51,814 research outputs found
Inclusion agglomeration in electrified molten metal: thermodynamic consideration
The effect of electric current on inclusion agglomeration in molten metal has been investigated. It is found that the agglomeration is dependent on the electric current density, distance between inclusions and orientation of electric field. Electric current retards the agglomeration unless two inclusions are aligned along or closely to the current flow streamlines and the distance between inclusions is less than a critical value. The mechanism is also validated in the computation of cluster agglomeration. The numerical results provide a comprehensive indication for the current-induced inclusion removal and current-induced inclusion elongation. When the inclusions are in long-thin shape, the calculation predicts the current-induced microstructure alignment and current-induced microstructure refinement phenomena
A Generic Conceptual Model for Risk Analysis in a Multi-agent Based Collaborative Design Environment
Organised by: Cranfield UniversityThis paper presents a generic conceptual model of risk evaluation in order to manage the risk through
related constraints and variables under a multi-agent collaborative design environment. Initially, a hierarchy
constraint network is developed to mapping constraints and variables. Then, an effective approximation
technique named Risk Assessment Matrix is adopted to evaluate risk level and rank priority after probability
quantification and consequence validation. Additionally, an Intelligent Data based Reasoning Methodology
is expanded to deal with risk mitigation by combining inductive learning methods and reasoning
consistency algorithms with feasible solution strategies. Finally, two empirical studies were conducted to
validate the effectiveness and feasibility of the conceptual model.Mori Seiki – The Machine Tool Compan
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Shadow Banking and Systemic Risk in Europe and China
We compare the European and Chinese shadow banking systems. While the European shadow banking system is better developed than the Chinese shadow banking system, herd behavior and other factors in European markets create systemic risk, which contributed in part to the financial crisis. Dispersion of risk across the "under-developed" shadow banking system in China has led to some cases of localized, concentrated risk, but not to systemic risk. We discuss proposed European shadow banking regulation and its implications for systemic risk, and discuss what lessons China might glean from such policies. We also discuss what lessons
China's diverse and systemically uncoordinated shadow banking sector might provide for Europe
Universal attraction force-inspired freeform surface modeling for 3D sketching
This paper presents a novel freeform surface modeling method to construct a freeform surface from 3D sketch. The approach is inspired by Newton’s universal attraction force law to construct a surface model from rough boundary curves and unorganized interior characteristic curves which may cross the boundary curves or not.
Based on these unorganized curves, an initial surface can be obtained for conceptual design and it can be improved later in a commercial package. The approach has been tested with examples and it is capable of dealing with unorganized design curves for surface modeling
Sketch-based virtual human modelling and animation
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new method and a novel sketching interface, which enable anyone who can draw to “sketch-out” 3D virtual humans and animation.
We devised a “Stick FigureFleshing-outSkin Mapping” graphical pipeline, which decomposes the complexity of figure drawing and considerably boosts the modelling and animation efficiency. We developed a gesture-based method for 3D pose reconstruction from 2D stick figure drawings. We investigated a “Creative Model-based Method”, which performs a human perception process to transfer users’ 2D freehand sketches into 3D human bodies of various body sizes, shapes and fat distributions. Our current system supports character animation in various forms including articulated figure animation, 3D mesh model animation, and 2D contour/NPR animation with personalised drawing styles. Moreover, this interface also supports sketch-based crowd animation and 2D storyboarding of 3D multiple character interactions. A preliminary user study was conducted to support the overall system design. Our system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Foreword
In this paper, we show that the consistency of closed-loop subspace identification methods (SIMs) can be achieved through innovation estimation. Based on this analysis, a sufficient condition for the consistency of a new proposed closed-loop SIM is given, A consistent estimate of the Kalman gain under closed-loop conditions is also provided based on the algorithm. A multi-input-multi-output simulation shows that itis consistent under closed-loop conditions, when traditional SIMs fail to provide consistent estimates
Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figurefleshing-outskin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
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