4 research outputs found
A Generalized Training Approach for Multiagent Learning
This paper investigates a population-based training regime based on
game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is
general in the sense that it (1) encompasses well-known algorithms such as
fictitious play and double oracle as special cases, and (2) in principle
applies to general-sum, many-player games. Despite this, prior studies of PSRO
have been focused on two-player zero-sum games, a regime wherein Nash
equilibria are tractably computable. In moving from two-player zero-sum games
to more general settings, computation of Nash equilibria quickly becomes
infeasible. Here, we extend the theoretical underpinnings of PSRO by
considering an alternative solution concept, -Rank, which is unique
(thus faces no equilibrium selection issues, unlike Nash) and applies readily
to general-sum, many-player settings. We establish convergence guarantees in
several games classes, and identify links between Nash equilibria and
-Rank. We demonstrate the competitive performance of
-Rank-based PSRO against an exact Nash solver-based PSRO in 2-player
Kuhn and Leduc Poker. We then go beyond the reach of prior PSRO applications by
considering 3- to 5-player poker games, yielding instances where -Rank
achieves faster convergence than approximate Nash solvers, thus establishing it
as a favorable general games solver. We also carry out an initial empirical
validation in MuJoCo soccer, illustrating the feasibility of the proposed
approach in another complex domain
Game Plan: What AI can do for Football, and What Football can do for AI
The rapid progress in artificial intelligence (AI) and machine learning has
opened unprecedented analytics possibilities in various team and individual
sports, including baseball, basketball, and tennis. More recently, AI
techniques have been applied to football, due to a huge increase in data
collection by professional teams, increased computational power, and advances
in machine learning, with the goal of better addressing new scientific
challenges involved in the analysis of both individual players' and coordinated
teams' behaviors. The research challenges associated with predictive and
prescriptive football analytics require new developments and progress at the
intersection of statistical learning, game theory, and computer vision. In this
paper, we provide an overarching perspective highlighting how the combination
of these fields, in particular, forms a unique microcosm for AI research, while
offering mutual benefits for professional teams, spectators, and broadcasters
in the years to come. We illustrate that this duality makes football analytics
a game changer of tremendous value, in terms of not only changing the game of
football itself, but also in terms of what this domain can mean for the field
of AI. We review the state-of-the-art and exemplify the types of analysis
enabled by combining the aforementioned fields, including illustrative examples
of counterfactual analysis using predictive models, and the combination of
game-theoretic analysis of penalty kicks with statistical learning of player
attributes. We conclude by highlighting envisioned downstream impacts,
including possibilities for extensions to other sports (real and virtual)
