1,269 research outputs found
Evaluating Digital Libraries: A Longitudinal and Multifaceted View
published or submitted for publicatio
ImageSieve: Exploratory search of museum archives with named entity-based faceted browsing
Over the last few years, faceted search emerged as an attractive alternative to the traditional "text box" search and has become one of the standard ways of interaction on many e-commerce sites. However, these applications of faceted search are limited to domains where the objects of interests have already been classified along several independent dimensions, such as price, year, or brand. While automatic approaches to generate faceted search interfaces were proposed, it is not yet clear to what extent the automatically-produced interfaces will be useful to real users, and whether their quality can match or surpass their manually-produced predecessors. The goal of this paper is to introduce an exploratory search interface called ImageSieve, which shares many features with traditional faceted browsing, but can function without the use of traditional faceted metadata. ImageSieve uses automatically extracted and classified named entities, which play important roles in many domains (such as news collections, image archives, etc.). We describe one specific application of ImageSieve for image search. Here, named entities extracted from the descriptions of the retrieved images are used to organize a faceted browsing interface, which then helps users to make sense of and further explore the retrieved images. The results of a user study of ImageSieve demonstrate that a faceted search system based on named entities can help users explore large collections and find relevant information more effectively
Content-Based Video Retrieval in Historical Collections of the German Broadcasting Archive
The German Broadcasting Archive (DRA) maintains the cultural heritage of
radio and television broadcasts of the former German Democratic Republic (GDR).
The uniqueness and importance of the video material stimulates a large
scientific interest in the video content. In this paper, we present an
automatic video analysis and retrieval system for searching in historical
collections of GDR television recordings. It consists of video analysis
algorithms for shot boundary detection, concept classification, person
recognition, text recognition and similarity search. The performance of the
system is evaluated from a technical and an archival perspective on 2,500 hours
of GDR television recordings.Comment: TPDL 2016, Hannover, Germany. Final version is available at Springer
via DO
Investigation of behavior and perception of digital library users: A cognitive style perspective
Cognitive style is an influential factor in users’ information seeking. The study presented in this paper examines how users’ cognitive styles affect their behavior and perception in digital libraries. Fifty participants took part in this study. Two dimensions of cognitive styles were considered: (a) Field Dependence/Independence; (2) Verbalizer/Imager. The results showed that Intermediate users and Verbalizers have not only more positive perception, but they also complete the tasks in effective ways. Implications for the design of personalized digital libraries are also discussed
Indexing, browsing and searching of digital video
Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver
Information and library professionals' roles and responsibilities in an AI‐augmented world
General artificial intelligence (AI) and more specific generative
AI (GenAI) label the latest wave in information
technology advance. Today's developments are driven by
the confluence of carefully layered deterministic and
probabilistic algorithms running on networks of very
high-performance processors that have access to enormous
volumes of structured and unstructured inputs.
Beyond the immediate excitement of new technical
breakthroughs lies Engelbart's (1962) vision of the inexorable
advance of our species' ability to use tools and
knowledge to amplify and augment human physical
and mental existence. More historically, we are in the
midst of thousands of years of human appreciation for an
evolving notion of intelligence (Tenen, 2024). Given this
context for GenAI and related technologies, what are the
roles and responsibilities for information and library science
professionals
Hypermedia learning and prior knowledge: Domain expertise vs. system expertise
Prior knowledge is often argued to be an important determinant in hypermedia learning,
and may be thought of as including two important elements: domain expertise and
system expertise. However, there has been a lack of research considering these issues
together. In an attempt to address this shortcoming, this paper presents a study that
examines how domain expertise and system expertise influence students’ learning
performance in, and perceptions of, a hypermedia system. The results indicate that
participants with lower domain knowledge show a greater improvement in their learning
performance than those with higher domain knowledge. Furthermore, those who enjoy
using the Web more are likely to have positive perceptions of non-linear interaction.
Discussions on how to accommodate the different needs of students with varying levels
of prior knowledge are provided based on the results
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Defining and applying a language for discovery
In order to design better search experiences, we need to understand the complexities of human information-seeking behaviour. In this paper, we propose a model of information behaviour based on the needs of users across a range of search and discovery scenarios. The model consists of a set of modes that that users employ to satisfy their information goals.
We discuss how these modes relate to existing models of human information seeking behaviour, and identify areas where they differ. We then examine how they can be applied in the design of interactive systems, and present examples where individual modes have been implemented in interesting or novel ways. Finally, we consider the ways in which modes combine to form distinct chains or patterns of behaviour, and explore the use of such patterns both as an analytical tool for understanding information behaviour and as a generative tool for designing search and discovery experiences
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