128,265 research outputs found
Adaptive minimum symbol error rate beamforming assisted receiver for quadrature amplitude modulation systems
An adaptive beamforming assisted receiver is proposed for multiple antenna aided multiuser systems that employ bandwidth efficient quadrature amplitude modulation (QAM). A novel minimum symbol error rate (MSER) design is proposed for the beamforming assisted receiver, where the system’s symbol error rate is directly optimized. Hence the MSER approach provides a significant symbol error ratio performance enhancement over the classic minimum mean square error design. A sample-by-sample adaptive algorithm, referred to as the least symbol error rate (LBER) technique, is derived for allowing the adaptive implementation of the system to arrive from its initial beamforming weight solution to MSER beamforming solution
Linear complexity problems of level sequences of Euler quotients and their related binary sequences
The Euler quotient modulo an odd-prime power can be uniquely
decomposed as a -adic number of the form where for and we set all
if . We firstly study certain arithmetic properties of
the level sequences over via introducing a
new quotient. Then we determine the exact values of linear complexity of
and values of -error linear complexity for binary
sequences defined by .Comment: 16 page
Continuous-Variable Quantum Games
We investigate the quantization of games in which the players can access to a
continuous set of classical strategies, making use of continuous-variable
quantum systems. For the particular case of the Cournot's Duopoly, we find
that, even though the two players both act as "selfishly" in the quantum game
as they do in the classical game, they are found to virtually cooperate due to
the quantum entanglement between them. We also find that the original
Einstein-Podolksy-Rosen state contributes to the best profits that the two
firms could ever attain. Moreover, we propose a practical experimental setup
for the implementation of such quantum games.Comment: 3 figure
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