2,193 research outputs found
Flows and Decompositions of Games: Harmonic and Potential Games
In this paper we introduce a novel flow representation for finite games in
strategic form. This representation allows us to develop a canonical direct sum
decomposition of an arbitrary game into three components, which we refer to as
the potential, harmonic and nonstrategic components. We analyze natural classes
of games that are induced by this decomposition, and in particular, focus on
games with no harmonic component and games with no potential component. We show
that the first class corresponds to the well-known potential games. We refer to
the second class of games as harmonic games, and study the structural and
equilibrium properties of this new class of games. Intuitively, the potential
component of a game captures interactions that can equivalently be represented
as a common interest game, while the harmonic part represents the conflicts
between the interests of the players. We make this intuition precise, by
studying the properties of these two classes, and show that indeed they have
quite distinct and remarkable characteristics. For instance, while finite
potential games always have pure Nash equilibria, harmonic games generically
never do. Moreover, we show that the nonstrategic component does not affect the
equilibria of a game, but plays a fundamental role in their efficiency
properties, thus decoupling the location of equilibria and their payoff-related
properties. Exploiting the properties of the decomposition framework, we obtain
explicit expressions for the projections of games onto the subspaces of
potential and harmonic games. This enables an extension of the properties of
potential and harmonic games to "nearby" games. We exemplify this point by
showing that the set of approximate equilibria of an arbitrary game can be
characterized through the equilibria of its projection onto the set of
potential games
Principles of meiotic chromosome assembly revealed in S. cerevisiae
During meiotic prophase, chromosomes organise into a series of chromatin loops emanating from a proteinaceous axis, but the mechanisms of assembly remain unclear. Here we use Saccharomyces cerevisiae to explore how this elaborate three-dimensional chromosome organisation is linked to genomic sequence. As cells enter meiosis, we observe that strong cohesin-dependent grid-like Hi-C interaction patterns emerge, reminiscent of mammalian interphase organisation, but with distinct regulation. Meiotic patterns agree with simulations of loop extrusion with growth limited by barriers, in which a heterogeneous population of expanding loops develop along the chromosome. Importantly, CTCF, the factor that imposes similar features in mammalian interphase, is absent in S. cerevisiae, suggesting alternative mechanisms of barrier formation. While grid-like interactions emerge independently of meiotic chromosome synapsis, synapsis itself generates additional compaction that matures differentially according to telomere proximity and chromosome size. Collectively, our results elucidate fundamental principles of chromosome assembly and demonstrate the essential role of cohesin within this evolutionarily conserved process
Multi-Layer Cyber-Physical Security and Resilience for Smart Grid
The smart grid is a large-scale complex system that integrates communication
technologies with the physical layer operation of the energy systems. Security
and resilience mechanisms by design are important to provide guarantee
operations for the system. This chapter provides a layered perspective of the
smart grid security and discusses game and decision theory as a tool to model
the interactions among system components and the interaction between attackers
and the system. We discuss game-theoretic applications and challenges in the
design of cross-layer robust and resilient controller, secure network routing
protocol at the data communication and networking layers, and the challenges of
the information security at the management layer of the grid. The chapter will
discuss the future directions of using game-theoretic tools in addressing
multi-layer security issues in the smart grid.Comment: 16 page
Hidden breakpoints in genome alignments
During the course of evolution, an organism's genome can undergo changes that
affect the large-scale structure of the genome. These changes include gene
gain, loss, duplication, chromosome fusion, fission, and rearrangement. When
gene gain and loss occurs in addition to other types of rearrangement,
breakpoints of rearrangement can exist that are only detectable by comparison
of three or more genomes. An arbitrarily large number of these "hidden"
breakpoints can exist among genomes that exhibit no rearrangements in pairwise
comparisons.
We present an extension of the multichromosomal breakpoint median problem to
genomes that have undergone gene gain and loss. We then demonstrate that the
median distance among three genomes can be used to calculate a lower bound on
the number of hidden breakpoints present. We provide an implementation of this
calculation including the median distance, along with some practical
improvements on the time complexity of the underlying algorithm.
We apply our approach to measure the abundance of hidden breakpoints in
simulated data sets under a wide range of evolutionary scenarios. We
demonstrate that in simulations the hidden breakpoint counts depend strongly on
relative rates of inversion and gene gain/loss. Finally we apply current
multiple genome aligners to the simulated genomes, and show that all aligners
introduce a high degree of error in hidden breakpoint counts, and that this
error grows with evolutionary distance in the simulation. Our results suggest
that hidden breakpoint error may be pervasive in genome alignments.Comment: 13 pages, 4 figure
Phase Transition and Symmetry Breaking in the Minority Game
We show that the Minority Game, a model of interacting heterogeneous agents,
can be described as a spin systems and it displays a phase transition between a
symmetric phase and a symmetry broken phase where the games outcome is
predicable. As a result a ``spontaneous magnetization'' arises in the spin
formalism.Comment: 4 pages, 2 figures, submitted to PRE/Rapid Communications Major
revision of the tex
Positive Interactions Promote Public Cooperation
The public goods game is the classic laboratory paradigm for studying collective action problems. Each participant chooses how much to contribute to a common pool that returns benefits to all participants equally. The ideal outcome occurs if everybody contributes the maximum amount, but the self-interested strategy is not to contribute anything. Most previous studies have found punishment to be more effective than reward for maintaining cooperation in public goods games. The typical design of these studies, however, represses future consequences for today’s actions. In an experimental setting, we compare public goods games followed by punishment, reward, or both in the setting of truly repeated games, in which player identities persist from round to round. We show that reward is as effective as punishment for maintaining public cooperation and leads to higher total earnings. Moreover, when both options are available, reward leads to increased contributions and payoff, whereas punishment has no effect on contributions and leads to lower payoff. We conclude that reward outperforms punishment in repeated public goods games and that human cooperation in such repeated settings is best supported by positive interactions with others.EconomicsMathematicsOrganismic and Evolutionary Biolog
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