7,944 research outputs found
Coalitional Equilibria of Strategic Games
Let N be a set of players, C the set of permissible coalitions and G an N-playerstrategic game. A profile is a coalitional-equilibrium if no coalition permissible coalition in C has a unilateral deviation that profits to all its members. Nash-equilibria consider only single player coalitions and Aumann strong-equilibria permit all coalitions to deviate. A new fixed point theorem allows to obtain a condition for the existence of coalitional equilibria that covers Glicksberg for the existence of Nash-equilibria and is related to Ichiishi's condition for the existence of Aumann strong-equilibria.Fixed point theorems, maximum of non-transitive preferences, Nash and strong equilibria, coalitional equilibria
Equilibrium in Two-Player Non-Zero-Sum Dynkin Games in Continuous Time
We prove that every two-player non-zero-sum Dynkin game in continuous time
admits an epsilon-equilibrium in randomized stopping times. We provide a
condition that ensures the existence of an epsilon-equilibrium in
non-randomized stopping times
Rank Bounded Hibi Subrings for Planar Distributive Lattices
Let be a distributive lattice and the associated Hibi ring. We
show that if is planar, then any bounded Hibi subring of has a
quadratic Gr\"obner basis. We characterize all planar distributive lattices
for which any proper rank bounded Hibi subring of has a linear
resolution. Moreover, if is linearly related for a lattice , we find
all the rank bounded Hibi subrings of which are linearly related too.Comment: Accepted in Mathematical Communication
Stopping games in continuous time
We study two-player zero-sum stopping games in continuous time and infinite
horizon. We prove that the value in randomized stopping times exists as soon as
the payoff processes are right-continuous. In particular, as opposed to
existing literature, we do not assume any conditions on the relations between
the payoff processes. We also show that both players have simple epsilon-
optimal randomized stopping times; namely, randomized stopping times which are
small perturbations of non-randomized stopping times.Comment: 21 page
Inertial game dynamics and applications to constrained optimization
Aiming to provide a new class of game dynamics with good long-term
rationality properties, we derive a second-order inertial system that builds on
the widely studied "heavy ball with friction" optimization method. By
exploiting a well-known link between the replicator dynamics and the
Shahshahani geometry on the space of mixed strategies, the dynamics are stated
in a Riemannian geometric framework where trajectories are accelerated by the
players' unilateral payoff gradients and they slow down near Nash equilibria.
Surprisingly (and in stark contrast to another second-order variant of the
replicator dynamics), the inertial replicator dynamics are not well-posed; on
the other hand, it is possible to obtain a well-posed system by endowing the
mixed strategy space with a different Hessian-Riemannian (HR) metric structure,
and we characterize those HR geometries that do so. In the single-agent version
of the dynamics (corresponding to constrained optimization over simplex-like
objects), we show that regular maximum points of smooth functions attract all
nearby solution orbits with low initial speed. More generally, we establish an
inertial variant of the so-called "folk theorem" of evolutionary game theory
and we show that strict equilibria are attracting in asymmetric
(multi-population) games - provided of course that the dynamics are well-posed.
A similar asymptotic stability result is obtained for evolutionarily stable
strategies in symmetric (single- population) games.Comment: 30 pages, 4 figures; significantly revised paper structure and added
new material on Euclidean embeddings and evolutionarily stable strategie
Judge:Don't Vote!
This article explains why the traditional model of the theory of social choice misrepresents reality, it cannot lead to acceptable methods of ranking and electing in any case, and a more realistic model leads inevitably to one method of ranking and electing—majority judgment—that best meets the traditional criteria of what constitutes a good method.Arrow's paradox ; Condorcet's paradox ; Majority judgment ; Skating ; Social choice ; Strategic manipulation ; Voting
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