93 research outputs found

    Living with an autonomous spatiotemporal home heating system: exploration of the user experiences (UX) through a longitudinal technology intervention-based mixed-methods approach

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    Rising energy demands place pressure on domestic energy consumption, but savings can be delivered through home automation and engaging users with their heating and energy behaviours. The aim of this paper is to explore user experiences (UX) of living with an automated heating system regarding experiences of control, understanding of the system, emerging thermal behaviours, and interactions with the system as this area is not sufficiently researched in the existing homes setting through extended deployment. We present a longitudinal deployment of a quasi-autonomous spatiotemporal home heating system in three homes. Users were provided with a smartphone control application linked to a self-learning heating algorithm. Rich qualitative and quantitative data presented here enabled a holistic exploration of UX. The paper's contribution focuses on highlighting key aspects of UX living with an automated heating systems including (i) adoption of the control interface into the social context, (ii) how users' vigilance in maintaining preferred conditions prevailed as a better indicator of system over-ride than gross deviation from thermal comfort, (iii) limited but motivated proactivity in system-initiated communications as best strategy for soliciting user feedback when inference fails, and (iv) two main motivations for interacting with the interface – managing irregularities when absent from the house and maintaining immediate comfort, latter compromising of a checking behaviour that can transit to a system state alteration behaviour depending on mismatches. We conclude by highlighting the complex socio-technical context in which thermal decisions are made in a situated action manner, and by calling for a more holistic, UX-focused approach in the design of automated home systems involving user experiences

    A critical review of the use of 3-D printing in the construction industry

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    3-D printing, which is an automated production process with layer-by-layer control, has been gaining rapid development in recent years. The technology has been adopted in the manufacturing industry for decades and has recently been introduced in the construction industry to print houses and villas. The technology can bring significant benefits to the construction industry in terms of increased customization, reduced construction time, reduced manpower, and construction cost. A few isolated products and projects have been preliminarily tested using the 3-D printing technology. However, it should be noted that such tests and developments on the use of 3-D printing in the construction industry are very fragmented at the time of the study. It is therefore necessary for the building and construction industry to understand the technology, its historical applications and challenges for better utilization in the future. A systematic review shows that 3-D printing technology, after years of evolution, can be used to print large-scale architectural models and buildings. However, the potential of the technology is limited by the lack of large-scale implementation, the development of building information modeling, the requirements of mass customization, and the life cycle cost of the printed projects. It is therefore expected that future studies should be conducted on these areas to consolidate the stability and expand the applicability of 3-D printing in the construction industry

    Three-dimensional structure of β-cell-specific zinc transporter, ZnT-8, predicted from the type 2 diabetes-associated gene variant SLC30A8 R325W

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    <p>Abstract</p> <p>Background</p> <p>We examined the effects of the R325W mutation on the three-dimensional (3D) structure of the β-cell-specific Zn<sup>2+ </sup>(zinc) transporter ZnT-8.</p> <p>Methods</p> <p>A model of the C-terminal domain of the human ZnT-8 protein was generated by homology modeling based on the known crystal structure of the <it>Escherichia coli </it>(<it>E. coli</it>) zinc transporter YiiP at 3.8 Å resolution.</p> <p>Results</p> <p>The homodimer ZnT-8 protein structure exists as a Y-shaped architecture with Arg325 located at the ultimate bottom of this motif at approximately 13.5 Å from the transmembrane domain juncture. The C-terminal domain sequences of the human ZnT-8 protein and the <it>E. coli </it>zinc transporter YiiP share 12.3% identical and 39.5% homologous residues resulting in an overall homology of 51.8%. Validation statistics of the homology model showed a reasonable quality of the model. The C-terminal domain exhibited an αββαβ fold with Arg325 as the penultimate N-terminal residue of the α2-helix. The side chains of both Arg325 and Trp325 point away from the interface with the other monomer, whereas the ε-NH<sub>3</sub><sup>+ </sup>group of Arg325 is predicted to form an ionic interaction with the β-COO<sup>- </sup>group of Asp326 as well as Asp295. An amino acid alignment of the β2-α2 C-terminal loop domain revealed a variety of neutral amino acids at position 325 of different ZnT-8 proteins.</p> <p>Conclusions</p> <p>Our validated homology models predict that both Arg325 and Trp325, amino acids with a helix-forming behavior, and penultimate N-terminal residues in the α2-helix of the C-terminal domain, are shielded by the planar surface of the three cytoplasmic β-strands and hence unable to affect the sensing capacity of the C-terminal domain. Moreover, the amino acid residue at position 325 is too far removed from the docking and transporter parts of ZnT-8 to affect their local protein conformations. These data indicate that the inherited R325W abnormality in SLC30A8 may be tolerated and results in adequate zinc transfer to the correct sites in the pancreatic islet cells and are consistent with the observation that the <it>SLC30A8 </it>gene variant R325W has a low predicted value for future type 2 diabetes at population-based level.</p

    A novel privacy preserving user identification approach for network traffic

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    The prevalence of the Internet and cloud-based applications, alongside the technological evolution of smartphones, tablets and smartwatches, has resulted in users relying upon network connectivity more than ever before. This results in an increasingly voluminous footprint with respect to the network traffic that is created as a consequence. For network forensic examiners, this traffic represents a vital source of independent evidence in an environment where anti-forensics is increasingly challenging the validity of computer-based forensics. Performing network forensics today largely focuses upon an analysis based upon the Internet Protocol (IP) address – as this is the only characteristic available. More typically, however, investigators are not actually interested in the IP address but rather the associated user (whose account might have been compromised). However, given the range of devices (e.g., laptop, mobile, and tablet) that a user might be using and the widespread use of DHCP, IP is not a reliable and consistent means of understanding the traffic from a user. This paper presents a novel approach to the identification of users from network traffic using only the meta-data of the traffic (i.e. rather than payload) and the creation of application-level user interactions, which are proven to provide a far richer discriminatory feature set to enable more reliable identity verification. A study involving data collected from 46 users over a two-month period generated over 112 GBs of meta-data traffic was undertaken to examine the novel user-interaction based feature extraction algorithm. On an individual application basis, the approach can achieve recognition rates of 90%, with some users experiencing recognition performance of 100%. The consequence of this recognition is an enormous reduction in the volume of traffic an investigator has to analyse, allowing them to focus upon a particular suspect or enabling them to disregard traffic and focus upon what is left

    International journal of retail and distribution management

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    Shared single display groupware that enables collaboration among people from different cultures and social practices encourages peer learning and teaching, whilst strengthening communication skills. It has been successfully evaluated in remote schools in China and India. Due to this, the question arises whether it can be deployed in rural schools or semi-urban schools in Sarawak? What are the issues and challenges? What are the impact of this technology among the students and teachers? This paper investigates the deployment of shared single display groupware in rural and semi-urban schools in Sarawak (one of the Malaysian states). We introduce a shared single display application, RimbaIlmu, in one semi-urban school and one rural school and conduct qualitative analysis from the observations among the participants. Observational data has shown that RimbaIlmu is able to stimulate collaboration between different genders; an engaging technology among students; a tool for group and individual assessment; a tool to facilitate leadership skills; fun to play with; allows ease of lab management and control; enabling novices to learn computers; promoting membership in collaboration learning and finally provide environment for task accomplishment with minimum teacher intervention

    Designing a Shared Single Display Education Application through Interactive Patterns

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    Interactive patterns are able to promote the notion of reusability in groupware application development. Hence, these patterns support the comprehensiveness of both the interaction design and implementation while easing code modification for groupware application. Groupware is used to describe a broad range of technologies that support person-to-person collaboration. How to design and develop a groupware in an effective manner remains a research question worth exploring. This paper introduces a reusable method, patterns, to develop a single shared display application. Nine different interactive patterns that allow participants to interact collaboratively or noncollaboratively in a single shared display application are introduced in this paper. This is followed by the presentation of our quantitative results on the usability of the interactive patterns and the reusability of the patterns in designing and maintaining a single shared display application. From the results, not only are the patterns useful and easy to understand, the patterns actually ease the process of designing and maintenance during the application development under a single shared display

    European journal of wood and wood products : Holz als Roh- und Werkstoff

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    Interactive patterns are able to promote the notion of reusability in groupware application development. Hence, these patterns support the comprehensiveness of both the interaction design and implementation while easing code modification for groupware application. Groupware is used to describe a broad range of technologies that support person-to-person collaboration. How to design and develop a groupware in an effective manner remains a research question worth exploring. This paper introduces a reusable method, patterns, to develop a single shared display application. Nine different interactive patterns that allow participants to interact collaboratively or noncollaboratively in a single shared display application are introduced in this paper. This is followed by the presentation of our quantitative results on the usability of the interactive patterns and the reusability of the patterns in designing and maintaining a single shared display application. From the results, not only are the patterns useful and easy to understand, the patterns actually ease the process of designing and maintenance during the application development under a single shared display
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