2,577 research outputs found

    Mechanism Design for Data Science

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    Good economic mechanisms depend on the preferences of participants in the mechanism. For example, the revenue-optimal auction for selling an item is parameterized by a reserve price, and the appropriate reserve price depends on how much the bidders are willing to pay. A mechanism designer can potentially learn about the participants' preferences by observing historical data from the mechanism; the designer could then update the mechanism in response to learned preferences to improve its performance. The challenge of such an approach is that the data corresponds to the actions of the participants and not their preferences. Preferences can potentially be inferred from actions but the degree of inference possible depends on the mechanism. In the optimal auction example, it is impossible to learn anything about preferences of bidders who are not willing to pay the reserve price. These bidders will not cast bids in the auction and, from historical bid data, the auctioneer could never learn that lowering the reserve price would give a higher revenue (even if it would). To address this impossibility, the auctioneer could sacrifice revenue optimality in the initial auction to obtain better inference properties so that the auction's parameters can be adapted to changing preferences in the future. This paper develops the theory for optimal mechanism design subject to good inferability

    Multi-dimensional Virtual Values and Second-degree Price Discrimination

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    We consider a multi-dimensional screening problem of selling a product with multiple quality levels and design virtual value functions to derive conditions that imply optimality of only selling highest quality. A challenge of designing virtual values for multi-dimensional agents is that a mechanism that pointwise optimizes virtual values resulting from a general application of integration by parts is not incentive compatible, and no general methodology is known for selecting the right paths for integration by parts. We resolve this issue by first uniquely solving for paths that satisfy certain necessary conditions that the pointwise optimality of the mechanism imposes on virtual values, and then identifying distributions that ensure the resulting virtual surplus is indeed pointwise optimized by the mechanism. Our method of solving for virtual values is general, and as a second application we use it to derive conditions of optimality for selling only the grand bundle of items to an agent with additive preferences

    Optimal Crowdsourcing Contests

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    We study the design and approximation of optimal crowdsourcing contests. Crowdsourcing contests can be modeled as all-pay auctions because entrants must exert effort up-front to enter. Unlike all-pay auctions where a usual design objective would be to maximize revenue, in crowdsourcing contests, the principal only benefits from the submission with the highest quality. We give a theory for optimal crowdsourcing contests that mirrors the theory of optimal auction design: the optimal crowdsourcing contest is a virtual valuation optimizer (the virtual valuation function depends on the distribution of contestant skills and the number of contestants). We also compare crowdsourcing contests with more conventional means of procurement. In this comparison, crowdsourcing contests are relatively disadvantaged because the effort of losing contestants is wasted. Nonetheless, we show that crowdsourcing contests are 2-approximations to conventional methods for a large family of "regular" distributions, and 4-approximations, otherwise.Comment: The paper has 17 pages and 1 figure. It is to appear in the proceedings of ACM-SIAM Symposium on Discrete Algorithms 201
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