89 research outputs found

    Do virtual patients prepare medical students for the real world? Development and application of a framework to compare a virtual patient collection with population data

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    Background: An important aspect of virtual patients (VPs), which are interactive computer-based patient scenarios, is authenticity. This includes design aspects, but also how a VP collection represents a patient population and how a patient is presented in a VP scenario. Therefore, our aim was to analyze VP scenarios integrated into the combined internal medicine and surgery curriculum at the University of Munich (LMU) and compare the results with data from the population in Germany. Method: We developed a coding framework with four main categories: patient data, patient representation, diagnoses, and setting. Based on the framework we analyzed 66 VP and compared the results with data from the German healthcare system. Results: Especially in the categories of patient data and patient representation, the VPs presented an unrealistic image of the real world;topics such as unemployment, disability, or migration background were almost non-existent. The diagnoses of the VPs and the onset of diseases were comparable with the healthcare data. Conclusions: An explanation for the lack of representativeness of the patient data and representation might be a trend to create VPs based on fictional patient stories with VP authors trying to minimize complexity and cognitive load for the students. We suggest raising awareness among VP authors concerning personalized representations of patients without overwhelming their students. Our framework can support educators to assess the authenticity and diversity of a VP collection

    Ablenkungen in simulations-basierten Prüfungen: Was können wir von der Gaming-Forschung lernen?

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    Lernziel: Wir wollen in Gruppenarbeit entwickeln und diskutieren, welche Rolle Ablenkungen ("Distractions") in Simulationen, insb. simulations-basierten Prüfungen (z.B. OSCE), haben. Dazu bedienen wir uns als Inspiration einiger Hinweise aus der Computerspiel-Forschung. Am Ende des Workshops haben Teilnehmer*innen *Ein Shared Mental Model entwickelt und diskutiert, was im Kontext einer Simulation als Ablenkung gilt. * Die Rolle von Ablenkungen bei simulationsbasierten Prüfungen diskutiert. *Schlussfolgerungen gezogen, inwiefern dies in individuellen Anpassungen eigener Simulationen resultieren müsste. Zielgruppe: Personen mit gutem Verständnis * wie Simulationen funktionieren und * über Qualitätsansprüche in praktischen Prüfungen Vorbereitung: Keine dezidierte Vorbereitung notwendig

    Symposium zu (Generativer) Künstlicher Intelligenz in der medizinischen Ausbildung

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    Evaluation von BMBF geförderten E-Learning-Projekten anhand des Outcome Logic Models

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    Gamification in der medizinischen Ausbildung [Bericht über Entwicklungsprozess]

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    Sitzung des Ausschusses Neue Medien

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    Ein interprofessionelles Curriculum zur Vermittlung von Wissen über Gesundheitssysteme anhand realer Patientenfälle

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