18 research outputs found

    Experimental Sound Mixing for “The Well”, a Short Film Made for Tablets

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    This article presents an overview of the use of binaural recording and experimental headphone mixing for a short film. Drawing loosely on theories of proxemics, the article illustrates how sound mixing can be used to create a unique subjective perspective. In particular, the authors sought to experiment with and to use the peculiarities of stereo headphone mixing and binaural sound to reinforce visual elements of a film designed for horizontal viewing on tablets

    Sonic Proxemics and the Art of Persuasion: An Analytical Framework

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    This paper introduces a framework for the creation and analysis of sonic spatialization and proxemics in audiovisual media. The authors apply the framework to three public service announcements to show how sonic proxemics can be used as a rhetorical device that may be used to strengthen political aims

    Deconstructing the rock anthem : textual form, participation and collectivity

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    This thesis focuses on the main attributes of rock anthems. It asks the questions, 'What makes a rock anthem?' and 'How may we define a rock anthem?'. Through textual analysis and paralinguistic analysis, the thesis discusses aspects of multi-modal participation, such as singing, clapping, swaying and waving that have become identifiable features of rock anthems. The musical analysis highlights common musical and lyrical attributes that prove to be conducive in creating vocal participation from audiences. The pedagogical nature of rock anthems is highlighted, through musical analysis and also through an analysis of music video. The world-wide knowledge of the accompanying rock anthem gestures is discussed with reference to the influence of video as a form of mediation in teaching audiences how and when to participate. The gestural participation that is generated in rock anthem performances is discussed in terms of its communicative role and the production of collectivity. The thesis also further explores the idea of band/audience interaction in a live context to create one performer and the notion of the rock community, with particular reference to the 1985 'Live Aid' concert. The musical and social role of rock anthems is considered in new types of anthems. The discussion of other anthems such as football and dance anthems highlights the continuity-change that has taken place, emphasising the community building feature of anthems. While new forms of anthems, as socio-musical practices have emerged, the anthem as a term is also considered. The mass mediation of 'anthem' through CD compilations and the impact media has had on the spread of the 'anthem' as a label is also discusse

    Deconstructing the rock anthem : textual form, participation and collectivity

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    ‘Proxemic Interaction in Popular Music Recordings’

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    This paper discusses sonic spatialization and the notion of proxemics in recorded tracks. Spatialization or rather the spatial characteristics and positioning of sounds within a track, can directly influence the way a listener can formulate their own interpretation. Through the analysis of proxemic zones within the context of the ‘sound-box’, their impact in terms of interpersonal distance and listener engagement will be discussed along with potential meanings

    The Studio

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    This chapter is part of an interdisciplinary volume, drawing from sociology, geography, ethnomusicology, media, cultural, and communication studies, which covers a wide-range of topics germane to the production and consumption of place in popular music. This chapter focuses on the recording studio, primarily within a popular music context, in the following areas: as a physical place where its function relies on social interactions to encourage creativity; as a place where virtual auditory spaces are created; and as a place where music practice can ultimately ascribe unique identities

    'Configuring the Sound-box 1965-72'

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    A Symphony of Sound: Surround Sound in Formula One Racing Games

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    The chapter explores the role of sound on Formula One gaming experience, with particular reference to cine-realism and aspects of sound design

    'The establishment of the virtual performance space in rock'

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    This paper traces the gradual adoption of the 'diagonal mix' aesthetic in rock recordings on the late 1960s and early 1970

    Tamaglitchi: A Pilot Study of Anthropomorphism and Non-Verbal Sound

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