563 research outputs found
Imaging of Vascular Smooth Muscle Cells with Soft X-Ray Spectromicroscopy
Using X-ray microscopy and spectromicroscopy, vascular smooth muscle cells (VSMCs) were imaged, prepared without using additional embedding material or staining, but by applying simple, noncryo fixation techniques. The cells were imaged with a compact source transmission X-ray microscope and a scanning transmission X-ray microscope (STXM). With the STXM, spectromicroscopy was performed at the C K-edge and the Ca LIII,II-edges. VSMCs were chosen because of their high amount of actin stress fibers, so that the actin cytoskeleton should be visible. Other parts of the cell, such as the nucleus and organelles, were also identified from the micrographs. Both in the spectra and the images, the effects of the different preparation procedures were observable. Furthermore, Ca hotspots were detected and their density is determine
MSCar: Enhancing Message Sequence Charts with Interactivity for Analysing (Automotive) Communication Sequences
Message Sequence Charts (MSCs) are a standardized and widespread form to visually describe interactions in distributed systems. Our approach proposes the enrichment of large scaled MSCs with novel interaction and design techniques used in the field of information visualization. Additionally, we show a graphical solution to visualize parallel, multi-directed communication processes in MSCs. Instead of the common application to specify system behaviours our interactive MSCs are aimed at exploring and diagnosing dependencies in network communication in general and, regarding our special requirements, within in-car communication traces. We implemented a prototype called MSCar with Focus and Context techniques, Dynamic Path Highlighting, Details on Demand and Colour Coding to support the users' cognitive abilities. A qualitative user study on MSCar gave us
preliminary feedback and disclosed potentials of our approach
Visual parameter optimisation for biomedical image processing
Background: Biomedical image processing methods require users to optimise input parameters to ensure high quality
output. This presents two challenges. First, it is difficult to optimise multiple input parameters for multiple
input images. Second, it is difficult to achieve an understanding of underlying algorithms, in particular, relationships
between input and output.
Results: We present a visualisation method that transforms users’ ability to understand algorithm behaviour by
integrating input and output, and by supporting exploration of their relationships. We discuss its application to a
colour deconvolution technique for stained histology images and show how it enabled a domain expert to
identify suitable parameter values for the deconvolution of two types of images, and metrics to quantify
deconvolution performance. It also enabled a breakthrough in understanding by invalidating an underlying
assumption about the algorithm.
Conclusions: The visualisation method presented here provides analysis capability for multiple inputs and outputs
in biomedical image processing that is not supported by previous analysis software. The analysis supported by our
method is not feasible with conventional trial-and-error approaches
Visual interaction with dimensionality reduction: a structured literature analysis
Dimensionality Reduction (DR) is a core building block in visualizing multidimensional data. For DR techniques to be useful in exploratory data analysis, they need to be adapted to human needs and domain-specific problems, ideally, interactively, and on-the-fly. Many visual analytics systems have already demonstrated the benefits of tightly integrating DR with interactive visualizations. Nevertheless, a general, structured understanding of this integration is missing. To address this, we systematically studied the visual analytics and visualization literature to investigate how analysts interact with automatic DR techniques. The results reveal seven common interaction scenarios that are amenable to interactive control such as specifying algorithmic constraints, selecting relevant features, or choosing among several DR algorithms. We investigate specific implementations of visual analysis systems integrating DR, and analyze ways that other machine learning methods have been combined with DR. Summarizing the results in a “human in the loop” process model provides a general lens for the evaluation of visual interactive DR systems. We apply the proposed model to study and classify several systems previously described in the literature, and to derive future research opportunities
Multifunctional supramolecular polymer networks as next-generation consolidants for archaeological wood conservation.
The preservation of our cultural heritage is of great importance to future generations. Despite this, significant problems have arisen with the conservation of waterlogged wooden artifacts. Three major issues facing conservators are structural instability on drying, biological degradation, and chemical degradation on account of Fe(3+)-catalyzed production of sulfuric and oxalic acid in the waterlogged timbers. Currently, no conservation treatment exists that effectively addresses all three issues simultaneously. A new conservation treatment is reported here based on a supramolecular polymer network constructed from natural polymers with dynamic cross-linking formed by a combination of both host-guest complexation and a strong siderophore pendant from a polymer backbone. Consequently, the proposed consolidant has the ability to chelate and trap iron while enhancing structural stability. The incorporation of antibacterial moieties through a dynamic covalent linkage into the network provides the material with improved biological resistance. Exploiting an environmentally compatible natural material with completely reversible chemistries is a safer, greener alternative to current strategies and may extend the lifetime of many culturally relevant waterlogged artifacts around the world.This is the author's accepted manuscript. The final version is available from PNAS at http://www.pnas.org/content/111/50/17743.long
Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems
Extended reality (XR) technologies are highly suited in assisting individuals
in learning motor skills and movements -- referred to as motion guidance. In
motion guidance, the "feedforward" provides instructional cues of the motions
that are to be performed, whereas the "feedback" provides cues which help
correct mistakes and minimize errors. Designing synergistic feedforward and
feedback is vital to providing an effective learning experience, but this
interplay between the two has not yet been adequately explored. Based on a
survey of the literature, we propose design space for both motion feedforward
and corrective feedback in XR, and describe the interaction effects between
them. We identify common design approaches of XR-based motion guidance found in
our literature corpus, and discuss them through the lens of our design
dimensions. We then discuss additional contextual factors and considerations
that influence this design, together with future research opportunities for
motion guidance in XR.Comment: To appear in ACM CHI 202
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GraphUnit: Evaluating Interactive Graph Visualizations Using Crowdsourcing
We present GraphUnit, a framework and online service that automates the process of designing, running and analyzing results of controlled user studies of graph visualizations by leveraging crowdsourcing and a set of evaluation modules based on a graph task taxonomy. User studies play an important role in visualization research but conducting them requires expertise and is time consuming. GraphUnit simplifies the evaluation process by allowing visualization designers to easily configure user studies for their web-based graph visualizations, deploy them online, use Mechanical Turk to attract participants, collect user responses and store them in a database, and analyze incoming results automatically using appropriate statistical tools and graphs. We demonstrate the effectiveness of GraphUnit by replicating two published evaluation studies on network visualization, and showing that these studies could be configured in less than an hour. Finally, we discuss how GraphUnit can facilitate quick evaluations of alternative graph designs and thus encourage the frequent use of user studies to evaluate design decisions in iterative development processes
Design Patterns for Situated Visualization in Augmented Reality
Situated visualization has become an increasingly popular research area in
the visualization community, fueled by advancements in augmented reality (AR)
technology and immersive analytics. Visualizing data in spatial proximity to
their physical referents affords new design opportunities and considerations
not present in traditional visualization, which researchers are now beginning
to explore. However, the AR research community has an extensive history of
designing graphics that are displayed in highly physical contexts. In this
work, we leverage the richness of AR research and apply it to situated
visualization. We derive design patterns which summarize common approaches of
visualizing data in situ. The design patterns are based on a survey of 293
papers published in the AR and visualization communities, as well as our own
expertise. We discuss design dimensions that help to describe both our patterns
and previous work in the literature. This discussion is accompanied by several
guidelines which explain how to apply the patterns given the constraints
imposed by the real world. We conclude by discussing future research directions
that will help establish a complete understanding of the design of situated
visualization, including the role of interactivity, tasks, and workflows.Comment: To appear in IEEE VIS 202
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