80 research outputs found
Using Stop Motion Animation to Sketch in Architecture: A practical approach
Widely acknowledged as an archetypal design activity,
sketching is typically carried out using little more than pen
and paper. Today’s designed artifacts however, are often
given qualities that are hard to capture with traditional
means of sketching. While pen and paper sketching
catches the character of a building, it may not equally well
capture how that building changes with the seasons, how
people pass through it, how the light moves in between
its rooms from sunrise to dawn, and how its façade subtly
decays over centuries. Yet, it is often exactly these dynamic
and interactive aspects that are emphasised in
contemporary design work. So is there a way for designers
to be able to sketch also these dynamic processes?
Over several years and in different design disciplines, we
have been exploring the potential of stop motion
animation (SMA) to serve this purpose. SMA is a basic
form of animation typically applied to make physical
objects appear to be alive. The animator moves objects in
small increments between individually photographed
frames. When the photographs are combined and played
back in continuous sequence, the illusion of movement is
created. Although SMA has a long history in filmmaking,
the animation technique has received scarce attention in
most design fields including product design, architecture,
and interaction design. This paper brings SMA into the
area of sketching in architecture by reporting on the
planning, conduct, result, and evaluation of a workshop
course carried out with a group of 50 students at Umeå
School of Architecture, Umeå University, Sweden
'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
These days, whether the problem is climate change or boredom, there is an app for that. The rhetoric of problem and solution, accelerated by commercial needs and salvific tech gurus, implies that software can save the world. This paper wants to start a movement/rebellion against the ubiquitous equation of P(problem) + S(software) = S(solution) as a rational approach to the ailments of this world. We question the technological effort to "playfully" afford order and control to humans through the provision of computational rules. Instead, we propose an alternative approach: designing 'pataphysical software to address familiar but ultimately imaginary problems. Defined by poet Alfred Jarry, 'pataphysics is the science of imaginary problems. Adopting the methods of 'pataphysics, we have developed mobile applications that explore invented problems and provide no solutions for them. We demonstrate how such an approach allows us to ask design questions through an aesthetic 'pataphysical practice of software development
Integrating User Experience into the Design Process with the Repertory Grid Technique: Some Preliminary Notes
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