182 research outputs found

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    BTSeg: Barlow Twins Regularization for Domain Adaptation in Semantic Segmentation

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    Semantic image segmentation is a critical component in many computer vision systems, such as autonomous driving. In such applications, adverse conditions (heavy rain, night time, snow, extreme lighting) on the one hand pose specific challenges, yet are typically underrepresented in the available datasets. Generating more training data is cumbersome and expensive, and the process itself is error-prone due to the inherent aleatoric uncertainty. To address this challenging problem, we propose BTSeg, which exploits image-level correspondences as weak supervision signal to learn a segmentation model that is agnostic to adverse conditions. To this end, our approach uses the Barlow twins loss from the field of unsupervised learning and treats images taken at the same location but under different adverse conditions as "augmentations" of the same unknown underlying base image. This allows the training of a segmentation model that is robust to appearance changes introduced by different adverse conditions. We evaluate our approach on ACDC and the new challenging ACG benchmark to demonstrate its robustness and generalization capabilities. Our approach performs favorably when compared to the current state-of-the-art methods, while also being simpler to implement and train. The code will be released upon acceptance

    SPVLoc: Semantic Panoramic Viewport Matching for 6D Camera Localization in Unseen Environments

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    In this paper, we present SPVLoc, a global indoor localization method that accurately determines the six-dimensional (6D) camera pose of a query image and requires minimal scene-specific prior knowledge and no scene-specific training. Our approach employs a novel matching procedure to localize the perspective camera's viewport, given as an RGB image, within a set of panoramic semantic layout representations of the indoor environment. The panoramas are rendered from an untextured 3D reference model, which only comprises approximate structural information about room shapes, along with door and window annotations. We demonstrate that a straightforward convolutional network structure can successfully achieve image-to-panorama and ultimately image-to-model matching. Through a viewport classification score, we rank reference panoramas and select the best match for the query image. Then, a 6D relative pose is estimated between the chosen panorama and query image. Our experiments demonstrate that this approach not only efficiently bridges the domain gap but also generalizes well to previously unseen scenes that are not part of the training data. Moreover, it achieves superior localization accuracy compared to the state of the art methods and also estimates more degrees of freedom of the camera pose. Our source code is publicly available at https://fraunhoferhhi.github.io/spvloc .Comment: ECCV 2024. 24 pages, 11 figures, 8 tables. Includes paper and supplementary materia

    CASAPose: Class-Adaptive and Semantic-Aware Multi-Object Pose Estimation

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    Applications in the field of augmented reality or robotics often require joint localisation and 6D pose estimation of multiple objects. However, most algorithms need one network per object class to be trained in order to provide the best results. Analysing all visible objects demands multiple inferences, which is memory and time-consuming. We present a new single-stage architecture called CASAPose that determines 2D-3D correspondences for pose estimation of multiple different objects in RGB images in one pass. It is fast and memory efficient, and achieves high accuracy for multiple objects by exploiting the output of a semantic segmentation decoder as control input to a keypoint recognition decoder via local class-adaptive normalisation. Our new differentiable regression of keypoint locations significantly contributes to a faster closing of the domain gap between real test and synthetic training data. We apply segmentation-aware convolutions and upsampling operations to increase the focus inside the object mask and to reduce mutual interference of occluding objects. For each inserted object, the network grows by only one output segmentation map and a negligible number of parameters. We outperform state-of-the-art approaches in challenging multi-object scenes with inter-object occlusion and synthetic training.Comment: BMVC 2022, camera-ready version (this submission includes the paper and supplementary material

    Compact 3D Scene Representation via Self-Organizing Gaussian Grids

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    3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality. However, the storage size is significantly higher, which hinders practical deployment, e.g. on resource constrained devices. In this paper, we introduce a compact scene representation organizing the parameters of 3D Gaussian Splatting (3DGS) into a 2D grid with local homogeneity, ensuring a drastic reduction in storage requirements without compromising visual quality during rendering. Central to our idea is the explicit exploitation of perceptual redundancies present in natural scenes. In essence, the inherent nature of a scene allows for numerous permutations of Gaussian parameters to equivalently represent it. To this end, we propose a novel highly parallel algorithm that regularly arranges the high-dimensional Gaussian parameters into a 2D grid while preserving their neighborhood structure. During training, we further enforce local smoothness between the sorted parameters in the grid. The uncompressed Gaussians use the same structure as 3DGS, ensuring a seamless integration with established renderers. Our method achieves a reduction factor of 17x to 42x in size for complex scenes with no increase in training time, marking a substantial leap forward in the domain of 3D scene distribution and consumption. Additional information can be found on our project page: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/Comment: Added compression of spherical harmonics, updated compression method with improved results (all attributes compressed with JPEG XL now), added qualitative comparison of additional scenes, moved compression explanation and comparison to main paper, added comparison with "Making Gaussian Splats smaller

    Automatic Reconstruction of Semantic 3D Models from 2D Floor Plans

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    Digitalization of existing buildings and the creation of 3D BIM models for them has become crucial for many tasks. Of particular importance are floor plans, which contain information about building layouts and are vital for processes such as construction, maintenance or refurbishing. However, this data is not always available in digital form, especially for older buildings constructed before CAD tools were widely available, or lacks semantic information. The digitalization of such information usually requires manual work of an expert that must reconstruct the layouts by hand, which is a cumbersome and error-prone process. In this paper, we present a pipeline for reconstruction of vectorized 3D models from scanned 2D plans, aiming at increasing the efficiency of this process. The method presented achieves state-of-the-art results in the public dataset CubiCasa5k, and shows good generalization to different types of plans. Our vectorization approach is particularly effective, outperforming previous methods.Comment: 5 pages, 1 figur
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