79 research outputs found
Complexity of Manipulative Actions When Voting with Ties
Most of the computational study of election problems has assumed that each
voter's preferences are, or should be extended to, a total order. However in
practice voters may have preferences with ties. We study the complexity of
manipulative actions on elections where voters can have ties, extending the
definitions of the election systems (when necessary) to handle voters with
ties. We show that for natural election systems allowing ties can both increase
and decrease the complexity of manipulation and bribery, and we state a general
result on the effect of voters with ties on the complexity of control.Comment: A version of this paper will appear in ADT-201
Using contracted solution graphs for solving reconfiguration problems.
We introduce a dynamic programming method for solving reconfiguration problems, based on contracted solution graphs, which are obtained from solution graphs by performing an appropriate series of edge contractions that decrease the graph size without losing any critical information needed to solve the reconfiguration problem under consideration. As an example, we consider a well-studied problem: given two k-colorings alpha and beta of a graph G, can alpha be modified into beta by recoloring one vertex of G at a time, while maintaining a k-coloring throughout? By applying our method in combination with a thorough exploitation of the graph structure we obtain a polynomial-time algorithm for (k-2)-connected chordal graphs
Stably computing order statistics with arithmetic population protocols.
In this paper we initiate the study of populations of agents with very limited capabilities that are globally able to compute order statistics of their arithmetic input values via pair-wise meetings. To this extent, we introduce the Arithmetic Population Protocol (APP) model, embarking from the well known Population Protocol (PP) model and inspired by two recent papers in which states are treated as integer numbers. In the APP model, every agent has a state from a set Q of states, as well as a fixed number of registers (independent of the size of the population), each of which can store an element from a totally ordered set S of samples. Whenever two agents interact with each other, they update their states and the values stored in their registers according to a joint transition function. This transition function is also restricted; it only allows (a) comparisons and (b) copy / paste operations for the sample values that are stored in the registers of the two interacting agents. Agents can only meet in pairs via a fair scheduler and are required to eventually converge to the same output value of the function that the protocol globally and stably computes. We present two different APPs for stably computing the median of the input values, initially stored on the agents of the population. Our first APP, in which every agent has 3 registers and no states, stably computes (with probability 1) the median under any fair scheduler in any strongly connected directed (or connected undirected) interaction graph. Under the probabilistic scheduler, we show that our protocol stably computes the median in O(n^6) number of interactions in a connected undirected interaction graph of agents. Our second APP, in which every agent has 2 registers and O(n^2 log{n}) states, computes to the correct median of the input with high probability in O(n^3 log{n}) interactions, assuming the probabilistic scheduler and the complete interaction graph. Finally we present a third APP which, for any k, stably computes the k-th smallest element of the input of the population under any fair scheduler and in any strongly connected directed (or connected undirected) interaction graph. In this APP every agent has 2 registers and n states. Upon convergence every agent has a different state; all these states provide a total ordering of the agents with respect to their input values
False-Name Manipulation in Weighted Voting Games is Hard for Probabilistic Polynomial Time
False-name manipulation refers to the question of whether a player in a
weighted voting game can increase her power by splitting into several players
and distributing her weight among these false identities. Analogously to this
splitting problem, the beneficial merging problem asks whether a coalition of
players can increase their power in a weighted voting game by merging their
weights. Aziz et al. [ABEP11] analyze the problem of whether merging or
splitting players in weighted voting games is beneficial in terms of the
Shapley-Shubik and the normalized Banzhaf index, and so do Rey and Rothe [RR10]
for the probabilistic Banzhaf index. All these results provide merely
NP-hardness lower bounds for these problems, leaving the question about their
exact complexity open. For the Shapley--Shubik and the probabilistic Banzhaf
index, we raise these lower bounds to hardness for PP, "probabilistic
polynomial time", and provide matching upper bounds for beneficial merging and,
whenever the number of false identities is fixed, also for beneficial
splitting, thus resolving previous conjectures in the affirmative. It follows
from our results that beneficial merging and splitting for these two power
indices cannot be solved in NP, unless the polynomial hierarchy collapses,
which is considered highly unlikely
Combinatorial Voter Control in Elections
Voter control problems model situations such as an external agent trying to
affect the result of an election by adding voters, for example by convincing
some voters to vote who would otherwise not attend the election. Traditionally,
voters are added one at a time, with the goal of making a distinguished
alternative win by adding a minimum number of voters. In this paper, we
initiate the study of combinatorial variants of control by adding voters: In
our setting, when we choose to add a voter~, we also have to add a whole
bundle of voters associated with . We study the computational
complexity of this problem for two of the most basic voting rules, namely the
Plurality rule and the Condorcet rule.Comment: An extended abstract appears in MFCS 201
Computational Complexity Characterization of Protecting Elections from Bribery
The bribery problem in election has received considerable attention in the
literature, upon which various algorithmic and complexity results have been
obtained. It is thus natural to ask whether we can protect an election from
potential bribery. We assume that the protector can protect a voter with some
cost (e.g., by isolating the voter from potential bribers). A protected voter
cannot be bribed. Under this setting, we consider the following bi-level
decision problem: Is it possible for the protector to protect a proper subset
of voters such that no briber with a fixed budget on bribery can alter the
election result? The goal of this paper is to give a full picture on the
complexity of protection problems. We give an extensive study on the protection
problem and provide algorithmic and complexity results. Comparing our results
with that on the bribery problems, we observe that the protection problem is in
general significantly harder. Indeed, it becomes -complete even for
very restricted special cases, while most bribery problems lie in NP. However,
it is not necessarily the case that the protection problem is always harder.
Some of the protection problems can still be solved in polynomial time, while
some of them remain as hard as the bribery problem under the same setting.Comment: 28 Pages. The Article has been accepted in the 26th International
Computing and Combinatorics Conference (COCOON 2020
Using contracted solution graphs for solving reconfiguration problems
We introduce a dynamic programming method for solving reconfiguration problems, based on contracted solution graphs, which are obtained from solution graphs by performing an appropriate series of edge contractions that decrease the graph size without losing any critical information needed to solve the reconfiguration problem under consideration. As an example, we consider a well-studied problem: given two k-colorings alpha and beta of a graph G, can alpha be modified into beta by recoloring one vertex of G at a time, while maintaining a k-coloring throughout? By applying our method in combination with a thorough exploitation of the graph structure we obtain a polynomial-time algorithm for (k-2)-connected chordal graphs
The condorcet principle for multiwinner elections: from shortlisting to proportionality
We study two notions of stability in multiwinner elections that are based on the Condorcet criterion. The first notion was introduced by Gehrlein: A committee is stable if each committee member is preferred to each non-member by a (possibly weak) majority of voters. The second notion is called local stability (introduced in this paper): A size- committee is locally stable in an election with voters if there is no candidate and no group of more than voters such that each voter in this group prefers to each committee member. We argue that Gehrlein-stable committees are appropriate for shortlisting tasks, and that locally stable committees are better suited for applications that require proportional representation. The goal of this paper is to analyze these notions in detail, explore their compatibility with notions of proportionality, and investigate the computational complexity of related algorithmic tasks
Evaluation of Project Performance in Participatory Budgeting
We study ways of evaluating the performance of losing projects in participatory budgeting (PB) elections by seeking actions that would have led to their victory. We focus on lowering the projects' costs, obtaining additional approvals for them, and asking supporters to refrain from approving other projects: The larger a change is needed, the less successful is the given project. We seek efficient algorithms for computing our measures and we analyze and compare them experimentally. We focus on the GreedyAV, Phragmen, and Equal-Shares PB rules
Stably computing order statistics with arithmetic population protocols
In this paper we initiate the study of populations of agents with very limited capabilities that are globally able to compute order statistics of their arithmetic input values via pair-wise meetings. To this extent, we introduce the Arithmetic Population Protocol (APP) model, embarking from the well known Population Protocol (PP) model and inspired by two recent papers in which states are treated as integer numbers. In the APP model, every agent has a state from a set Q of states, as well as a fixed number of registers (independent of the size of the population), each of which can store an element from a totally ordered set S of samples. Whenever two agents interact with each other, they update their states and the values stored in their registers according to a joint transition function. This transition function is also restricted; it only allows (a) comparisons and (b) copy / paste operations for the sample values that are stored in the registers of the two interacting agents. Agents can only meet in pairs via a fair scheduler and are required to eventually converge to the same output value of the function that the protocol globally and stably computes. We present two different APPs for stably computing the median of the input values, initially stored on the agents of the population. Our first APP, in which every agent has 3 registers and no states, stably computes (with probability 1) the median under any fair scheduler in any strongly connected directed (or connected undirected) interaction graph. Under the probabilistic scheduler, we show that our protocol stably computes the median in O(n^6) number of interactions in a connected undirected interaction graph of agents. Our second APP, in which every agent has 2 registers and O(n^2 log{n}) states, computes to the correct median of the input with high probability in O(n^3 log{n}) interactions, assuming the probabilistic scheduler and the complete interaction graph. Finally we present a third APP which, for any k, stably computes the k-th smallest element of the input of the population under any fair scheduler and in any strongly connected directed (or connected undirected) interaction graph. In this APP every agent has 2 registers and n states. Upon convergence every agent has a different state; all these states provide a total ordering of the agents with respect to their input values
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