51,285 research outputs found
Sequential Bayesian inference for implicit hidden Markov models and current limitations
Hidden Markov models can describe time series arising in various fields of
science, by treating the data as noisy measurements of an arbitrarily complex
Markov process. Sequential Monte Carlo (SMC) methods have become standard tools
to estimate the hidden Markov process given the observations and a fixed
parameter value. We review some of the recent developments allowing the
inclusion of parameter uncertainty as well as model uncertainty. The
shortcomings of the currently available methodology are emphasised from an
algorithmic complexity perspective. The statistical objects of interest for
time series analysis are illustrated on a toy "Lotka-Volterra" model used in
population ecology. Some open challenges are discussed regarding the
scalability of the reviewed methodology to longer time series,
higher-dimensional state spaces and more flexible models.Comment: Review article written for ESAIM: proceedings and surveys. 25 pages,
10 figure
Motivating children to learn effectively: exploring the value of intrinsic integration in educational games
The concept of intrinsic motivation lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. This article tests the concept of intrinsic integration as a way of creating a more productive relationship between educational games and their learning content. Two studies assessed this approach by designing and evaluating an educational game called Zombie Division to teach mathematics to 7- to 11-year-olds. Study 1 examined the learning gains of 58 children who played either the intrinsic, extrinsic, or control variants of Zombie Division for 2 hr, supported by their classroom teacher. Study 2 compared time on task for the intrinsic and extrinsic variants of the game when 16 children had free choice of which game to play. The results showed that children learned more from the intrinsic version of the game under fixed time limits and spent 7 times longer playing it in free-time situations. Together, these studies offer evidence for the genuine value of an intrinsic approach for creating effective educational games. The theoretical and commercial implications of these findings are discussed
A Sub-block Based Image Retrieval Using Modified Integrated Region Matching
This paper proposes a content based image retrieval (CBIR) system using the
local colour and texture features of selected image sub-blocks and global
colour and shape features of the image. The image sub-blocks are roughly
identified by segmenting the image into partitions of different configuration,
finding the edge density in each partition using edge thresholding followed by
morphological dilation. The colour and texture features of the identified
regions are computed from the histograms of the quantized HSV colour space and
Gray Level Co- occurrence Matrix (GLCM) respectively. The colour and texture
feature vectors is computed for each region. The shape features are computed
from the Edge Histogram Descriptor (EHD). A modified Integrated Region Matching
(IRM) algorithm is used for finding the minimum distance between the sub-blocks
of the query and target image. Experimental results show that the proposed
method provides better retrieving result than retrieval using some of the
existing methods.Comment: 7 page
Path storage in the particle filter
This article considers the problem of storing the paths generated by a
particle filter and more generally by a sequential Monte Carlo algorithm. It
provides a theoretical result bounding the expected memory cost by where is the time horizon, is the number of particles and
is a constant, as well as an efficient algorithm to realise this. The
theoretical result and the algorithm are illustrated with numerical
experiments.Comment: 9 pages, 5 figures. To appear in Statistics and Computin
Deterministic atom-light quantum interface
The notion of an atom-light quantum interface has been developed in the past
decade, to a large extent due to demands within the new field of quantum
information processing and communication. A promising type of such interface
using large atomic ensembles has emerged in the past several years. In this
article we review this area of research with a special emphasis on
deterministic high fidelity quantum information protocols. Two recent
experiments, entanglement of distant atomic objects and quantum memory for
light are described in detail.Comment: 50 pages (bookstyle) 15 graphs, to be published in "Advances in
Atomic, Molecular, and Optical Physics" Vol. 54. (2006)(Some of the graphs
here have lower resolution than in the version to be published
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