11,388 research outputs found
Service and price competition when customers are naive
We consider a system of two service providers each with a separate queue. Customers choose one queue to join upon arrival and can switch between queues in real time before entering service to maximize their spot utility, which is a function of price and queue length. We characterize the steady-state distribution for queue lengths, and then investigate a two-stage game in which the two service providers first simultaneously select service rates and then simultaneously charge prices. Our results indicate that neither service provider will have both a faster service and a lower price than its competitor. When price plays a less significant role in customers service selection relative to queue length or when the two service providers incur comparable costs for building capacities, they will not engage in price competition. When price plays a significant role and the capacity costs at the service providers sufficiently differ, they will adopt substitutable competition instruments: the lower cost service provider will build a faster service and the higher cost service provider will charge a lower price. Comparing our results to those in the existing literature, we find that the service providers invest in lower service rates, engage in less intense price competition, and earn higher profits, while customers wait in line longer when they are unable to infer service rates and are naive in service selection than when they can infer service rates to make sophisticated choices. The customers jockeying behavior further lowers the service providers capacity investment and lengthens the customers duration of stay
Deeply-Learned Part-Aligned Representations for Person Re-Identification
In this paper, we address the problem of person re-identification, which
refers to associating the persons captured from different cameras. We propose a
simple yet effective human part-aligned representation for handling the body
part misalignment problem. Our approach decomposes the human body into regions
(parts) which are discriminative for person matching, accordingly computes the
representations over the regions, and aggregates the similarities computed
between the corresponding regions of a pair of probe and gallery images as the
overall matching score. Our formulation, inspired by attention models, is a
deep neural network modeling the three steps together, which is learnt through
minimizing the triplet loss function without requiring body part labeling
information. Unlike most existing deep learning algorithms that learn a global
or spatial partition-based local representation, our approach performs human
body partition, and thus is more robust to pose changes and various human
spatial distributions in the person bounding box. Our approach shows
state-of-the-art results over standard datasets, Market-, CUHK,
CUHK and VIPeR.Comment: Accepted by ICCV 201
- …
