23,008 research outputs found
The looping rate and sandpile density of planar graphs
We give a simple formula for the looping rate of loop-erased random walk on a
finite planar graph. The looping rate is closely related to the expected amount
of sand in a recurrent sandpile on the graph. The looping rate formula is
well-suited to taking limits where the graph tends to an infinite lattice, and
we use it to give an elementary derivation of the (previously computed) looping
rate and sandpile densities of the square, triangular, and honeycomb lattices,
and compute (for the first time) the looping rate and sandpile densities of
many other lattices, such as the kagome lattice, the dice lattice, and the
truncated hexagonal lattice (for which the values are all rational), and the
square-octagon lattice (for which it is transcendental)
Spanning trees of graphs on surfaces and the intensity of loop-erased random walk on planar graphs
We show how to compute the probabilities of various connection topologies for
uniformly random spanning trees on graphs embedded in surfaces. As an
application, we show how to compute the "intensity" of the loop-erased random
walk in , that is, the probability that the walk from (0,0) to
infinity passes through a given vertex or edge. For example, the probability
that it passes through (1,0) is 5/16; this confirms a conjecture from 1994
about the stationary sandpile density on . We do the analogous
computation for the triangular lattice, honeycomb lattice and , for which the probabilities are 5/18, 13/36, and
respectively.Comment: 45 pages, many figures. v2 has an expanded introduction, a revised
section on the LERW intensity, and an expanded appendix on the annular matri
Two-player Knock 'em Down
We analyze the two-player game of Knock 'em Down, asymptotically as the
number of tokens to be knocked down becomes large. Optimal play requires mixed
strategies with deviations of order sqrt(n) from the naive law-of-large numbers
allocation. Upon rescaling by sqrt(n) and sending n to infinity, we show that
optimal play's random deviations always have bounded support and have marginal
distributions that are absolutely continuous with respect to Lebesgue measure.Comment: 15 pages, 1 figure. v2 has minor revision
Balanced Boolean functions that can be evaluated so that every input bit is unlikely to be read
A Boolean function of n bits is balanced if it takes the value 1 with
probability 1/2. We exhibit a balanced Boolean function with a randomized
evaluation procedure (with probability 0 of making a mistake) so that on
uniformly random inputs, no input bit is read with probability more than
Theta(n^{-1/2} sqrt{log n}). We give a balanced monotone Boolean function for
which the corresponding probability is Theta(n^{-1/3} log n). We then show that
for any randomized algorithm for evaluating a balanced Boolean function, when
the input bits are uniformly random, there is some input bit that is read with
probability at least Theta(n^{-1/2}). For balanced monotone Boolean functions,
there is some input bit that is read with probability at least Theta(n^{-1/3}).Comment: 11 page
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