7,885 research outputs found
Discrete logarithms in free groups
For the free group on n generators we prove that the discrete logarithm is
distributed according to the standard Gaussian when the logarithm is
renormalized appropriately.Comment: 9 pages, 1 figure, Corrects a mistake in the Introduction and Section
Dissolving cusp forms: Higher order Fermi's Golden Rules
For a hyperbolic surface embedded eigenvalues of the Laplace operator are
unstable and tend to become resonances. A sufficient dissolving condition was
identified by Phillips-Sarnak and is elegantly expressed in Fermi's Golden
Rule. We prove formulas for higher approximations and obtain necessary and
sufficient conditions for dissolving a cusp form with eigenfunction into
a resonance. In the framework of perturbations in character varieties, we
relate the result to the special values of the -series . This is the Rankin-Selberg convolution of with , where
is the antiderivative of a weight 2 cusp form. In an example we show
that the above-mentioned conditions force the embedded eigenvalue to become a
resonance in a punctured neighborhood of the deformation space.Comment: 33 pages, typos corrected, new section adde
The effect of Parylene coating on the surface roughness of PMMA after brushing
Acrylic resins, used in the manufacturing of different types of intra-oral prostheses, are vulnerable to, colonisation by microorganisms which potentially endanger the general health of the prostheses, wearers. The aim of this study was to investigate the influence of a novel coating (Parylene) on, surface roughness of poly-methyl-methacrylate (PMMA) samples after simulated cleansing using an, electric toothbrush and two brushing media (paste and pumice)
Quantum Limits of Eisenstein Series and Scattering states
We identify the quantum limits of scattering states for the modular surface.
This is obtained through the study of quantum measures of non-holomorphic
Eisenstein series away from the critical line. We provide a range of stability
for the quantum unique ergodicity theorem of Luo and Sarnak.Comment: 12 pages, Corrects a typo and its ramification from previous versio
Serious Games in Cultural Heritage
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
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