11 research outputs found
The Environment as Part of the E-Government Agenda
This paper explores national governments’ prioritization of environmental matters within their e-government websites, in order to provide empirical evidence related to the way “green” issues are articulated in different countries’ policymaking agendas. Through a multi-pronged methodological approach combining frame analysis, factor analysis, inferential statistics, and qualitative interpretation, explicit and visual allusions related to environmental policies, initiatives, challenges, and agencies in the home page or main portal of the national governments for 189 UN members were coded. Results show that only 39.1% of the analyzed e-government sites included environmental references, and no strong pattern characterized the framing of environmental concerns by governments. Correlation and regression analyses revealed that GDP per capita and contribution to global CO2 emissions have more weight than other variables in a nation’s propensity to highlight environmental issues within their e-government websites. Findings are discussed in light of framing theory, as well as in light of implications for governments’ public image and for actual environmental advocacy
Is the News Cycle “Real”?: A Case Study of Media “Phandom” and Agenda Setting in Persona 5
This chapter features a game from the Shin Megami Tensei series called Persona 5. This chapter examines how the case of role playing video game Persona 5 depicts agenda setting through the use of an in-game audience-oriented polling systems and comment system in order to understand to a greater degree the ways in which games contribute to our understanding of media processes and explores the idea of fandom as integral to the agenda setting process. The case chapter addressed in this manuscript represents a unique narrative featuring a daily life simulator, a turn-based Japanese role-playing game (JRPG), and complex in-game media vehicles to drive the story
