1,566 research outputs found

    Prediction of intent in robotics and multi-agent systems.

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    Moving beyond the stimulus contained in observable agent behaviour, i.e. understanding the underlying intent of the observed agent is of immense interest in a variety of domains that involve collaborative and competitive scenarios, for example assistive robotics, computer games, robot-human interaction, decision support and intelligent tutoring. This review paper examines approaches for performing action recognition and prediction of intent from a multi-disciplinary perspective, in both single robot and multi-agent scenarios, and analyses the underlying challenges, focusing mainly on generative approaches

    Robot Swinging Using van der Pol Nonlinear Oscillators

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    In this study, we investigated the use of van der Pol oscillators in a 2-dof embodied robotic platform for a swinging task. The oscillator controlled the hip and knee joints of the robot and was capable of generating waveforms with the correct frequency and phase so as to entrain with the mechanical system

    Unsupervised Learning of Complex Articulated Kinematic Structures combining Motion and Skeleton Information

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    In this paper we present a novel framework for unsupervised kinematic structure learning of complex articulated objects from a single-view image sequence. In contrast to prior motion information based methods, which estimate relatively simple articulations, our method can generate arbitrarily complex kinematic structures with skeletal topology by a successive iterative merge process. The iterative merge process is guided by a skeleton distance function which is generated from a novel object boundary generation method from sparse points. Our main contributions can be summarised as follows: (i) Unsupervised complex articulated kinematic structure learning by combining motion and skeleton information. (ii) Iterative fine-to-coarse merging strategy for adaptive motion segmentation and structure smoothing. (iii) Skeleton estimation from sparse feature points. (iv) A new highly articulated object dataset containing multi-stage complexity with ground truth. Our experiments show that the proposed method out-performs state-of-the-art methods both quantitatively and qualitatively

    Perceptual Perspective Taking and Action Recognition

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    Robots that operate in social environments need to be able to recognise and understand the actions of other robots, and humans, in order to facilitate learning through imitation and collaboration. The success of the simulation theory approach to action recognition and imitation relies on the ability to take the perspective of other people, so as to generate simulated actions from their point of view. In this paper, simulation of visual perception is used to re-create the visual egocentric sensory space and egocentric behaviour space of an observed agent, and through this increase the accuracy of action recognition. To demonstrate the approach, experiments are performed with a robot attributing perceptions to and recognising the actions of a second robot

    Towards Active Event Recognition

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    Directing robot attention to recognise activities and to anticipate events like goal-directed actions is a crucial skill for human-robot interaction. Unfortunately, issues like intrinsic time constraints, the spatially distributed nature of the entailed information sources, and the existence of a multitude of unobservable states affecting the system, like latent intentions, have long rendered achievement of such skills a rather elusive goal. The problem tests the limits of current attention control systems. It requires an integrated solution for tracking, exploration and recognition, which traditionally have been seen as separate problems in active vision.We propose a probabilistic generative framework based on a mixture of Kalman filters and information gain maximisation that uses predictions in both recognition and attention-control. This framework can efficiently use the observations of one element in a dynamic environment to provide information on other elements, and consequently enables guided exploration.Interestingly, the sensors-control policy, directly derived from first principles, represents the intuitive trade-off between finding the most discriminative clues and maintaining overall awareness.Experiments on a simulated humanoid robot observing a human executing goal-oriented actions demonstrated improvement on recognition time and precision over baseline systems

    Online quantum mixture regression for trajectory learning by demonstration

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    In this work, we present the online Quantum Mixture Model (oQMM), which combines the merits of quantum mechanics and stochastic optimization. More specifically it allows for quantum effects on the mixture states, which in turn become a superposition of conventional mixture states. We propose an efficient stochastic online learning algorithm based on the online Expectation Maximization (EM), as well as a generation and decay scheme for model components. Our method is suitable for complex robotic applications, where data is abundant or where we wish to iteratively refine our model and conduct predictions during the course of learning. With a synthetic example, we show that the algorithm can achieve higher numerical stability. We also empirically demonstrate the efficacy of our method in well-known regression benchmark datasets. Under a trajectory Learning by Demonstration setting we employ a multi-shot learning application in joint angle space, where we observe higher quality of learning and reproduction. We compare against popular and well-established methods, widely adopted across the robotics community

    Online Ensemble Learning of Sensorimotor Contingencies

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    Forward models play a key role in cognitive agents by providing predictions of the sensory consequences of motor commands, also known as sensorimotor contingencies (SMCs). In continuously evolving environments, the ability to anticipate is fundamental in distinguishing cognitive from reactive agents, and it is particularly relevant for autonomous robots, that must be able to adapt their models in an online manner. Online learning skills, high accuracy of the forward models and multiple-step-ahead predictions are needed to enhance the robots’ anticipation capabilities. We propose an online heterogeneous ensemble learning method for building accurate forward models of SMCs relating motor commands to effects in robots’ sensorimotor system, in particular considering proprioception and vision. Our method achieves up to 98% higher accuracy both in short and long term predictions, compared to single predictors and other online and offline homogeneous ensembles. This method is validated on two different humanoid robots, namely the iCub and the Baxter

    From motor babbling to hierarchical learning by imitation: a robot developmental pathway

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    How does an individual use the knowledge acquired through self exploration as a manipulable model through which to understand others and benefit from their knowledge? How can developmental and social learning be combined for their mutual benefit? In this paper we review a hierarchical architecture (HAMMER) which allows a principled way for combining knowledge through exploration and knowledge from others, through the creation and use of multiple inverse and forward models. We describe how Bayesian Belief Networks can be used to learn the association between a robot’s motor commands and sensory consequences (forward models), and how the inverse association can be used for imitation. Inverse models created through self exploration, as well as those from observing others can coexist and compete in a principled unified framework, that utilises the simulation theory of mind approach to mentally rehearse and understand the actions of others

    Using a Cognitive Architecture for Opponent Target Prediction

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    One of the most important aspects of a compelling game AI is that it anticipates the player’s actions and responds to them in a convincing manner. The first step towards doing this is to understand what the player is doing and predict their possible future actions. In this paper we show an approach where the AI system focusses on testing hypotheses made about the player’s actions using an implementation of a cognitive architecture inspired by the simulation theory of mind. The application used in this paper is to predict the target that the player is heading towards, in an RTS-style game. We improve the prediction accuracy and reduce the number of hypotheses needed by using path planning and path clustering

    Towards Early Mobility Independence: An Intelligent Paediatric Wheelchair with Case Studies

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    Standard powered wheelchairs are still heavily dependent on the cognitive capabilities of users. Unfortunately, this excludes disabled users who lack the required problem-solving and spatial skills, particularly young children. For these children to be denied powered mobility is a crucial set-back; exploration is important for their cognitive, emotional and psychosocial development. In this paper, we present a safer paediatric wheelchair: the Assistive Robot Transport for Youngsters (ARTY). The fundamental goal of this research is to provide a key-enabling technology to young children who would otherwise be unable to navigate independently in their environment. In addition to the technical details of our smart wheelchair, we present user-trials with able-bodied individuals as well as one 5-year-old child with special needs. ARTY promises to provide young children with early access to the path towards mobility independence
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