799 research outputs found

    Citizen participation in news

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    The process of producing news has changed significantly due to the advent of the Web, which has enabled the increasing involvement of citizens in news production. This trend has been given many names, including participatory journalism, produsage, and crowd-sourced journalism, but these terms are ambiguous and have been applied inconsistently, making comparison of news systems difficult. In particular, it is problematic to distinguish the levels of citizen involvement, and therefore the extent to which news production has genuinely been opened up. In this paper we perform an analysis of 32 online news systems, comparing them in terms of how much power they give to citizens at each stage of the news production process. Our analysis reveals a diverse landscape of news systems and shows that they defy simplistic categorisation, but it also provides the means to compare different approaches in a systematic and meaningful way. We combine this with four case studies of individual stories to explore the ways that news stories can move and evolve across this landscape. Our conclusions are that online news systems are complex and interdependent, and that most do not involve citizens to the extent that the terms used to describe them imply

    On Colorful Bin Packing Games

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    We consider colorful bin packing games in which selfish players control a set of items which are to be packed into a minimum number of unit capacity bins. Each item has one of m2m\geq 2 colors and cannot be packed next to an item of the same color. All bins have the same unitary cost which is shared among the items it contains, so that players are interested in selecting a bin of minimum shared cost. We adopt two standard cost sharing functions: the egalitarian cost function which equally shares the cost of a bin among the items it contains, and the proportional cost function which shares the cost of a bin among the items it contains proportionally to their sizes. Although, under both cost functions, colorful bin packing games do not converge in general to a (pure) Nash equilibrium, we show that Nash equilibria are guaranteed to exist and we design an algorithm for computing a Nash equilibrium whose running time is polynomial under the egalitarian cost function and pseudo-polynomial for a constant number of colors under the proportional one. We also provide a complete characterization of the efficiency of Nash equilibria under both cost functions for general games, by showing that the prices of anarchy and stability are unbounded when m3m\geq 3 while they are equal to 3 for black and white games, where m=2m=2. We finally focus on games with uniform sizes (i.e., all items have the same size) for which the two cost functions coincide. We show again a tight characterization of the efficiency of Nash equilibria and design an algorithm which returns Nash equilibria with best achievable performance

    Epidemic processes in complex networks

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    In recent years the research community has accumulated overwhelming evidence for the emergence of complex and heterogeneous connectivity patterns in a wide range of biological and sociotechnical systems. The complex properties of real-world networks have a profound impact on the behavior of equilibrium and nonequilibrium phenomena occurring in various systems, and the study of epidemic spreading is central to our understanding of the unfolding of dynamical processes in complex networks. The theoretical analysis of epidemic spreading in heterogeneous networks requires the development of novel analytical frameworks, and it has produced results of conceptual and practical relevance. A coherent and comprehensive review of the vast research activity concerning epidemic processes is presented, detailing the successful theoretical approaches as well as making their limits and assumptions clear. Physicists, mathematicians, epidemiologists, computer, and social scientists share a common interest in studying epidemic spreading and rely on similar models for the description of the diffusion of pathogens, knowledge, and innovation. For this reason, while focusing on the main results and the paradigmatic models in infectious disease modeling, the major results concerning generalized social contagion processes are also presented. Finally, the research activity at the forefront in the study of epidemic spreading in coevolving, coupled, and time-varying networks is reported.Comment: 62 pages, 15 figures, final versio

    Inheritance patterns in citation networks reveal scientific memes

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    Memes are the cultural equivalent of genes that spread across human culture by means of imitation. What makes a meme and what distinguishes it from other forms of information, however, is still poorly understood. Our analysis of memes in the scientific literature reveals that they are governed by a surprisingly simple relationship between frequency of occurrence and the degree to which they propagate along the citation graph. We propose a simple formalization of this pattern and we validate it with data from close to 50 million publication records from the Web of Science, PubMed Central, and the American Physical Society. Evaluations relying on human annotators, citation network randomizations, and comparisons with several alternative approaches confirm that our formula is accurate and effective, without a dependence on linguistic or ontological knowledge and without the application of arbitrary thresholds or filters.Comment: 8 two-column pages, 5 figures; accepted for publication in Physical Review

    SESAME: Semantic Editing of Scenes by Adding, Manipulating or Erasing Objects

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    Recent advances in image generation gave rise to powerful tools for semantic image editing. However, existing approaches can either operate on a single image or require an abundance of additional information. They are not capable of handling the complete set of editing operations, that is addition, manipulation or removal of semantic concepts. To address these limitations, we propose SESAME, a novel generator-discriminator pair for Semantic Editing of Scenes by Adding, Manipulating or Erasing objects. In our setup, the user provides the semantic labels of the areas to be edited and the generator synthesizes the corresponding pixels. In contrast to previous methods that employ a discriminator that trivially concatenates semantics and image as an input, the SESAME discriminator is composed of two input streams that independently process the image and its semantics, using the latter to manipulate the results of the former. We evaluate our model on a diverse set of datasets and report state-of-the-art performance on two tasks: (a) image manipulation and (b) image generation conditioned on semantic labels

    Case Report Protein-Loosing Entropathy Induced by Unique Combination of CMV and HP in an Immunocompetent Patient

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    Protein-losing gastroenteropathies are characterized by an excessive loss of serum proteins into the gastrointestinal tract, resulting in hypoproteinemia (detected as hypoalbuminemia), edema, and, in some cases, pleural and pericardial effusions. Protein-losing gastroenteropathies can be caused by a diverse group of disorders and should be suspected in a patient with hypoproteinemia in whom other causes, such as malnutrition, proteinuria, and impaired liver protein synthesis, have been excluded. In this paper, we present a case of protein-losing enteropathy in a 22-year-old immunocompetent male with a coinfection of CMV and Hp
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