18,315 research outputs found

    The Effects of Displayed Violence and Game Speed in First-Person Shooters on Physiological Arousal and Aggressive Behavior

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    Many studies have been conducted to examine the effects of displayed violence in digital games on outcomes like aggressive behavior and physiological arousal. However, they often lack a proper manipulation of the relevant factors and control of confounding variables. In this study, the displayed violence and game speed of a recent first-person shooter game were varied systematically using the technique of modding, so that effects could be explained properly by the respective manipulations. Aggressive behavior was measured with the standardized version of the Competitive Reaction Time Task or CRTT (Ferguson et al., 2008}. Physiological arousal was operationalized with four measurements: galvanic skin response (GSR), heart rate (HR), body movement, force on mouse and keyboard. A total of N = 87 participants played in one of four game conditions (low- vs. high-violence, normal- vs. high speed) while physiological measurements were taken with finger clips, force sensors on input devices (mouse and keyboard), and a Nintendo Wii balance board on the chair they sat on. After play, their aggressive behavior was measured with the CRTT. The results of the study do not support the hypothesis that playing digital games increases aggressive behavior. There were no significant differences in GSR and HR, but with a higher game speed, participants showed less overall body movement, most likely to meet the game’s higher demands on cognitive and motor capacities. Also, higher game speed and displayed violence caused an increase in applied force on mouse and keyboard. Previous experience with digital games did not moderate any of these findings. Moreover, it provides further evidence that the CRTT should only be used in a standardized way as a measurement for aggression, if at all. Using all 7 different published (though not validated) ways to calculate levels of aggression from the raw data, “evidence” was found that playing a violent digital game increases, decreases, or does not change aggression at all. Thus, the present study does extend previous research. Firstly, it shows the methodological advantages of modding in digital game research to accomplish the principles of psychological (laboratory) experiments by manipulating relevant variables and controlling all others. It also demonstrates the test-theoretical problems of the highly diverse use of the CRTT. It provides evidence that for a meaningful interpretation of effects of displayed violence in digital games, there are other game characteristics that should be controlled for since they might have an effect on relevant outcome variables. Further research needs to identify more of those game features, and it should also improve the understanding of the different measures for physiological arousal and their interrelatedness

    Auditing Economic Policy in the Light of Obligations on Economic and Social Rights

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    One of the things we have learned so far is that the realization of human rights, especially economic and social rights, requires resources as well as laws. The availability and use of resources is strongly influenced by the type of economic policies that States Parties implement. This paper considers how concerned citizens might audit economic policies from a human rights perspective, with a particular focus on economic and social rights. It draws on an ongoing project, directed by Radhika Balakrishnan, advised by Diane Elson, and funded by the Ford Foundation, on economic policy and economic and social rights in Mexico and the USA. The project brings together human rights experts and activists who are focussing on economic and social rights, and economists who are critical of the neo-liberal economic policies being pursued by so many governments and international economic policy institutions, such as the IMF and World Bank. (Amartya Sen has called these critical economists ?non-conformist economists?, because they do not conform to the currently dominant forms of economic analysis and policy prescription). These economists share the concerns of the human rights community about poverty, deprivation and inequality; and draw on a range of other approaches to economic policy, including Keynesian, human development and feminist economics approaches. The project aims to audit key economic polices in the two countries in the light of human rights obligations, and the analysis produced by ?non-conformist? economists

    Survey for Etomopathogenic Nematodes and Entomopathogenic Fungi in Alfalfa Snout Beetle, \u3ci\u3eOtiorhynchus Ligustici\u3c/i\u3e (L.) (Coleoptera: Curculionidae), Infested Fields in Hungary and in New York State

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    A survey for etomopathogenic nematodes and fungi in alfalfa snout beetle Otiorhynchus ligustici (L.) infested fields was conducted in Hungary, where this beetle is native, and in New York State, where the alfalfa snout beetle is an invasive species. Soil samples were collected in Hungary and in New York in alfalfa snout beetle infested alfalfa fields in spring 2002. Galleria mellonella (L.) larvae were used as bait insects. The entomopathogenic fungi Beauveria bassiana and Metarhizium anisopliae were found in Hungary and New York. The frequency of plots with entomopathogenic fungi was not significantly different between locations in Hungary and New York. The entomopathogenic nematodes Steinernema carpocapsae and Heterorhabditis sp. were found in Hungary and New York and S. feltiae was only found in Hungary. The frequency of plots with entomopathogenic nematodes was not significantly different between locations in Hungary and New York. S. carpocapsae and S. feltiae were found in coexistence at one location in Hungary

    Red Giants in the Halo of the S0 Galaxy NGC 3115: A Distance and a Bimodal Metallicity Distribution

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    Using the Hubble Space Telescope, we resolve the red giant branch in the halo of the S0 galaxy NGC 3115. We measure magnitudes and (VI)(V-I) colours for stars down to 1.5 magnitudes below the tip of the red giant branch. From the brightest stars we estimate a distance modulus (mM)0=30.21±0.30(m-M)_0=30.21 \pm 0.30, corresponding to a distance of 11.0±1.511.0 \pm 1.5 Mpc. This is in excellent agreement with the value (mM)0=30.17±0.13(m-M)_0=30.17 \pm 0.13 determined from the planetary nebula luminosity function. Our results rule out the shorter distance modulus (mM)0=29.65(m-M)_0=29.65 determined from surface brightness fluctuations. A histogram of (VI)(V-I) colours shows a clear bimodality, indicating the presence of two distinct halo populations of roughly equal size. One has [Fe/H]0.7\sim -0.7 and one has [Fe/H]1.3\sim -1.3. This is the most distant galaxy in which a Population II halo has been resolved, and it is the first time a colour bimodality has been observed among the halo stars of any early-type galaxy.Comment: 15 pages, 4 figures. MNRAS, in pres

    Adolescent Literacy Programs: Costs of Implementation

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    Reviews the literature on implementation of educational reforms and compares implementation processes and costs at schools that have adopted one of three literacy reforms. Includes recommendations for detailed resource planning and cost accounting

    Transparent photonic band in metallodielectric nanostructures

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    Under certain conditions, a transparent photonic band can be designed into a one-dimensional metallodielectric nanofilm structure. Unlike conventional pass bands in photonic crystals, where the finite thickness of the structure affects the transmission of electromagnetic fields having frequency within the pass band, the properties of the transparent band are almost unaffected by the finite thickness of the structure. In other words, an incident field at a frequency within the transparent band exhibits 100% transmission independent of the number of periods of the structure. The transparent photonic band corresponds to excitation of pure eigenstate modes across the entire Bloch band in structures possessing mirror symmetry. The conditions to create these modes and thereby to lead to a totally transparent band phenomenon are discussed.Comment: To be published in Phys. Rev.

    Alfalfa Snout Beetle, \u3ci\u3eOtiorhynchus Ligustici\u3c/i\u3e L. (Coleoptera: Curculionidae): Methods for Egg Collection and Larval Rearing

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    The alfalfa snout beetle, Otiorhynchus ligustici L., is the most serious pest of alfalfa in northern New York State. Recent research efforts focused on the biological control of this insect require the availability of all life stages. With a 2-year lifecycle and a mandatory diapause, the artificial rearing of a laboratory culture appears to be a non-viable option at present, but methods described here can be used to obtain sufficient numbers of eggs and larvae over an extended period of time for research purposes. The crowding of adult beetles in egg production units (cups) had a significant, negative effect on egg production per beetle but the total egg production per cup was still higher with higher number of beetles per cup resulting in a significant saving of labor per egg produced. Larval survival rates in alfalfa-planted cans were surprisingly low given the protected conditions of the greenhouse. The larval survival rates were not significantly different among the dates for the second instar and later instars, suggesting that larval mortality occurs in the first instar in alfalfa-planted cans
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