799 research outputs found
Citizen participation in news
The process of producing news has changed significantly due to the advent of the Web, which has enabled the increasing involvement of citizens in news production. This trend has been given many names, including participatory journalism, produsage, and crowd-sourced journalism, but these terms are ambiguous and have been applied inconsistently, making comparison of news systems difficult. In particular, it is problematic to distinguish the levels of citizen involvement, and therefore the extent to which news production has genuinely been opened up. In this paper we perform an analysis of 32 online news systems, comparing them in terms of how much power they give to citizens at each stage of the news production process. Our analysis reveals a diverse landscape of news systems and shows that they defy simplistic categorisation, but it also provides the means to compare different approaches in a systematic and meaningful way. We combine this with four case studies of individual stories to explore the ways that news stories can move and evolve across this landscape. Our conclusions are that online news systems are complex and interdependent, and that most do not involve citizens to the extent that the terms used to describe them imply
On Colorful Bin Packing Games
We consider colorful bin packing games in which selfish players control a set
of items which are to be packed into a minimum number of unit capacity bins.
Each item has one of colors and cannot be packed next to an item of
the same color. All bins have the same unitary cost which is shared among the
items it contains, so that players are interested in selecting a bin of minimum
shared cost. We adopt two standard cost sharing functions: the egalitarian cost
function which equally shares the cost of a bin among the items it contains,
and the proportional cost function which shares the cost of a bin among the
items it contains proportionally to their sizes. Although, under both cost
functions, colorful bin packing games do not converge in general to a (pure)
Nash equilibrium, we show that Nash equilibria are guaranteed to exist and we
design an algorithm for computing a Nash equilibrium whose running time is
polynomial under the egalitarian cost function and pseudo-polynomial for a
constant number of colors under the proportional one. We also provide a
complete characterization of the efficiency of Nash equilibria under both cost
functions for general games, by showing that the prices of anarchy and
stability are unbounded when while they are equal to 3 for black and
white games, where . We finally focus on games with uniform sizes (i.e.,
all items have the same size) for which the two cost functions coincide. We
show again a tight characterization of the efficiency of Nash equilibria and
design an algorithm which returns Nash equilibria with best achievable
performance
Epidemic processes in complex networks
In recent years the research community has accumulated overwhelming evidence
for the emergence of complex and heterogeneous connectivity patterns in a wide
range of biological and sociotechnical systems. The complex properties of
real-world networks have a profound impact on the behavior of equilibrium and
nonequilibrium phenomena occurring in various systems, and the study of
epidemic spreading is central to our understanding of the unfolding of
dynamical processes in complex networks. The theoretical analysis of epidemic
spreading in heterogeneous networks requires the development of novel
analytical frameworks, and it has produced results of conceptual and practical
relevance. A coherent and comprehensive review of the vast research activity
concerning epidemic processes is presented, detailing the successful
theoretical approaches as well as making their limits and assumptions clear.
Physicists, mathematicians, epidemiologists, computer, and social scientists
share a common interest in studying epidemic spreading and rely on similar
models for the description of the diffusion of pathogens, knowledge, and
innovation. For this reason, while focusing on the main results and the
paradigmatic models in infectious disease modeling, the major results
concerning generalized social contagion processes are also presented. Finally,
the research activity at the forefront in the study of epidemic spreading in
coevolving, coupled, and time-varying networks is reported.Comment: 62 pages, 15 figures, final versio
Inheritance patterns in citation networks reveal scientific memes
Memes are the cultural equivalent of genes that spread across human culture
by means of imitation. What makes a meme and what distinguishes it from other
forms of information, however, is still poorly understood. Our analysis of
memes in the scientific literature reveals that they are governed by a
surprisingly simple relationship between frequency of occurrence and the degree
to which they propagate along the citation graph. We propose a simple
formalization of this pattern and we validate it with data from close to 50
million publication records from the Web of Science, PubMed Central, and the
American Physical Society. Evaluations relying on human annotators, citation
network randomizations, and comparisons with several alternative approaches
confirm that our formula is accurate and effective, without a dependence on
linguistic or ontological knowledge and without the application of arbitrary
thresholds or filters.Comment: 8 two-column pages, 5 figures; accepted for publication in Physical
Review
Air pollution and the microvasculature: A cross-sectional assessment of in vivo retinal images in the population-based multi-ethnic study of atherosclerosis (MESA)
10.1371/journal.pmed.1000372PLoS Medicine711
Physical activity, resilience, emotions, moods, and weight control, during the COVID-19 global crisis
Publicación corregida por el editor
SESAME: Semantic Editing of Scenes by Adding, Manipulating or Erasing Objects
Recent advances in image generation gave rise to powerful tools for semantic
image editing. However, existing approaches can either operate on a single
image or require an abundance of additional information. They are not capable
of handling the complete set of editing operations, that is addition,
manipulation or removal of semantic concepts. To address these limitations, we
propose SESAME, a novel generator-discriminator pair for Semantic Editing of
Scenes by Adding, Manipulating or Erasing objects. In our setup, the user
provides the semantic labels of the areas to be edited and the generator
synthesizes the corresponding pixels. In contrast to previous methods that
employ a discriminator that trivially concatenates semantics and image as an
input, the SESAME discriminator is composed of two input streams that
independently process the image and its semantics, using the latter to
manipulate the results of the former. We evaluate our model on a diverse set of
datasets and report state-of-the-art performance on two tasks: (a) image
manipulation and (b) image generation conditioned on semantic labels
Tailored carrier/bacteria technology for rehabilitation of areas with pesticide-containing pollution – AQUAREHAB WP2
Postprint (published version
Case Report Protein-Loosing Entropathy Induced by Unique Combination of CMV and HP in an Immunocompetent Patient
Protein-losing gastroenteropathies are characterized by an excessive loss of serum proteins into the gastrointestinal tract, resulting in hypoproteinemia (detected as hypoalbuminemia), edema, and, in some cases, pleural and pericardial effusions. Protein-losing gastroenteropathies can be caused by a diverse group of disorders and should be suspected in a patient with hypoproteinemia in whom other causes, such as malnutrition, proteinuria, and impaired liver protein synthesis, have been excluded. In this paper, we present a case of protein-losing enteropathy in a 22-year-old immunocompetent male with a coinfection of CMV and Hp
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