1,918 research outputs found
User Experience Evaluation in BCI: Filling the Gap
Brain-computer interface (BCI) systems can improve the user experience (UX) when used in entertainment technologies. Improved UX can enhance user acceptance, improve quality of life and also increase the system performance of a BCI system. Therefore, the evaluation of UX is essential in BCI research. However, BCI systems are generally evaluated according to the system aspect only so there is no methodology to evaluate UX in BCI systems. This paper gives an overview of such methods from the human-computer interaction field and discusses their possible uses in BCI research
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GENOME WIDE DNA METHYLATION PROFILING IS PREDICTIVE OF OUTCOME IN JUVENILE MYELOMONOCYTIC LEUKEMIA
How much control is enough? Optimizing fun with unreliable input
Brain-computer interfaces (BCI) provide a valuable new input modality within human- computer interaction systems, but like other body-based inputs, the system recognition of input commands is far from perfect. This raises important questions, such as: What level of control should such an interface be able to provide? What is the relationship between actual and perceived control? And in the case of applications for entertainment in which fun is an important part of user experience, should we even aim for perfect control, or is the optimum elsewhere? In this experiment the user plays a simple game in which a hamster has to be guided to the exit of a maze, in which the amount of control the user has over the hamster is varied. The variation of control through confusion matrices makes it possible to simulate the experience of using a BCI, while using the traditional keyboard for input. After each session the user �lled out a short questionnaire on fun and perceived control. Analysis of the data showed that the perceived control of the user could largely be explained by the amount of control in the respective session. As expected, user frustration decreases with increasing control. Moreover, the results indicate that the relation between fun and control is not linear. Although in the beginning fun does increase with improved control, the level of fun drops again just before perfect control is reached. This poses new insights for developers of games wanting to incorporate some form of BCI in their game: for creating a fun game, unreliable input can be used to create a challenge for the user
Tumores adenomatoides uterinos: estudio anatomo-patológico e inmunohistoquímico de 32 casos
Indexación: ScieloAntecedentes: Los tumores adenomatoides (TA) son poco frecuentes. Se encuentran principalmente en el aparato reproductor femenino y especialmente en el útero. No existen reportes a nivel nacional sobre estos. Objetivos: Describir las características histológicas e inmunohistoquímicas de los TA uterinos. Método: Estudio descriptivo de 32 muestras ingresadas al Servicio de Anatomía Patológica de Clínica Las Condes. Las muestras estudiadas fueron recopiladas entre noviembre de 1999 y noviembre de 2008. Resultados: El diagnóstico de TA fue realizado en 21 histerectomías y 11 miomectomías. En 14 casos se diagnosticaron como lesiones nodulares únicas (43,8%) y en 18 junto a leiomiomas (56,2%). El tamaño promedio de las lesiones únicas fue 2,6 cm, significativamente mayor que aquellas asociadas a leiomiomas. El patrón histológico predominante más frecuente correspondió al tipo angiomatoide (81,3%), seguido por los patrones adenoide (9,4%), sólido (6,3%) y mixto (3%), no se encontraron TA quísticos. El estudio inmunohistoquími-co fue positivo en el 100% de los casos para citoqueratina AE1/AE3, calrretinina, vimentina y D2-40. Fue negativo para CD31 y CEA. Sólo un 6,3% (2 casos) fue positivo para citoqueratina 5/6. Conclusiones: Los TA corresponden a tumores benignos de origen mesotelial. Generalmente su diagnóstico es un hallazgo. Al presentarse en el útero, se confunden generalmente con leiomiomas o se presentan en conjunto con estos. En base a lo anterior el tratamiento de estas lesiones debe ser conservador, bastando con la resección del tumor.Background: The adenomatoid tumors (AT) are rare. They are found mainly in the female reproductive system and especially in the uterus. There is not national reporting on these. Objective: To describe the his-tological and immunohistochemical features of uterine AT. Method: Descriptive study of 32 patients admitíed to the Pathology Department of Clinica Las Condes. The cases studied were collected between November 1999 and November 2008. Results: The diagnosis of AT was performed in 21 hysterectomies and 11 myomectomies. In 14 patients were diagnosed as nodular single lesions (43.8%) and in 18 cases associated with leiomyomas (56.2%), the average size of single lesions was 2.6 cm, significantly greaterthan those associated with leiomyomas. The predominant histologic type most often correspond to angiomatoid (81.3%), followed by adenoid patterns (9.4%), solid (6.3%) and mixed (3%), the cystic pattern was not observed. The immunohistochemical study of ST was positive in 100% for cytokeratin AE1/AE3, calrretinin, vimentin and D2-40. It was negative for CD31 and CEA. Only 6.3% (2 cases) were positive for cytokeratin 5/6. Conclusio-ns: The AT is a benign tumor of mesothelial origin. Usually the diagnosis is a finding. In the uterus they are generally mistaken with leiomyomas or it is in associated with them. Based on the foregoing the treatment of AT should be conservative, only with resection.http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0717-75262009000600009&nrm=is
Bacteria Hunt: A multimodal, multiparadigm BCI game
Brain-Computer Interfaces (BCIs) allow users to control applications by brain activity. Among their possible applications for non-disabled people, games are promising candidates. BCIs can enrich game play by the mental and affective state information they contain. During the eNTERFACE’09 workshop we developed the Bacteria Hunt game which can be played by keyboard and BCI, using SSVEP and relative alpha power. We conducted experiments in order to investigate what difference positive vs. negative neurofeedback would have on subjects’ relaxation states and how well the different BCI paradigms can be used together. We observed no significant difference in mean alpha band power, thus relaxation, and in user experience between the games applying positive and negative feedback. We also found that alpha power before SSVEP stimulation was significantly higher than alpha power during SSVEP stimulation indicating that there is some interference between the two BCI paradigms
Human-Computer Interaction for BCI Games: Usability and User Experience
Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings
A Comprehensive Emission Inventory of Bbiogenic Volatile Organic Compounds in Europe: Improved Seasonality and Land-cover
Biogenic volatile organic compounds (BVOC) emitted from vegetation are important for the formation of secondary pollutants such as ozone and secondary organic aerosols (SOA) in the atmosphere. Therefore, BVOC emission are an important input for air quality models. To model these emissions with high spatial resolution, the accuracy of the underlying vegetation inventory is crucial. We present a BVOC emission model that accommodates different vegetation inventories and uses satellite-based measurements of greenness instead of pre-defined vegetation periods. This approach to seasonality implicitly treats effects caused by water or nutrient availability, altitude and latitude on a plant stand. Additionally, we test the influence of proposed seasonal variability in enzyme activity on BVOC emissions. In its present setup, the emission model calculates hourly emissions of isoprene, monoterpenes, sesquiterpenes and the oxygenated volatile organic compounds (OVOC) methanol, formaldehyde, formic acid, ethanol, acetaldehyde, acetone and acetic acid. In this study, emissions based on three different vegetation inventories are compared with each other and diurnal and seasonal variations in Europe are investigated for the year 2006. Two of these vegetation inventories require information on tree-cover as an input. We compare three different land-cover inventories (USGS GLCC, GLC2000 and Globcover 2.2) with respect to tree-cover. The often-used USGS GLCC land-cover inventory leads to a severe reduction of BVOC emissions due to a potential miss-attribution of broad-leaved trees and reduced tree-cover compared to the two other land-cover inventories. To account for uncertainties in the land-cover classification, we introduce land-cover correction factors for each relevant land-use category to adjust the tree-cover. The results are very sensitive to these factors within the plausible range. For June 2006, total monthly BVOC emissions decreased up to −27% with minimal and increased up to +71% with maximal factors, while in January 2006, the changes in monthly BVOC emissions were −54 and +56% with minimal and maximal factors, respectively. The new seasonality approach leads to a reduction in the annual emissions compared with non-adjusted data. The strongest reduction occurs in OVOC (up to −32 %), the weakest in isoprene (as little as −19 %). If also enzyme seasonality is taken into account, however, isoprene reacts with the steepest decrease of annual emissions, which are reduced by −44% to −49 %, annual emissions of monoterpenes reduce between −30 and −35 %. The sensitivity of the model to changes in temperature depends on the climatic zone but not on the vegetation inventory. The sensitivity is higher for temperature increases of 3K (+31% to +64 %) than decreases by the same amount (−20 to −35 %). The climatic zones “Cold except summer” and “arid” are most sensitive to temperature changes in January for isoprene and monoterpenes, respectively, while in June, “polar” is most sensitive to temperature for both isoprene and monoterpenes. Our model predicts the oxygenated volatile organic compounds to be the most abundant fraction of the annual European emissions (3571–5328 Gg yr−1), followed by monoterpenes (2964–4124 Gg yr−1), isoprene (1450–2650 Gg yr−1) and sesquiterpenes (150–257 Gg yr−1). We find regions with high isoprene emissions (most notably the Iberian Peninsula), but overall, oxygenated VOC dominate with 43–45% (depending on the vegetation inventory) contribution to the total annual BVOC emissions in Europe. Isoprene contributes between 18–21 %, monoterpenes 33–36% and sesquiterpenes contribute 1–2 %.We compare the concentrations of biogenic species simulated by an air quality model with measurements of isoprene and monoterpenes in Hohenpeissenberg (Germany) for both summer and winter. The agreement between observed and modelled concentrations is better in summer than in winter. This can partly be explained with the difficulty to model weather conditions in winter accurately, but also with the increased anthropogenic influence on the concentrations of BVOC compounds in winter. Our results suggest that land-cover inventories used to derive tree-cover must be chosen with care. Also, uncertainties in the classification of land-cover pixels must be taken into account and remain high. This problem must be addressed together with the remote sensing community. Our new approach using a greenness index for addressing seasonality of vegetation can be implemented easily in existing models. The importance of OVOC for air quality should be more deeply addressed by future studies, especially in smog chambers. Also, the fate of BVOC from the dominant region of the Iberian Peninsula should be studied more in detail
On the Solutions of the Lorentz-Dirac Equation
We discuss the unstable character of the solutions of the Lorentz-Dirac
equation and stress the need of methods like order reduction to derive a
physically acceptable equation of motion. The discussion is illustrated with
the paradigmatic example of the non-relativistic harmonic oscillator with
radiation reaction. We also illustrate removal of the noncasual
pre-acceleration with the introduction of a small correction in the
Lorentz-Dirac equation.Comment: 4 eps figs. to be published in GR
Bright single-photon sources in bottom-up tailored nanowires
The ability to achieve near-unity light extraction efficiency is necessary
for a truly deterministic single photon source. The most promising method to
reach such high efficiencies is based on embedding single photon emitters in
tapered photonic waveguides defined by top-down etching techniques. However,
light extraction efficiencies in current top-down approaches are limited by
fabrication imperfections and etching induced defects. The efficiency is
further tempered by randomly positioned off-axis quantum emitters. Here, we
present perfectly positioned single quantum dots on the axis of a tailored
nanowire waveguide using bottom-up growth. In comparison to quantum dots in
nanowires without waveguide, we demonstrate a 24-fold enhancement in the single
photon flux, corresponding to a light extraction efficiency of 42 %. Such high
efficiencies in one-dimensional nanowires are promising to transfer quantum
information over large distances between remote stationary qubits using flying
qubits within the same nanowire p-n junction.Comment: 19 pages, 6 figure
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