191 research outputs found
Gamification through leaderboards : an empirical study in engineering education
Universities are looking for solutions to engage more students in STEM
domains and enhance their learning performance (LP). In this context,
gamification is put forward as a solution to achieve this aim. The present
study examined the effect of gamification – building on leaderboards ‐ on LP.
Furthermore, mediating variables, such as intrinsic motivation, self‐efficacy,
engagement, and background variables, such as sex, previous gaming
experience, and undergraduate major, were considered. A pretest‐posttest
quasi‐experimental design with an experimental and a control condition was set
up (n = 89) in an Introductory Computer Programming course. We observed a
significant improvement in the LP of students in the gamified condition.
However, no interaction effect was detected, due to mediating and background
variables. The high learning gain is a favorable indicator that gamification
might be a promising approach to promote STEM programs
Land Use and Transport: Settlement Patterns and the Demand for Travel. Stage 2 Background Technical Report
Relationship between sibling jealousy and jealousy in romantic relationships
Research examining whether or not there is a relationship between sibling jealousy and jealousy in romantic relationships
Protective Intestinal Effects of Pituitary Adenylate Cyclase Activating Polypeptide
Pituitary adenylate cyclase activating polypeptide (PACAP) is an
endogenous neuropeptide widely distributed throughout the body, including the
gastrointestinal tract. Several effects have been described in human and animal
intestines. Among others, PACAP infl uences secretion of intestinal glands, blood
fl ow, and smooth muscle contraction. PACAP is a well-known cytoprotective peptide
with strong anti-apoptotic, anti-infl ammatory, and antioxidant effects. The
present review gives an overview of the intestinal protective actions of this neuropeptide.
Exogenous PACAP treatment was protective in a rat model of small bowel
autotransplantation. Radioimmunoassay (RIA) analysis of the intestinal tissue showed that endogenous PACAP levels gradually decreased with longer-lasting
ischemic periods, prevented by PACAP addition. PACAP counteracted deleterious
effects of ischemia on oxidative stress markers and cytokines. Another series of
experiments investigated the role of endogenous PACAP in intestines in PACAP
knockout (KO) mice. Warm ischemia–reperfusion injury and cold preservation models
showed that the lack of PACAP caused a higher vulnerability against ischemic
periods. Changes were more severe in PACAP KO mice at all examined time points.
This fi nding was supported by increased levels of oxidative stress markers and
decreased expression of antioxidant molecules. PACAP was proven to be protective
not only in ischemic but also in infl ammatory bowel diseases. A recent study showed
that PACAP treatment prolonged survival of Toxoplasma gondii infected mice suffering
from acute ileitis and was able to reduce the ileal expression of proinfl ammatory
cytokines. We completed the present review with recent clinical results obtained
in patients suffering from infl ammatory bowel diseases. It was found that PACAP
levels were altered depending on the activity, type of the disease, and antibiotic
therapy, suggesting its probable role in infl ammatory events of the intestine
Spatial Planning for Sustainable Transport?
Robin Hickman, Catherine Seaborn, Peter Headicar,
David Banister and Corinne Swain consider the crucial
role of spatial planning in reducing the demand for trave
Using Decision Analysis to Determine the Feasibility of a Conservation Translocation
Conservation translocations, intentional movements of species to protect against extinction, have become widespread in recent decades and are projected to increase further as biodiversity loss continues worldwide. The literature abounds with analyses to inform translocations and assess whether they are successful, but the fundamental question of whether they should be initiated at all is rarely addressed formally. We used decision analysis to assess northern leopard frog reintroduction in northern Idaho, with success defined as a population that persists for at least 50 years. The Idaho Department of Fish and Game was the decision maker (i.e., the agency that will use this assessment to inform their decisions). Stakeholders from government, indigenous groups, academia, land management agencies, and conservation organizations also participated. We built an age-structured population model to predict how management alternatives would affect probability of success. In the model, we explicitly represented epistemic uncertainty around a success criterion (probability of persistence) characterized by aleatory uncertainty. For the leading alternative, the mean probability of persistence was 40%. The distribution of the modelling results was bimodal, with most parameter combinations resulting in either very low (<5%) or relatively high (>95%) probabilities of success. Along with other considerations, including cost, the Idaho Department of Fish and Game will use this assessment to inform a decision regarding reintroduction of northern leopard frogs. Conservation translocations may benefit greatly from more widespread use of decision analysis to counter the complexity and uncertainty inherent in these decisions
NICE : A Computational solution to close the gap from colour perception to colour categorization
The segmentation of visible electromagnetic radiation into chromatic categories by the human visual system has been extensively studied from a perceptual point of view, resulting in several colour appearance models. However, there is currently a void when it comes to relate these results to the physiological mechanisms that are known to shape the pre-cortical and cortical visual pathway. This work intends to begin to fill this void by proposing a new physiologically plausible model of colour categorization based on Neural Isoresponsive Colour Ellipsoids (NICE) in the cone-contrast space defined by the main directions of the visual signals entering the visual cortex. The model was adjusted to fit psychophysical measures that concentrate on the categorical boundaries and are consistent with the ellipsoidal isoresponse surfaces of visual cortical neurons. By revealing the shape of such categorical colour regions, our measures allow for a more precise and parsimonious description, connecting well-known early visual processing mechanisms to the less understood phenomenon of colour categorization. To test the feasibility of our method we applied it to exemplary images and a popular ground-truth chart obtaining labelling results that are better than those of current state-of-the-art algorithms
The Life of John Wishart (1850–1926): Study of an Academic Surgical Career Prior to the Flexner Report
BACKGROUND: The 1910 Flexner Report on Medical Education in the United States and Canada is often taken as the point when medical schools in North America took on their modern form. However, many fundamental advances in surgery, such as anesthesia and asepsis, predated the report by decades. To understand the contribution of educators in this earlier period, we investigated the forgotten career of John Wishart, founding Professor of Surgery at Western University, London Ontario.
METHODS: Archives at the University of Western Ontario, University of Toronto, London City Library, and Wellington County Museum were searched for material about Wishart and his times.
RESULTS: A fragmented biography can be assembled from family notes and obituaries with the help of contemporary documents compiled by early 20th century medical school historians. Wishart assisted Abraham Groves in the first reported operation for which aseptic technique was used (1874). He was considered locally to perform pioneering surgery, including an appendectomy in 1886. Wishart was a founding member of the medical faculty at Western University in 1881, initially as Demonstrator of Anatomy and subsequently as its first Professor of Clinical Surgery, which post he held until 1910. Comprehensive notes from his undergraduate lectures demonstrate his teaching style, which mixed organized didacticism with practical advice. The role of the Flexner review in the termination of his professorship is hinted at in minutes of Faculty of Medicine meetings. Wishart was a foundation fellow of the American College of Surgeons and a founding physician of London\u27s Catholic hospital, St. Joseph\u27s, despite his own Protestant background.
CONCLUSIONS: Wishart\u27s career comprised all the elements of modern academic surgery, including pioneering service, research, and teaching. Surgery at Western owes as much to Wishart as it does to university reorganization in response to the Flexner report.
PMID: 2227097
Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild
Existing platforms for sharing locative digital content rely on the use of mobile phones for accessing the content. This can be a major deterrent to wider public access and also hinders immediacy and 'in the moment' discoverability. Building on previous work in situated public installations, we developed Pinsight, a novel platform for enabling end-users, such as local communities, to create and share digital content in-situ with public audiences through physical interactive devices. Pinsight is based on a set of design principles that focus on supporting both the expressiveness of content creators and the appeal to public audiences. This paper describes the design of the platform and how it supports sharing knowledge in ways different to conventional media. Through preliminary evaluations and two in-the-wild studies, we explore how such a situated technology can be used by different user groups (content designers, history communities, local residents) for sharing content with public audiences (visitors, pedestrians, residents) in different contexts
Computers in Secondary Schools: Educational Games
This entry introduces educational games in secondary schools. Educational
games include three main types of educational activities with a playful
learning intention supported by digital technologies: educational serious
games, educational gamification, and learning through game creation.
Educational serious games are digital games that support learning objectives.
Gamification is defined as the use of "game design elements and game thinking
in a non-gaming context" (Deterding et al. 2011, p. 13). Educational
gamification is not developed through a digital game but includes game elements
for supporting the learning objectives. Learning through game creation is
focused on the process of designing and creating a prototype of a game to
support a learning process related to the game creation process or the
knowledge mobilized through the game creation process. Four modalities of
educational games in secondary education are introduced in this entry to
describe educational games in secondary education: educational purpose of
entertainment games, serious games, gamification, and game design
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