363 research outputs found
An Invading Army of Rockettes: How US Military Policy on Homosexuality and the Voyeurism of the Vietnam War Era Shaped the Gay Rights Movement, 1956-1969
This paper seeks to trace the complex attitudes towards homosexuality in the 1960s through the lens of the Vietnam War. I postulate that adopting the cause of protesting the ban on homosexuals in the military, coupled with the expansion of voyeuristic and sensationalized depictions of homosexuals, served to unify the gay community and strengthen homosexual identity. The voyeurism of Vietnam as the “Living Room War” brought the homosexual man out from the shadows, and though homosexuality continued to be considered a marker of mental illness and instability, the desire to see the taboo world of the gay man changed the baseline and ultimately began to normalize homosexuality overall
Assistive devices, hip precautions, environmental modifications and training to prevent dislocation and improve function after hip arthroplasty
This is the protocol for a review and there is no abstract. The objectives are as follows: The aim of this review is to assess the effects of provision of assistive devices, education on hip precautions, environmental modifications and training in ADL and EADL for people undergoing hip arthroplasty
Stroke patients in general practice. Impact, recovery and the GP's management in the first six months poststroke
Of Minutemen and Boomers: Fallout and Doing History in Imagined Space
On October 23, 2077, the world as known to the average American ends abruptly with the onset of the Great War, transforming the United States into a nuclear wasteland and setting the stage for the Fallout series of role-playing video games by Interplay Entertainment and Bethesda Softworks. Set in a post-apocalyptic future yet steeped in 1950s American ideals, Fallout merges historical fiction with sci-fi fantasy, exploring themes of American exceptionalism, hyper-Capitalism, anti-communism, nuclear anxiety, and militarism through exaggerated symbols of Americana. This thesis posits that Fallout serves as a critique of Cold War America\u27s paradoxical utopianism and paranoia, highlighting the destructive consequences of unchecked militarism and technological pursuits. By treating Fallout as a kind of museum, this thesis explores how the game\u27s layered storytelling methods, akin to museum exhibits, critique Americentric sensibilities and the ideological underpinnings of the Atomic Age. Through detailed case studies of in-game museums and exhibitions, this paper examines how Fallout developers employ historical and cultural elements to offer a satirical reflection on mid-20th century America, questioning the uncritical acceptance of progress and the myths of American exceptionalism
The death of a patient:a model for reflection in GP training
Background: The Dutch government has chosen a policy of strengthening palliative care in order to enable patients to die at home according to their preference. In order to facilitate this care by GPs, we wanted to know how to support them in their training. Therefore we examined the ways in which the death of a patient influences the doctor both at a professional and at a personal level.Methods: Based on a qualitative study, we developed a model for reflection for GP trainees on the meaning of the death of patients and its influence on the GP. The qualitative study was done in 2007 and is based on open in-depth interviews and a focus group. We recruited 18 participants who were highly professional GPs and experienced in talking about the death of patients. We invited GPs from a list of experienced GPs, who in addition are also second-opinion GPs for euthanasia (SCEN-physicians) and from a pool of GP trainers, our intention being to include GPs holding a variety of world views. Interviews were audio-taped and transcribed verbatim. A grounded theory approach was used to analyze the results. Themes were first identified independently by three researchers, then after discussion these three sets were rearranged to one list of themes and their mutual relation were determined. A model for the interaction of the GP at professional and at a personal level was formulated.Results: Forty three themes emerged from the interviews and focus group. These themes fell into three groups: professional values and experiences, personal values and experiences, and the opinions of the GPs as to what constitutes a good death. We constructed a model of the doctor-patient relationship on the basis of these findings. This model enables GP trainees identifying the unique character of the doctor-patient relationship as well as its reciprocity when the two were confronted by the patient's impending death.Conclusions: In dealing with the approaching death of a patient the unique interaction between patient and doctor and the cumulative experiences of doctors with their patients brings about a shift in the GP's own values. The professional development of GP trainees may be facilitated by reflection on the interaction of their own values and beliefs.</p
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