5,490 research outputs found
Affordances and Safe Design of Assistance Wearable Virtual Environment of Gesture
Safety and reliability are the main issues for designing assistance wearable
virtual environment of technical gesture in aerospace, or health application
domains. That needs the integration in the same isomorphic engineering
framework of human requirements, systems requirements and the rationale of
their relation to the natural and artifactual environment.To explore coupling
integration and design functional organization of support technical gesture
systems, firstly ecological psychologyprovides usa heuristicconcept: the
affordance. On the other hand mathematical theory of integrative physiology
provides us scientific concepts: the stabilizing auto-association principle and
functional interaction.After demonstrating the epistemological consistence of
these concepts, we define an isomorphic framework to describe and model human
systems integration dedicated to human in-the-loop system engineering.We
present an experimental approach of safe design of assistance wearable virtual
environment of gesture based in laboratory and parabolic flights. On the
results, we discuss the relevance of our conceptual approach and the
applications to future assistance of gesture wearable systems engineering
A Deconstructed Space
http://deepblue.lib.umich.edu/bitstream/2027.42/108397/1/fassjess_1366741608.pd
AMPA experimental communications systems
The program was conducted to demonstrate the satellite communication advantages of Adaptive Phased Array Technology. A laboratory based experiment was designed and implemented to demonstrate a low earth orbit satellite communications system. Using a 32 element, L-band phased array augmented with 4 sets of weights (2 for reception and 2 for transmission) a high speed digital processing system and operating against multiple user terminals and interferers, the AMPA system demonstrated: communications with austere user terminals, frequency reuse, communications in the face of interference, and geolocation. The program and experiment objectives are described, the system hardware and software/firmware are defined, and the test performed and the resultant test data are presented
Self Constructed Representations: Design Research in Participatory Situations
This paper proposes that the blurred line between designer and researcher can have a positive effect on design processes. The aims of the paper are firstly, to show how design ethnography is an emerging field of design practice in its own right, and secondly, to give some examples of how open ethnographic methods have been used in public-facing field research. Finally, to propose some recommendations related to the design of open design-ethnographic instruments and activities.
Design ethnography integrates two distinct understandings of ethnography. The first is observational, designers present people with designed objects and observe how they interact with them (Houde and Hill, 1997). The second is shaping, designers give participants unfinished prototypes or sketches and invite participants to modify them (Baskinger, 2010). Designerly ethnography involves methods more familiar to designers than to ethnographers, and may be directed towards more general categories of inquiry than product development. This idea draws on Ingold’s (2013) concept of correspondence with materials as a way of awakening the senses to experience
Metaphoric coherence: Distinguishing verbal metaphor from `anomaly\u27
Theories and computational models of metaphor comprehension generally circumvent the question of metaphor versus “anomaly” in favor of a treatment of metaphor versus literal language. Making the distinction between metaphoric and “anomalous” expressions is subject to wide variation in judgment, yet humans agree that some potentially metaphoric expressions are much more comprehensible than others. In the context of a program which interprets simple isolated sentences that are potential instances of cross‐modal and other verbal metaphor, I consider some possible coherence criteria which must be satisfied for an expression to be “conceivable” metaphorically. Metaphoric constraints on object nominals are represented as abstracted or extended along with the invariant structural components of the verb meaning in a metaphor. This approach distinguishes what is preserved in metaphoric extension from that which is “violated”, thus referring to both “similarity” and “dissimilarity” views of metaphor. The role and potential limits of represented abstracted properties and constraints is discussed as they relate to the recognition of incoherent semantic combinations and the rejection or adjustment of metaphoric interpretations
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Measuring Poverty in the United States
This fact sheet discusses how the U.S. government measures poverty, why the current measure is inadequate, and what alternative ways exist to measure economic hardship
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Paid Leave in the States: A Critical Support for Low-wage Workers and Their Families
This brief discusses the benefits of paid family leave, examines existing state-level policies, and provides recommendations for how state policies could be crafted to best serve the needs of low-wage workers and their families
De-computation: Programming the world through design
We describe a developing methodology called ‘de- computation’ which combines design making and computational thinking in a two-way exchange aimed at understanding and reacting against increasing computational control of humans’ natural, arti cial and social systems, by using the tools and methods of computation in the design process. The steps of de-computation are detailed, its relation to similar approaches is explained, examples are given, and we explain its relevance for design research, theory construction and practical design work
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Child Poverty and Intergenerational Mobility
The promise of the American Dream is that in our society, anyone can succeed with hard work and persistence. Even in the current economic downturn, the majority of Americans (72 percent) believe that it is possible to start out poor, work hard, and become wealthy. But does this promise hold true for America's children? How common is it for people who spend part of their childhood living in poverty to experience poverty as adults? How does this vary by how much time children spend living in poverty? And does it vary by race? Economic mobility, the ability to move up or down the economic ladder during one's lifetime and across generations, is central to the ideal of the American Dream. But recent research finds that there are limitations to mobility in the United States. For example, one study of families across generations finds that one's economic position is strongly influenced by that of one's parents: 42 percent of children born to parents in the bottom fifth of the economic distribution remain in the bottom as adults and another 23 percent rise only to the second fifth, while 39 percent of children born to parents at the top of the income distribution remain at the top, with another 23 percent moving to the second fifth. This paper focuses on the lower end of the earnings spectrum and highlights findings from a working paper commissioned by the National Center for Children in Poverty (NCCP). In particular, we report how common it is for children to experience poverty throughout the course of childhood — defined as the years from birth to age 15 — and how that relates to the likelihood that they will be poor in young and middle adulthood
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