6,648 research outputs found
The "erythrocyte-coating substance" of "auto-immune" hemolytic disease
Thesis (M.A.)--Boston Universit
Learning and Type Compatibility in Signaling Games
Which equilibria will arise in signaling games depends on how the receiver
interprets deviations from the path of play. We develop a micro-foundation for
these off-path beliefs, and an associated equilibrium refinement, in a model
where equilibrium arises through non-equilibrium learning by populations of
patient and long-lived senders and receivers. In our model, young senders are
uncertain about the prevailing distribution of play, so they rationally send
out-of-equilibrium signals as experiments to learn about the behavior of the
population of receivers. Differences in the payoff functions of the types of
senders generate different incentives for these experiments. Using the Gittins
index (Gittins, 1979), we characterize which sender types use each signal more
often, leading to a constraint on the receiver's off-path beliefs based on
"type compatibility" and hence a learning-based equilibrium selection
The Nash Threats Folk Theorem With Communication and Approximate Common Knowledge In Two Player Games
Abstract Not Available At This Time
Payoff Information and Learning in Signaling Games
We add the assumption that players know their opponents' payoff functions and
rationality to a model of non-equilibrium learning in signaling games. Agents
are born into player roles and play against random opponents every period.
Inexperienced agents are uncertain about the prevailing distribution of
opponents' play, but believe that opponents never choose conditionally
dominated strategies. Agents engage in active learning and update beliefs based
on personal observations. Payoff information can refine or expand learning
predictions, since patient young senders' experimentation incentives depend on
which receiver responses they deem plausible. We show that with payoff
knowledge, the limiting set of long-run learning outcomes is bounded above by
rationality-compatible equilibria (RCE), and bounded below by uniform RCE. RCE
refine the Intuitive Criterion (Cho and Kreps, 1987) and include all divine
equilibria (Banks and Sobel, 1987). Uniform RCE sometimes but not always
exists, and implies universally divine equilibrium.Comment: This material was previously part of a larger paper titled
"Type-Compatible Equilibria in Signalling Games," which split into two
smaller papers: "Learning and Type Compatibility in Signaling Games" and
"Payoff Information and Learning in Signaling Games.
Superstition and Rational Learning
We argue that some but not all superstitions can persist when learning is rational and players are patient, and illustrate our argument with an example inspired by the code of Hammurabi. The code specified an “appeal by surviving in the river” as a way of deciding whether an accusation was true, so it seems to have relied on the superstition that the guilty are more likely to drown than the innocent. If people can be easily persuaded to hold this superstitious belief, why not the superstitious belief that the guilty will be struck dead by lightning? We argue that the former can persist but the latter cannot by giving a partial characterization of the outcomes that arise as the limit of steady states with rational learning as players become more patient. These “subgame-confirmed Nash equilibria” have self-confirming beliefs at information sets reachable by a single deviation. According to this theory a mechanism that uses superstitions two or more steps off the equilibrium path, such as “appeal by surviving in the river,” is more likely to persist than a superstition where the false beliefs are only one step off of the equilibrium path.
- …
