147,440 research outputs found
Choice architecture and design with intent
Motivation – Choice architecture (Thaler & Sunstein, 2008) is a phrase of the moment among politicians and economists seeking to influence public behaviour, but the relevance of the concept to designers has received little attention. This paper places choice architecture within the context of Design with Intent—design intended to influence user behaviour. Research approach – The concepts are introduced and choice architecture is deconstructed. Findings/Design – Affordances and Simon’s behavioural model (1955) help understand choice architecture in more detail. Research limitations/Implications – This is only a very brief, limited foray into what choice architecture is. Originality/Value – User behaviour can be a major determinant of product efficiency: user decisions can contribute significantly to environmental impacts. Understanding the reasons behind them, a range of design techniques can be identified to help users towards more efficient interactions. Take away message – The intended outcome is a useful design method for helping users use things more efficiently
Advancing image quantification methods and tools for analysis of nanoparticle electrokinetics
Image processing methods and techniques for high-throughput quantification of dielectrophoretic (DEP) collections onto planar castellated electrode arrays are developed and evaluated. Fluorescence-based dielectrophoretic spectroscopy is an important tool for laboratory investigations of AC electrokinetic properties of nanoparticles. This paper details new, first principle, theoretical and experimental developments of geometric feature recognition techniques that enable quantification of positive dielectrophoretic (pDEP) nanoparticle collections onto castellated arrays. As an alternative to the geometric-based method, novel statistical methods that do not require any information about array features, are also developed using the quantile and standard deviation functions. Data from pDEP collection and release experiments using 200 nm diameter latex nanospheres demonstrates that pDEP quantification using the statistic-based methods yields quantitatively similar results to the geometric-based method. The development of geometric- and statistic-based quantification methods enables high-throughput, supervisor-free image processing tools critical for dielectrophoretic spectroscopy and automated DEP technology development
Concept generation for persuasive design
Designing ‘persuasive’ products and services for social benefit often involves adopting and adapting principles and patterns from other disciplines and contexts where behaviour change is a goal. This poster briefly reports on a series of controlled trials of an idea generation toolkit which aims to make this transposition of patterns easier, with designers and students applying the toolkit to four ‘design for sustainable behaviour’ briefs to generate new concepts for influencing user behaviour. While only a small sample, results show that using the toolkit does lead to an increase in the number of concepts generated for a majority of participants, compared with the control condition
Manufacturing flexible light-emitting polymer displays with conductive lithographic film technology
We report on a new low-cost manufacturing process for flexible displays that has the potential to rapidly expand the market into areas that have traditionally been outside the scope of such technology. In this paper we consider the feasibility of using offset-lithography to deposit contacts for polymer light-emitting displays. We compare and contrast manufacturing criteria and present a case study detailing our initial results. It is expected that these developments will stimulate further progress in multilayer device
fabrication.
Cheap, flexible conductive interconnects have the potential to find applications in a wide variety of device structures. For the more challenging exploitation areas in multilayer devices, such as displays, it was found that the properties of conductive lithographic films were not optimal in their current form. Three parameters (conductivity, surface roughness and surface work function) were identified as critical to device fabrication. Calendering and electroless plating were investigated as methods to improve these properties. Both methods aimed to modify the surface roughness and conductivity, with the plating study also modifying the work function
Bounding inconsistency using a novel threshold metric for dead reckoning update packet generation
Human-to-human interaction across distributed applications requires that sufficient consistency be maintained among participants in the face of network characteristics such as latency and limited bandwidth. The level of inconsistency arising from the network is proportional to the network delay, and thus a function of bandwidth consumption. Distributed simulation has often used a bandwidth reduction technique known as dead reckoning that combines approximation and estimation in the communication of entity movement to reduce network traffic, and thus improve consistency. However, unless carefully tuned to application and network characteristics, such an approach can introduce more inconsistency than it avoids. The key tuning metric is the distance threshold. This paper questions the suitability of the standard distance threshold as a metric for use in the dead reckoning scheme. Using a model relating entity path curvature and inconsistency, a major performance related limitation of the distance threshold technique is highlighted. We then propose an alternative time—space threshold criterion. The time—space threshold is demonstrated, through simulation, to perform better for low curvature movement. However, it too has a limitation. Based on this, we further propose a novel hybrid scheme. Through simulation and live trials, this scheme is shown to perform well across a range of curvature values, and places bounds on both the spatial and absolute inconsistency arising from dead reckoning
Design for sustainable behaviour: Investigating design methods for influencing user behaviour
This research aims to develop a design tool for product and service innovation which influences users towards more sustainable behaviour, reducing resource use and leading to a lower carbon footprint for everyday activities. The paper briefly explains the reasoning behind the tool and its structure, and
presents an example application to water conservation with concept ideas generated by design
students
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Behaviour change at work: Empowering energy efficiency in the workplace through user-centred design
Copyright @ 2011 University of California eScholarship RepositoryCO2 emissions from non-domestic buildings - primarily workplaces - make up 18 percent of the UK's carbon footprint. A combination of technology advances and behavioural changes have the potential to make significant impact, but interventions have often been planned in ways which do not take into account the needs, levels of understanding and everyday behavioural contexts of building users - and hence do not achieve the hoped-for success.This paper provides a brief introduction to the Empower project, a current industrial-academic collaboration in the UK which is applying methods from user-centred design practice to understand diverse users' needs, priorities, mental models of energy and decision-making heuristics - as well as the affordances available to them - in a number of office buildings. We are developing and trialling a set of low-cost, simple software interventions tailored to multiple user groups with different degrees of agency over their energy use, which seek to influence more energy efficient behaviour at work in areas such as HVAC, lighting and equipment use. The project comprises an ethnographic research phase, a participatory design programme involving building users in the design of interventions, and iterative trials in a large office building in central London
Modelling the User: How design for sustainable behaviour can reveal different stakeholder perspectives on human nature
Copyright @ 2010 TU DelftInfluencing more environmentally friendly and sustainable behaviour is a current focus of many projects, ranging from government social marketing campaigns, education and tax structures to designers’ work on interactive products, services and environments. There is a wide variety of techniques and methods used—we have identified over 100 design patterns in our Design with Intent toolkit—each intended to work via a particular set of cognitive and environmental principles. These approaches make different assumptions about ‘what people are like’: how users will respond to behavioural interventions, and why, and in the process reveal some of the assumptions that designers and other stakeholders, such as clients commissioning a project, make about human nature. In this paper, we discuss three simple models of user behaviour—the Pinball, the Shortcut and the Thoughtful—which emerge from user experience designers’ statements about users while focused on designing for behaviour change. We characterise these models using systems terminology and examine the application of each model to design for sustainable behaviour via a series of examples
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