584 research outputs found

    Technical Report: A Trace-Based Performance Study of Autoscaling Workloads of Workflows in Datacenters

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    To improve customer experience, datacenter operators offer support for simplifying application and resource management. For example, running workloads of workflows on behalf of customers is desirable, but requires increasingly more sophisticated autoscaling policies, that is, policies that dynamically provision resources for the customer. Although selecting and tuning autoscaling policies is a challenging task for datacenter operators, so far relatively few studies investigate the performance of autoscaling for workloads of workflows. Complementing previous knowledge, in this work we propose the first comprehensive performance study in the field. Using trace-based simulation, we compare state-of-the-art autoscaling policies across multiple application domains, workload arrival patterns (e.g., burstiness), and system utilization levels. We further investigate the interplay between autoscaling and regular allocation policies, and the complexity cost of autoscaling. Our quantitative study focuses not only on traditional performance metrics and on state-of-the-art elasticity metrics, but also on time- and memory-related autoscaling-complexity metrics. Our main results give strong and quantitative evidence about previously unreported operational behavior, for example, that autoscaling policies perform differently across application domains and by how much they differ.Comment: Technical Report for the CCGrid 2018 submission "A Trace-Based Performance Study of Autoscaling Workloads of Workflows in Datacenters

    An analysis of social gaming networks in online and face to face bridge communities

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    Online social games are Internet-based games that use the social networks formed by players to extend in-game functionality. For example, gamers participating in the BBO Fans community combine online bridge play with social networking. Despite an increase in the popularity of online social gaming—currently, there exist over one million online bridge players—, and of decades of research on social networks, the activity characteristics and the community structure of online social gaming remain relatively unknown. In this work we investigate and contrast these aspects for two bridge communities, BBO Fans (online) and Locomotiva (face to face). We propose the use of playing relationships instead of traditional social relationships such as friends and friends-of-friends. Using long-term, large-scale data we have collected from both the online and face to face bridge communities, we analyze user behavior, social network structure, and playing style in bridge communities. We find many similar characteristics in the two studied communities, but we also find more variation in the activity levels and fewer stable partnerships for the face to face bridge community

    OStrich: Fair Scheduling for Multiple Submissions

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    International audienceCampaign Scheduling is characterized by multiple job submissions issued from multiple users over time. This model perfectly suits today's systems since most available parallel environments have multiple users sharing a common infrastructure. When scheduling individually the jobs submitted by various users, one crucial issue is to ensure fairness. This work presents a new fair scheduling algorithm called OStrich whose principle is to maintain a virtual time-sharing schedule in which the same amount of processors is assigned to each user. The completion times in the virtual schedule determine the execution order on the physical processors. Then, the campaigns are interleaved in a fair way by OStrich. For independent sequential jobs, we show that OStrich guarantees the stretch of a campaign to be proportional to campaign's size and the total number of users. The stretch is used for measuring by what factor a workload is slowed down relative to the time it takes on an unloaded system. The theoretical performance of our solution is assessed by simulating OStrich compared to the classical FCFS algorithm, issued from synthetic workload traces generated by two different user profiles. This is done to demonstrate how OStrich benefits both types of users, in contrast to FCFS

    An economic market for the brokering of time and budget guarantees

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    Grids offer best effort services to users. Service level agreements offer the opportunity to provide guarantees upon services offered, in such a way that it captures the users’ requirements, while also considering concerns of the service providers. This is achieved via a process of converging requirements and service cost values from both sides towards an agreement. This paper presents the intelligent scheduling for quality of service market-oriented mechanism for brokering guarantees upon completion time and cost for jobs submitted to a batch-oriented compute service. Web Services agreement (negotiation) is used along with the planning of schedules in determining pricing, ensuring that jobs become prioritised depending on their budget constraints. An evaluation is performed to demonstrate how market mechanisms can be used to achieve this, whilst also showing the effects that scheduling algorithms can have upon the market in terms of rescheduling. The evaluation is completed with a comparison of the broker’s capabilities in relation to the literature

    Analyzing the EGEE production grid workload: application to jobs submission optimization

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    International audienceGrids reliability remains an order of magnitude below clusters on production infrastructures. This work is aims at improving grid application performances by improving the job submission system. A stochastic model, capturing the behavior of a complex grid workload management system is proposed. To instantiate the model, detailed statistics are extracted from dense grid activity traces. The model is exploited in a simple job resubmission strategy. It provides quantitative inputs to improve job submission performance and it enables quantifying the impact of faults and outliers on grid operations

    Towards ServMark, an Architecture for Testing Grid Services

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    Technical University of Delft - Technical Report ServMark-2006-002, July 2006Grid computing provides a natural way to aggregate resources from different administrative domains for building large scale distributed environments. The Web Services paradigm proposes a way by which virtual services can be seamlessly integrated into global-scale solutions to complex problems. While the usage of Grid technology ranges from academia and research to business world and production, two issues must be considered: that the promised functionality can be accurately quantified and that the performance can be evaluated based on well defined means. Without adequate functionality demonstrators, systems cannot be tuned or adequately configured, and Web services cannot be stressed adequately in production environment. Without performance evaluation systems, the system design and procurement processes are limp, and the performance of Web Services in production cannot be assessed. In this paper, we present ServMark, a carefully researched tool for Grid performance evaluation. While we acknowledge that a lot of ground must be covered to fulfill the requirements of a system for testing Grid environments, and Web (and Grid) Services, we believe that ServMark addresses the minimal set of critical issues
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