8,514 research outputs found
Mixed Reality Architecture: Concept, Construction, Use
Mixed Reality Architecture (MRA) dynamically links and overlays physical and virtual spaces. This paper investigates the topology of and the relationships between the components of MRA. As a phenomenon, MRA takes its place in a long history of technologies that have influenced conditions for social interaction as well as the environment we build around us. However, by providing a flexible spatial topology spanning physical and virtual environments it presents new opportunities for social interaction across electronic media. An experimental MRA is described that allowed us to study some of the emerging issues in this field. It provided material for the development of a framework describing virtual and physical spaces, the links between those and the types of mixed reality structure that we can envisage it being possible to design using these elements. We propose that by re-introducing a level of spatiality into communication across physical and virtual environments MRA will support everyday social interaction, and may convert digital communication media from being socially conservative to a more generative form familiar from physical space
The Efficacy of Group Selection is Increased by Coexistence Dynamics within Groups
Selection on the level of loosely associated groups has been suggested as a route towards the evolution of cooperation between individuals and the subsequent formation of higher-level biological entities. Such group selection explanations remain problematic, however, due to the narrow range of parameters under which they can overturn within-group selection that favours selfish behaviour. In principle, individual selection could act on such parameters so as to strengthen the force of between-group selection and hence increase cooperation and individual fitness, as illustrated in our previous work. However, such a process cannot operate in parameter regions where group selection effects are totally absent, since there would be no selective gradient to follow. One key parameter, which when increased often rapidly causes group selection effects to tend to zero, is initial group size, for when groups are formed randomly then even moderately sized groups lack significant variance in their composition. However, the consequent restriction of any group selection effect to small sized groups is derived from models that assume selfish types will competitively exclude their more cooperative counterparts at within-group equilibrium. In such cases, diversity in the migrant pool can tend to zero and accordingly variance in group composition cannot be generated. In contrast, we show that if within-group dynamics lead to a stable coexistence of selfish and cooperative types, then the range of group sizes showing some effect of group selection is much larger
Parametric instabilities in the LCGT arm cavity
We evaluated the parametric instabilities of LCGT (Japanese interferometric
gravitational wave detector project) arm cavity. The number of unstable modes
of LCGT is 10-times smaller than that of Advanced LIGO (U.S.A.). Since the
strength of the instabilities of LCGT depends on the mirror curvature more
weakly than that of Advanced LIGO, the requirement of the mirror curvature
accuracy is easier to be achieved. The difference in the parametric
instabilities between LCGT and Advanced LIGO is because of the thermal noise
reduction methods (LCGT, cooling sapphire mirrors; Advanced LIGO, fused silica
mirrors with larger laser beams), which are the main strategies of the
projects. Elastic Q reduction by the barrel surface (0.2 mm thickness
TaO) coating is effective to suppress instabilities in the LCGT arm
cavity. Therefore, the cryogenic interferometer is a smart solution for the
parametric instabilities in addition to thermal noise and thermal lensing.Comment: 6 pages,3 figures. Amaldi7 proceedings, J. Phys.: Conf. Ser.
(accepted
The economic value of spatial network accessibility for UK cities: A comparative analysis using the hedonic price approach
Spatial network accessibility was found to be significant when associating with house prices using the hedonic price approach. These results suggest some individuals are willing to pay more for spatial isolation while some individuals will pay more for spatial co-presence. An obvious limitation of earlier research is a lack of comparative analysis between cities. Focusing on a single case study reduces the generalisability of the results and the extent to which different spatial contexts might value accessibility differently. The aim of this research was therefore to study the extent to which spatial network accessibility effects differ across cities in the UK. A hedonic price approach was used to explore the extent to which these differences are related to social-economic-mobility factors. Results show, both visually and quantitatively, the economic value of accessibility, measured using space syntax analysis, differs across geographical regions. The accessibility effect on house price ranges from strongly significant in London to insignificant in Birmingham. In general, the economic effect is weaker in smaller, more car dependent cities, with a greater proportion of the population employed in the manufacturing sector, and is stronger in cities that are denser, more walkable with greater productivity and a greater proportion of residents in the education sector. This exploration therefore suggests that the economic value placed upon urban accessibility may be related to a combination of mobility factors, its urban form and its economic profile. Finally, it appears that city productivity as measured by GVA is correlated with increased value placed upon accessibility
Trick Simulation Environment 07
The Trick Simulation Environment is a generic simulation toolkit used for constructing and running simulations. This release includes a Monte Carlo analysis simulation framework and a data analysis package. It produces all auto documentation in XML. Also, the software is capable of inserting a malfunction at any point during the simulation. Trick 07 adds variable server output options and error messaging and is capable of using and manipulating wide characters for international support. Wide character strings are available as a fundamental type for variables processed by Trick. A Trick Monte Carlo simulation uses a statistically generated, or predetermined, set of inputs to iteratively drive the simulation. Also, there is a framework in place for optimization and solution finding where developers may iteratively modify the inputs per run based on some analysis of the outputs. The data analysis package is capable of reading data from external simulation packages such as MATLAB and Octave, as well as the common comma-separated values (CSV) format used by Excel, without the use of external converters. The file formats for MATLAB and Octave were obtained from their documentation sets, and Trick maintains generic file readers for each format. XML tags store the fields in the Trick header comments. For header files, XML tags for structures and enumerations, and the members within are stored in the auto documentation. For source code files, XML tags for each function and the calling arguments are stored in the auto documentation. When a simulation is built, a top level XML file, which includes all of the header and source code XML auto documentation files, is created in the simulation directory. Trick 07 provides an XML to TeX converter. The converter reads in header and source code XML documentation files and converts the data to TeX labels and tables suitable for inclusion in TeX documents. A malfunction insertion capability allows users to override the value of any simulation variable, or call a malfunction job, at any time during the simulation. Users may specify conditions, use the return value of a malfunction trigger job, or manually activate a malfunction. The malfunction action may consist of executing a block of input file statements in an action block, setting simulation variable values, call a malfunction job, or turn on/off simulation jobs
An empirical study on applying community detection methods in defining spatial housing submarkets in London
Housing submarkets can be defined as a set of dwellings that are reasonably close substitutes with one another, but poor substitutes between other submarkets. This research argues similarities within submarkets are not only captured by its building and location characteristics but also in how each dwelling is inter-connected within its local area and embedded to the rest of the system. This research conjectures that spatial network local-areas as defined by community detection methods can be used to identify spatial housing submarkets. In order to test this conjecture, the hedonic approach will be used as an empirical strategy on the case study of London. The study found spatial network local areas correspond with planned known local area boundaries and that greater house price similarity is found within spatial network local-areas than between. The study also found that spatial network local area as defined by community detection technique can be used to identify spatial housing submarkets to explain house price. The contribution of this research is it represents a proof of concept in the use of community detection techniques in the definition of spatial housing submarket. Importantly it illustrates the significance in how spatial configuration influences housing market not just in terms of accessibility (Law et al. 2013) but also in terms of housing submarket. Further research will be carried out to study the spatial configuration of the spatial network local areas in understanding severances and connectivity between them. By understanding cities through multiple spatial representations will allow more informed policies at the local-area level
- …
