5,169 research outputs found
Integrating internal behavioural models with external expression
Users will believe in a virtual character more if they
can empathise with it and understand what ‘makes it
tick’. This will be helped by making the motivations
of the character, and other processes that go towards
creating its behaviour, clear to the user. This paper
proposes that this can be achieved by linking the behavioural or cognitive system of the character to expressive behaviour. This idea is discussed in general
and then demonstrated with an implementation that
links a simulation of perception to the animation of a
character’s eyes
Deceleration without dark matter
In homogeneous isotropic cosmological models the angular size theta of a
standard measuring rod changes with redshift z in a manner that depends upon
the parameters of the model. It has been argued that as a population
ultracompact (milliarcsecond) radio sources measured by very long-baseline
interferometry (VLBI) do not evolve with cosmic epoch, and thus comprise a set
of standard objects, at least in a statistical sense. Here we examine the
angular-size/redshift relation for 256 ultracompact sources with z in the range
0.5 to 3.8 for cosmological models with two degrees of freedom (Omega_0 and
Lambda_0). The canonical inflationary cold dark matter model(Omega_0=1,
Lambda_0=0) appears to be ruled out by the observed relationship, whereas
low-density models with a cosmological constant of either sign are favoured.Comment: Although published (MNRAS 285, 806, 1997, submitted 1996 May 3), this
paper has not previously appeared on the arXive. Despite its title, a
prominent conclusion is that if the Universe is spatially flat, then the best
cosmological parameters are Omega_m=0.2, Omega_Lambda=0.8, with probable
range 0.1<Omega_m<0.3. It is the first in a series, the second being JCAP
0411(2004)007, astro-ph/0309390; the third is a recent preprint,
astro-ph/060506
Quantitative Analysis of Saliency Models
Previous saliency detection research required the reader to evaluate
performance qualitatively, based on renderings of saliency maps on a few
shapes. This qualitative approach meant it was unclear which saliency models
were better, or how well they compared to human perception. This paper provides
a quantitative evaluation framework that addresses this issue. In the first
quantitative analysis of 3D computational saliency models, we evaluate four
computational saliency models and two baseline models against ground-truth
saliency collected in previous work.Comment: 10 page
Decelerating universes older than their Hubble times
Recent observations suggest that Hubble's constant is large, and hence that
the Universe appears to be younger than some of its constituents. The
traditional escape route, which assumes that the expansion is accelerating,
appears to be blocked by observations of Type 1a supernovae, which suggest(ed)
that the Universe is decelerating. These observations are reconciled in a model
in which the Universe has experienced an inflationary phase in the recent past,
driven by an ultra-light inflaton whose Compton wavelength is of the same order
as the Hubble radius.Comment: This paper, which predates the famous quintessence paper, has not
previously appeared on the e-Print archive. It is essentially a quintessence
model without eternal acceleration. Such models are now very topical in the
context of string theory. 9 pages, 5 figure
Image Sampling with Quasicrystals
We investigate the use of quasicrystals in image sampling. Quasicrystals
produce space-filling, non-periodic point sets that are uniformly discrete and
relatively dense, thereby ensuring the sample sites are evenly spread out
throughout the sampled image. Their self-similar structure can be attractive
for creating sampling patterns endowed with a decorative symmetry. We present a
brief general overview of the algebraic theory of cut-and-project quasicrystals
based on the geometry of the golden ratio. To assess the practical utility of
quasicrystal sampling, we evaluate the visual effects of a variety of
non-adaptive image sampling strategies on photorealistic image reconstruction
and non-photorealistic image rendering used in multiresolution image
representations. For computer visualization of point sets used in image
sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary
materials, please visit at
http://www.Eyemaginary.com/Portfolio/Publications.htm
Influence of Dislocations in Thomson's Problem
We investigate Thomson's problem of charges on a sphere as an example of a
system with complex interactions. Assuming certain symmetries we can work with
a larger number of charges than before. We found that, when the number of
charges is large enough, the lowest energy states are not those with the
highest symmetry. As predicted previously by Dodgson and Moore, the complex
patterns in these states involve dislocation defects which screen the strains
of the twelve disclinations required to satisfy Euler's theorem.Comment: 9 pages, 4 figures in gif format. Original PS files can be obtained
in http://fermi.fcu.um.es/thomso
What's up prof? Current issues in the visual effects & post-production industry
We interviewed creative professionals at a number of London visual effects and post-production houses. We report on the key issues raised in those interviews: desirable new technologies, infrastructure challenges, personnel and process management
- …
