2,675 research outputs found

    The Morphospace of Consciousness

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    We construct a complexity-based morphospace to study systems-level properties of conscious & intelligent systems. The axes of this space label 3 complexity types: autonomous, cognitive & social. Given recent proposals to synthesize consciousness, a generic complexity-based conceptualization provides a useful framework for identifying defining features of conscious & synthetic systems. Based on current clinical scales of consciousness that measure cognitive awareness and wakefulness, we take a perspective on how contemporary artificially intelligent machines & synthetically engineered life forms measure on these scales. It turns out that awareness & wakefulness can be associated to computational & autonomous complexity respectively. Subsequently, building on insights from cognitive robotics, we examine the function that consciousness serves, & argue the role of consciousness as an evolutionary game-theoretic strategy. This makes the case for a third type of complexity for describing consciousness: social complexity. Having identified these complexity types, allows for a representation of both, biological & synthetic systems in a common morphospace. A consequence of this classification is a taxonomy of possible conscious machines. We identify four types of consciousness, based on embodiment: (i) biological consciousness, (ii) synthetic consciousness, (iii) group consciousness (resulting from group interactions), & (iv) simulated consciousness (embodied by virtual agents within a simulated reality). This taxonomy helps in the investigation of comparative signatures of consciousness across domains, in order to highlight design principles necessary to engineer conscious machines. This is particularly relevant in the light of recent developments at the crossroads of cognitive neuroscience, biomedical engineering, artificial intelligence & biomimetics.Comment: 23 pages, 3 figure

    Autonomous Discovery of Motor Constraints in an Intrinsically-Motivated Vocal Learner

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    This work introduces new results on the modeling of early-vocal development using artificial intelligent cognitive architectures and a simulated vocal tract. The problem is addressed using intrinsically-motivated learning algorithms for autonomous sensorimotor exploration, a kind of algorithm belonging to the active learning architectures family. The artificial agent is able to autonomously select goals to explore its own sensorimotor system in regions where its competence to execute intended goals is improved. We propose to include a somatosensory system to provide a proprioceptive feedback signal to reinforce learning through the autonomous discovery of motor constraints. Constraints are represented by a somatosensory model which is unknown beforehand to the learner. Both the sensorimotor and somatosensory system are modeled using Gaussian mixture models. We argue that using an architecture which includes a somatosensory model would reduce redundancy in the sensorimotor model and drive the learning process more efficiently than algorithms taking into account only auditory feedback. The role of this proposed system is to predict whether an undesired collision within the vocal tract under a certain motor configuration is likely to occur. Thus, compromised motor configurations are rejected, guaranteeing that the agent is less prone to violate its own constraints.Peer ReviewedPostprint (author's final draft

    Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework

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    In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the most impactful recent contributions have been made possible through the integration of recent Machine Learning methods (based in particular on Deep Learning and Recurrent Neural Networks) with more traditional ones (e.g. Monte-Carlo tree search, goal babbling exploration or addressable memory systems). Regarding embodiment, we note that the traditional benchmark tasks (e.g. visual classification or board games) are becoming obsolete as state-of-the-art learning algorithms approach or even surpass human performance in most of them, having recently encouraged the development of first-person 3D game platforms embedding realistic physics. Building upon this analysis, we first propose an embodied cognitive architecture integrating heterogenous sub-fields of Artificial Intelligence into a unified framework. We demonstrate the utility of our approach by showing how major contributions of the field can be expressed within the proposed framework. We then claim that benchmarking environments need to reproduce ecologically-valid conditions for bootstrapping the acquisition of increasingly complex cognitive skills through the concept of a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017 conference (Lisbon, Portugal

    Emergence of articulatory-acoustic systems from deictic interaction games in a "vocalize to localize" framework

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    International audienceSince the 70's and Lindblom's proposal to "derive language from non-language", phoneticians have developed a number of "substance-based" theories. The starting point is Lindblom's Dispersion Theory and Stevens's Quantal Theory, which open the way to a rich tradition of works attempting to determine and possibly model how phonological systems could be shaped by the perceptuo-motor substance of speech communication. These works search to derive the shapes of human languages from constraints arising from perceptual (auditory and perhaps visual) and motor (articulatory and cognitive) properties of the speech communication system: we call them "Morphogenesis Theories". More recently, a number of proposals were introduced in order to connect pre-linguistic primate abilities (such as vocalization, gestures, mastication or deixis) to human language. For instance, in the "Vocalize-to-Localize" framework that we adopt in the present work (Abry & al., 2004), human language is supposed to derive from a precursor deictic function, considering that language could have provided at the beginning an evolutionary development of the ability to "show with the voice". We call this type of theories "Origins Theories". We propose that the principles of Morphogenesis Theories (such as dispersion principles or the quantal nature of speech) can be incorporated and to a certain extent derived from Origins Theories. While Morphogenesis Theories raise questions such as "why are vowel systems shaped the way they are?" and answer that it is to increase auditory dispersion in order to prevent confusion between them, we ask questions such as "why do humans attempt to prevent confusion between percepts?" and answer that it could be to "show with the voice", that is, to improve the pre-linguistic deictic function. In this paper, we present a computational Bayesian model incorporating the Dispersion and Quantal Theories of speech sounds inside the Vocalize-to-Localize framework, and show how realistic simulations of vowel systems can emerge from this model

    Unfolding Utzon:The Nature of Utzon’s Approach for Structural Design

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