2,577 research outputs found
Mechanism Design for Data Science
Good economic mechanisms depend on the preferences of participants in the
mechanism. For example, the revenue-optimal auction for selling an item is
parameterized by a reserve price, and the appropriate reserve price depends on
how much the bidders are willing to pay. A mechanism designer can potentially
learn about the participants' preferences by observing historical data from the
mechanism; the designer could then update the mechanism in response to learned
preferences to improve its performance. The challenge of such an approach is
that the data corresponds to the actions of the participants and not their
preferences. Preferences can potentially be inferred from actions but the
degree of inference possible depends on the mechanism. In the optimal auction
example, it is impossible to learn anything about preferences of bidders who
are not willing to pay the reserve price. These bidders will not cast bids in
the auction and, from historical bid data, the auctioneer could never learn
that lowering the reserve price would give a higher revenue (even if it would).
To address this impossibility, the auctioneer could sacrifice revenue
optimality in the initial auction to obtain better inference properties so that
the auction's parameters can be adapted to changing preferences in the future.
This paper develops the theory for optimal mechanism design subject to good
inferability
Multi-dimensional Virtual Values and Second-degree Price Discrimination
We consider a multi-dimensional screening problem of selling a product with
multiple quality levels and design virtual value functions to derive conditions
that imply optimality of only selling highest quality. A challenge of designing
virtual values for multi-dimensional agents is that a mechanism that pointwise
optimizes virtual values resulting from a general application of integration by
parts is not incentive compatible, and no general methodology is known for
selecting the right paths for integration by parts. We resolve this issue by
first uniquely solving for paths that satisfy certain necessary conditions that
the pointwise optimality of the mechanism imposes on virtual values, and then
identifying distributions that ensure the resulting virtual surplus is indeed
pointwise optimized by the mechanism. Our method of solving for virtual values
is general, and as a second application we use it to derive conditions of
optimality for selling only the grand bundle of items to an agent with additive
preferences
Optimal Crowdsourcing Contests
We study the design and approximation of optimal crowdsourcing contests.
Crowdsourcing contests can be modeled as all-pay auctions because entrants must
exert effort up-front to enter. Unlike all-pay auctions where a usual design
objective would be to maximize revenue, in crowdsourcing contests, the
principal only benefits from the submission with the highest quality. We give a
theory for optimal crowdsourcing contests that mirrors the theory of optimal
auction design: the optimal crowdsourcing contest is a virtual valuation
optimizer (the virtual valuation function depends on the distribution of
contestant skills and the number of contestants). We also compare crowdsourcing
contests with more conventional means of procurement. In this comparison,
crowdsourcing contests are relatively disadvantaged because the effort of
losing contestants is wasted. Nonetheless, we show that crowdsourcing contests
are 2-approximations to conventional methods for a large family of "regular"
distributions, and 4-approximations, otherwise.Comment: The paper has 17 pages and 1 figure. It is to appear in the
proceedings of ACM-SIAM Symposium on Discrete Algorithms 201
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