategy Nash equilibrium of the induced complete information game. In fact,
truthful reporting is an ex-post Nash equilibrium of the mediated game, so our
solution applies even in settings of incomplete information, and even when
player types are arbitrary or worst-case (i.e. not drawn from a common prior).
We achieve this by giving an efficient differentially private algorithm for
computing a Nash equilibrium in such games. The rates of convergence to
equilibrium in all of our results are inverse polynomial in the number of
players . We also apply our main results to a multi-dimensional market game.
Our results can be viewed as giving, for a rich class of games, a more robust
version of the Revelation Principle, in that we work with weaker informational
assumptions (no common prior), yet provide a stronger solution concept (ex-post
Nash versus Bayes Nash equilibrium). In comparison to previous work, our main
conceptual contribution is showing that weak mediators are a game theoretic
object that exist in a wide variety of games -- previously, they were only
known to exist in traffic routing games
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