2,464 research outputs found

    Approximate Decentralized Bayesian Inference

    Get PDF
    This paper presents an approximate method for performing Bayesian inference in models with conditional independence over a decentralized network of learning agents. The method first employs variational inference on each individual learning agent to generate a local approximate posterior, the agents transmit their local posteriors to other agents in the network, and finally each agent combines its set of received local posteriors. The key insight in this work is that, for many Bayesian models, approximate inference schemes destroy symmetry and dependencies in the model that are crucial to the correct application of Bayes' rule when combining the local posteriors. The proposed method addresses this issue by including an additional optimization step in the combination procedure that accounts for these broken dependencies. Experiments on synthetic and real data demonstrate that the decentralized method provides advantages in computational performance and predictive test likelihood over previous batch and distributed methods.Comment: This paper was presented at UAI 2014. Please use the following BibTeX citation: @inproceedings{Campbell14_UAI, Author = {Trevor Campbell and Jonathan P. How}, Title = {Approximate Decentralized Bayesian Inference}, Booktitle = {Uncertainty in Artificial Intelligence (UAI)}, Year = {2014}

    Active Perception in Adversarial Scenarios using Maximum Entropy Deep Reinforcement Learning

    Full text link
    We pose an active perception problem where an autonomous agent actively interacts with a second agent with potentially adversarial behaviors. Given the uncertainty in the intent of the other agent, the objective is to collect further evidence to help discriminate potential threats. The main technical challenges are the partial observability of the agent intent, the adversary modeling, and the corresponding uncertainty modeling. Note that an adversary agent may act to mislead the autonomous agent by using a deceptive strategy that is learned from past experiences. We propose an approach that combines belief space planning, generative adversary modeling, and maximum entropy reinforcement learning to obtain a stochastic belief space policy. By accounting for various adversarial behaviors in the simulation framework and minimizing the predictability of the autonomous agent's action, the resulting policy is more robust to unmodeled adversarial strategies. This improved robustness is empirically shown against an adversary that adapts to and exploits the autonomous agent's policy when compared with a standard Chance-Constraint Partially Observable Markov Decision Process robust approach

    Perfect countably infinite Steiner triple systems

    Get PDF
    We use a free construction to prove the existence of perfect Steiner triple systems on a countably infinite point set. We use a specific countably infinite family of partial Steiner triple systems to start the construction, thus yielding 2ℵ0 non-isomorphic perfect systems

    Transferable Pedestrian Motion Prediction Models at Intersections

    Full text link
    One desirable capability of autonomous cars is to accurately predict the pedestrian motion near intersections for safe and efficient trajectory planning. We are interested in developing transfer learning algorithms that can be trained on the pedestrian trajectories collected at one intersection and yet still provide accurate predictions of the trajectories at another, previously unseen intersection. We first discussed the feature selection for transferable pedestrian motion models in general. Following this discussion, we developed one transferable pedestrian motion prediction algorithm based on Inverse Reinforcement Learning (IRL) that infers pedestrian intentions and predicts future trajectories based on observed trajectory. We evaluated our algorithm on a dataset collected at two intersections, trained at one intersection and tested at the other intersection. We used the accuracy of augmented semi-nonnegative sparse coding (ASNSC), trained and tested at the same intersection as a baseline. The result shows that the proposed algorithm improves the baseline accuracy by 40% in the non-transfer task, and 16% in the transfer task

    Truncated Random Measures

    Full text link
    Completely random measures (CRMs) and their normalizations are a rich source of Bayesian nonparametric priors. Examples include the beta, gamma, and Dirichlet processes. In this paper we detail two major classes of sequential CRM representations---series representations and superposition representations---within which we organize both novel and existing sequential representations that can be used for simulation and posterior inference. These two classes and their constituent representations subsume existing ones that have previously been developed in an ad hoc manner for specific processes. Since a complete infinite-dimensional CRM cannot be used explicitly for computation, sequential representations are often truncated for tractability. We provide truncation error analyses for each type of sequential representation, as well as their normalized versions, thereby generalizing and improving upon existing truncation error bounds in the literature. We analyze the computational complexity of the sequential representations, which in conjunction with our error bounds allows us to directly compare representations and discuss their relative efficiency. We include numerous applications of our theoretical results to commonly-used (normalized) CRMs, demonstrating that our results enable a straightforward representation and analysis of CRMs that has not previously been available in a Bayesian nonparametric context.Comment: To appear in Bernoulli; 58 pages, 3 figure

    Crossmodal Attentive Skill Learner

    Full text link
    This paper presents the Crossmodal Attentive Skill Learner (CASL), integrated with the recently-introduced Asynchronous Advantage Option-Critic (A2OC) architecture [Harb et al., 2017] to enable hierarchical reinforcement learning across multiple sensory inputs. We provide concrete examples where the approach not only improves performance in a single task, but accelerates transfer to new tasks. We demonstrate the attention mechanism anticipates and identifies useful latent features, while filtering irrelevant sensor modalities during execution. We modify the Arcade Learning Environment [Bellemare et al., 2013] to support audio queries, and conduct evaluations of crossmodal learning in the Atari 2600 game Amidar. Finally, building on the recent work of Babaeizadeh et al. [2017], we open-source a fast hybrid CPU-GPU implementation of CASL.Comment: International Conference on Autonomous Agents and Multiagent Systems (AAMAS) 2018, NIPS 2017 Deep Reinforcement Learning Symposiu

    Socially Aware Motion Planning with Deep Reinforcement Learning

    Full text link
    For robotic vehicles to navigate safely and efficiently in pedestrian-rich environments, it is important to model subtle human behaviors and navigation rules (e.g., passing on the right). However, while instinctive to humans, socially compliant navigation is still difficult to quantify due to the stochasticity in people's behaviors. Existing works are mostly focused on using feature-matching techniques to describe and imitate human paths, but often do not generalize well since the feature values can vary from person to person, and even run to run. This work notes that while it is challenging to directly specify the details of what to do (precise mechanisms of human navigation), it is straightforward to specify what not to do (violations of social norms). Specifically, using deep reinforcement learning, this work develops a time-efficient navigation policy that respects common social norms. The proposed method is shown to enable fully autonomous navigation of a robotic vehicle moving at human walking speed in an environment with many pedestrians.Comment: 8 page

    Decentralized Control of Partially Observable Markov Decision Processes using Belief Space Macro-actions

    Get PDF
    The focus of this paper is on solving multi-robot planning problems in continuous spaces with partial observability. Decentralized partially observable Markov decision processes (Dec-POMDPs) are general models for multi-robot coordination problems, but representing and solving Dec-POMDPs is often intractable for large problems. To allow for a high-level representation that is natural for multi-robot problems and scalable to large discrete and continuous problems, this paper extends the Dec-POMDP model to the decentralized partially observable semi-Markov decision process (Dec-POSMDP). The Dec-POSMDP formulation allows asynchronous decision-making by the robots, which is crucial in multi-robot domains. We also present an algorithm for solving this Dec-POSMDP which is much more scalable than previous methods since it can incorporate closed-loop belief space macro-actions in planning. These macro-actions are automatically constructed to produce robust solutions. The proposed method's performance is evaluated on a complex multi-robot package delivery problem under uncertainty, showing that our approach can naturally represent multi-robot problems and provide high-quality solutions for large-scale problems
    corecore