12,087 research outputs found

    Integrating Multiple 3D Views through Frame-of-reference Interaction

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    Frame-of-reference interaction consists of a unified set of 3D interaction techniques for exploratory navigation of large virtual spaces in nonimmersive environments. It is based on a conceptual framework that considers navigation from a cognitive perspective, as a way of facilitating changes in user attention from one reference frame to another, rather than from the mechanical perspective of moving a camera between different points of interest. All of our techniques link multiple frames of reference in some meaningful way. Some techniques link multiple windows within a zooming environment while others allow seamless changes of user focus between static objects, moving objects, and groups of moving objects. We present our techniques as they are implemented in GeoZui3D, a geographic visualization system for ocean data

    Haptic Interface for Center of Workspace Interaction

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    We build upon a new interaction style for 3D interfaces, called the center of workspace interaction. This style of interaction is defined with respect to a central fixed point in 3D space, conceptually within arm\u27s length of the user. For demonstration, we show a haptically enabled fish tank VR that utilizes a set of interaction widgets to support rapid navigation within a large virtual space. The fish tank VR refers to the creation of a small but high quality virtual reality that combines a number of technologies, such as head-tracking and stereo glasses, to their mutual advantag

    On the Optimization of Visualizations of Complex Phenomena

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    The problem of perceptually optimizing complex visualizations is a difficult one, involving perceptual as well as aesthetic issues. In our experience, controlled experiments are quite limited in their ability to uncover interrelationships among visualization parameters, and thus may not be the most useful way to develop rules-of-thumb or theory to guide the production of high-quality visualizations. In this paper, we propose a new experimental approach to optimizing visualization quality that integrates some of the strong points of controlled experiments with methods more suited to investigating complex highly-coupled phenomena. We use human-in-the-loop experiments to search through visualization parameter space, generating large databases of rated visualization solutions. This is followed by data mining to extract results such as exemplar visualizations, guidelines for producing visualizations, and hypotheses about strategies leading to strong visualizations. The approach can easily address both perceptual and aesthetic concerns, and can handle complex parameter interactions. We suggest a genetic algorithm as a valuable way of guiding the human-in-the-loop search through visualization parameter space. We describe our methods for using clustering, histogramming, principal component analysis, and neural networks for data mining. The experimental approach is illustrated with a study of the problem of optimal texturing for viewing layered surfaces so that both surfaces are maximally observable

    Frame of Reference Interaction.

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    We present a unified set of 3D interaction techniques that demonstrates an alternative way of thinking about the navigation of large virtual spaces in non-immersive environments. Our alternative conceptual framework views navigation from a cognitive perspective—as a way of facilitating changes in user attention from one reference frame to another—rather than from the mechanical perspective of moving a camera between different points of interest. All of our techniques link multiple frames of reference in some meaningful way. Some techniques link multiple windows within a zooming environment while others allow seamless changes of user attention between static objects, moving objects, and groups of moving objects. We present our techniques as they are implemented in GeoZui3D, a geographic visualization system for ocean dat

    Panoramic Images for Situational Awareness in a 3D Chart-of-the-Future Display

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    Many early charts featured sketches of the coastline, providing a good picture of what the shore looked like from the bridge of a ship. These helped the mariner to distinguish one port from another during an approach and establish their rough position within that approach. More recent experimental 3D chart interfaces have incorporated 3D models of land topography and man-made structures to perform the same function. However, topography is typically captured from the air, by means of stereophotogrammetry or lidar and fails to present a good representation of what is seen from a vessel’s bridge. We have been conducting an investigation of ways to present photographic imagery to the mariner to better capture the utility of the early coastline sketches. Our focus has been on navigation in restricted waters, using the Piscataqua River as a test area. This is part of our “Chart-of-the-Future” project being conducted by The Data Visualization Research Lab at the UNH Center for Coastal and Ocean Mapping. Through our investigation, we have developed a new method for presenting photographic imagery to the mariner, in the form of a series of panoramic images progressing down the channel. The panoramas consist of images stitched almost seamlessly together into circular arcs, whose centers are intended to be close to the position of a vessel’s bridge during transit. When viewed from this center, there is no distortion, and distortion increases to a maximum between two panorama centers. Our preliminary trials suggest that panoramas can provide an excellent supplement to electronic navigation aids by making them visible in the context of what can be seen out the window. We believe panoramas will be especially useful both in familiarizing a mariner with an unfamiliar approach during planning, and in enhancing situational awareness at times of reduced visibility such as in fog, dusk, or nightfall

    Pilot cryo tunnel: Attachments, seals, and insulation

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    Several different tests are described which simulated the actual configuration of a cryogenic wind tunnel operating at pressures up to 5 atmospheres (507 kPa) and temperatures from -320 F (78K) to 120 F (322K) in order to determine compatible bolting, adequate sealing, and effective insulating materials. The evaluation of flange attachments (continuous threaded studs) considered bolting based on compatible flanges, attachment materials, and prescribed bolt elongations. Various types of seals and seal configurations were studied to determine suitability and reusability under the imposed pressure and temperature loadings. The temperature profile was established for several materials used for structural supports

    Evolution of Arabidopsis microRNA families through duplication events

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    Recently there has been a great interest in the identification of microRNAs and their targets as well as understanding the spatial and temporal regulation of microRNA genes. To understand how microRNA genes evolve, we looked at several rapidly evolving families in Arabidopsis thaliana, and found that they arose from a process of genome-wide duplication, tandem duplication, and segmental duplication followed by dispersal and diversification, similar to the processes that drive the evolution of protein gene families. Using multiple expression data sets to examine the transcription patterns of different members of the microRNA families, we find the sequence diversification of duplicated microRNA genes to be accompanied by a change in spatial and temporal expression patterns, suggesting that duplicated copies acquire new functionality as they evolve

    A tool for subjective and interactive visual data exploration

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    We present SIDE, a tool for Subjective and Interactive Visual Data Exploration, which lets users explore high dimensional data via subjectively informative 2D data visualizations. Many existing visual analytics tools are either restricted to specific problems and domains or they aim to find visualizations that align with user’s belief about the data. In contrast, our generic tool computes data visualizations that are surprising given a user’s current understanding of the data. The user’s belief state is represented as a set of projection tiles. Hence, this user-awareness offers users an efficient way to interactively explore yet-unknown features of complex high dimensional datasets
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